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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/scripts/vscripts/_script_triggers.gnut
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/_script_triggers.gnut')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/_script_triggers.gnut318
1 files changed, 0 insertions, 318 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/_script_triggers.gnut b/Northstar.CustomServers/scripts/vscripts/_script_triggers.gnut
deleted file mode 100644
index c5e026b3c..000000000
--- a/Northstar.CustomServers/scripts/vscripts/_script_triggers.gnut
+++ /dev/null
@@ -1,318 +0,0 @@
-
-untyped
-
-globalize_all_functions
-
-// flags defaults to player only
-entity function CreateTriggerRadiusMultiple( vector origin, float radius, array<entity> ents = [], int flags = TRIG_FLAG_PLAYERONLY, float top = 16384.0, float bottom = -16384.0 )
-{
- return _CreateScriptCylinderTriggerInternal( origin, radius, flags, ents, top, bottom )
-}
-
-// flags defaults to player only
-entity function CreateTriggerRadiusOnce( vector origin, float radius, array<entity> ents = [], int flags = TRIG_FLAG_PLAYERONLY )
-{
- return _CreateScriptCylinderTriggerInternal( origin, radius, flags | TRIG_FLAG_ONCE, ents, null, null )
-}
-
-entity function CreateScriptCylinderTrigger( vector origin, float radius, float ornull top = null, float ornull bottom = null )
-{
- return _CreateScriptCylinderTriggerInternal( origin, radius, TRIG_FLAG_PLAYERONLY | TRIG_FLAG_START_DISABLED, [], top, bottom )
-}
-
-entity function _CreateScriptCylinderTriggerInternal( vector origin, float radius, int flags, array<entity> ents, float ornull top, float ornull bottom )
-{
- entity trigger = CreateScriptRef( origin, < 0.0, 0.0, 0.0 > )
-
-
- if ( flags & TRIG_FLAG_START_DISABLED )
- trigger.e.scriptTriggerData.enabled = false
- else
- trigger.e.scriptTriggerData.enabled = true
- trigger.e.scriptTriggerData.radius = radius
-
- trigger.e.scriptTriggerData.top = 16384.0
-
- if ( top != null )
- trigger.e.scriptTriggerData.top = origin.z + expect float( top )
-
- trigger.e.scriptTriggerData.bottom = -16384.0
- if ( bottom != null )
- trigger.e.scriptTriggerData.bottom = origin.z + expect float( bottom )
-
- trigger.e.scriptTriggerData.flags = flags
- trigger.e.scriptTriggerData.managedEntArrayHandle = -1
-
- if ( ents.len() )
- {
- trigger.e.scriptTriggerData.flags = (flags | TRIG_FLAG_EXCLUSIVE)
- trigger.e.scriptTriggerData.managedEntArrayHandle = CreateScriptManagedEntArray()
-
- foreach ( ent in ents )
- AddToScriptManagedEntArray( trigger.e.scriptTriggerData.managedEntArrayHandle, ent )
- }
-
- if ( flags & TRIG_FLAG_DEVDRAW )
- DebugDrawTrigger( origin, radius, RandomInt( 255 ), RandomInt( 255 ), RandomInt( 255 ) )
-
- thread CylinderTriggerThink( trigger )
-
- return trigger
-}
-
-void function ScriptTriggerSetEnabled( entity trigger, bool state )
-{
- trigger.e.scriptTriggerData.enabled = state
-}
-
-void function CylinderTriggerThink( entity triggerEnt )
-{
- //Ensures that any callbacks the user sets are in place when the user spawns.
- WaitFrame()
-
- bool wasEnabled = triggerEnt.e.scriptTriggerData.enabled
- int flags = triggerEnt.e.scriptTriggerData.flags
-
- while ( IsValid( triggerEnt ) )
- {
- if ( !triggerEnt.e.scriptTriggerData.enabled )
- {
- if ( wasEnabled )
- {
- array<entity> entitiesToRemove // build an array since looping through a table and removing elements is undefined
- foreach( ent in triggerEnt.e.scriptTriggerData.entities )
- {
- entitiesToRemove.append( ent )
- }
-
- foreach ( ent in entitiesToRemove )
- {
- ScriptTriggerRemoveEntity( triggerEnt, ent )
- }
-
- Assert( !triggerEnt.e.scriptTriggerData.entities.len() )
- }
- }
- else
- {
- array<entity> entities
- if ( flags & TRIG_FLAG_EXCLUSIVE )
- {
- entities = GetScriptManagedEntArray( triggerEnt.e.scriptTriggerData.managedEntArrayHandle )
- // all of the entites from this array are gone, this trigger is of no use
- if ( !entities.len() )
- {
- triggerEnt.Kill_Deprecated_UseDestroyInstead()
- return
- }
- }
- else if ( flags & TRIG_FLAG_PLAYERONLY )
- {
- entities = GetPlayerArray()
- }
- else if ( flags & TRIG_FLAG_NPCONLY )
- {
- entities = GetNPCArray()
- }
- else
- {
- entities = GetPlayerArray()
- entities.extend( GetNPCArray() )
- entities.extend( GetPlayerDecoyArray() )
- }
-
- foreach ( ent in entities )
- {
- if ( !IsAlive( ent ) )
- {
- if ( ent in triggerEnt.e.scriptTriggerData.entities )
- ScriptTriggerRemoveEntity( triggerEnt, ent )
- continue
- }
-
- if ( ent.IsPlayer() && ent.IsPhaseShifted() && (flags & TRIG_FLAG_NO_PHASE_SHIFT) )
- {
- if ( ent in triggerEnt.e.scriptTriggerData.entities )
- ScriptTriggerRemoveEntity( triggerEnt, ent )
- continue
- }
-
- vector entityOrg = ent.GetOrigin()
-
- if ( Distance2D( entityOrg, triggerEnt.GetOrigin() ) < triggerEnt.e.scriptTriggerData.radius )
- {
- if ( entityOrg.z > triggerEnt.e.scriptTriggerData.top )
- continue
-
- if ( entityOrg.z + 72.0 < triggerEnt.e.scriptTriggerData.bottom ) //72 is magic number for height of players. Should account for height of NPCs
- continue
-
- if ( (flags & TRIG_FLAG_NOCONTEXTBUSY) && !ent.IsPlayerDecoy() && ent.ContextAction_IsBusy() ) //This should probably be ContextAction_IsActive()
- continue
-
- if ( !(ent in triggerEnt.e.scriptTriggerData.entities) )
- {
- ScriptTriggerAddEntity( triggerEnt, ent )
- if ( flags & TRIG_FLAG_ONCE )
- {
- WaitEndFrame()
- triggerEnt.Kill_Deprecated_UseDestroyInstead()
- return
- }
- }
- }
- else if ( ent in triggerEnt.e.scriptTriggerData.entities )
- {
- ScriptTriggerRemoveEntity( triggerEnt, ent )
- }
- }
- }
-
- wasEnabled = triggerEnt.e.scriptTriggerData.enabled
- WaitFrame()
- }
-}
-
-void function ScriptTriggerRemoveEntity( entity triggerEnt, entity ent )
-{
- Assert( ent in triggerEnt.e.scriptTriggerData.entities )
-
- foreach ( callbackFunc in triggerEnt.e.scriptTriggerData.leaveCallbacks )
- {
- callbackFunc( triggerEnt, ent )
- }
-
- delete triggerEnt.e.scriptTriggerData.entities[ent]
-}
-
-void function ScriptTriggerAddEntity( entity triggerEnt, entity ent )
-{
- Assert( !(ent in triggerEnt.e.scriptTriggerData.entities) )
-
- triggerEnt.e.scriptTriggerData.entities[ent] <- ent
-
- foreach ( callbackFunc in triggerEnt.e.scriptTriggerData.enterCallbacks )
- {
- callbackFunc( triggerEnt, ent )
- }
-
- triggerEnt.Signal( TRIGGER_INTERNAL_SIGNAL )
-
- thread ScriptTriggerPlayerDisconnectThink( triggerEnt, ent )
-}
-
-void function ScriptTriggerPlayerDisconnectThink( entity triggerEnt, entity ent )
-{
- triggerEnt.EndSignal( "OnDestroy" )
- ent.EndSignal( "OnDeath" )
-
- OnThreadEnd(
- function() : ( triggerEnt, ent )
- {
- if ( !IsValid( ent ) )
- return
-
- if ( ent in triggerEnt.e.scriptTriggerData.entities )
- ScriptTriggerRemoveEntity( triggerEnt, ent )
- }
- )
-
- ent.WaitSignal( "OnDestroy" )
-}
-
-array<entity> function GetAllEntitiesInTrigger( entity trigger )
-{
- array<entity> ents
- foreach ( ent in trigger.e.scriptTriggerData.entities )
- {
- ents.append( ent )
- }
-
- return ents
-}
-
-void function AddCallback_ScriptTriggerEnter( entity trigger, void functionref( entity, entity ) callbackFunc )
-{
- trigger.e.scriptTriggerData.enterCallbacks.append( callbackFunc )
-}
-
-void function AddCallback_ScriptTriggerLeave( entity trigger, void functionref( entity, entity ) callbackFunc )
-{
- trigger.e.scriptTriggerData.leaveCallbacks.append( callbackFunc )
-}
-
-/*
-void function thing()
-{
- RegisterSignal( "TriggerGetOutThink" )
-
- array<entity> targets = GetEntArrayByScriptName( "fling_target" )
-
- foreach ( target in targets )
- {
- entity trigger = CreateEntity( "trigger_cylinder" )
- trigger.SetRadius( 128 )
- trigger.SetAboveHeight( 64 ) //Still not quite a sphere, will see if close enough
- trigger.SetBelowHeight( 32 )
- trigger.SetOrigin( target.GetOrigin() )
- trigger.ConnectOutput( "OnStartTouch", TriggerGetOutStartTouch )
- DispatchSpawn( trigger )
- }
-}
-*/
-void function TriggerGetOutStartTouch( entity trigger, entity ent, entity caller, var value )
-{
- if ( !ent.IsPlayer() )
- return
-
- if ( ent.IsTitan() )
- return
-
- if ( !ent.IsAlive() )
- return
-
- thread TriggerGetOutThink( trigger, ent )
-}
-
-void function TriggerGetOutThink( entity trigger, entity player )
-{
- const float FALL_OFF_SPEED_MIN = 100
- const float FALL_OFF_SPEED_MAX = 300
- const float FALL_OFF_ACCEL = 300
- const float FALL_OFF_INTERVAL = 0.1
-
- while ( IsAlive( player ) && trigger.IsTouching( player ) )
- {
- if ( player.IsOnGround() )
- {
- vector vel = player.GetVelocity()
-
- float len = vel.Length2D()
- while ( len < 1.0 )
- {
- vel.x = RandomFloatRange( -100, 100 )
- vel.y = RandomFloatRange( -100, 100 )
- len = vel.Length2D()
- }
-
- if ( len < FALL_OFF_SPEED_MIN )
- {
- float scale = FALL_OFF_SPEED_MIN / len
- vel.x *= scale
- vel.y *= scale
- }
- else if ( len < FALL_OFF_SPEED_MAX )
- {
- float newlen = len + FALL_OFF_INTERVAL * FALL_OFF_ACCEL
- newlen = min( newlen, FALL_OFF_SPEED_MAX )
- float scale = newlen / len
- vel.x *= scale
- vel.y *= scale
- }
-
- player.SetVelocity( vel )
- }
-
- WaitFrame()
- }
-}