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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-07-07 22:25:59 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-07-07 22:25:59 +0100
commit07b7eafd5c1845c70510b695446c23973fed1d4d (patch)
tree8452fd02d8356a65f07089c20318a8de95975125 /Northstar.CustomServers/scripts/vscripts/_powerup.gnut
parent53194543e43f8a645ba83ddb464028ba0c3b9d70 (diff)
downloadNorthstarMods-07b7eafd5c1845c70510b695446c23973fed1d4d.tar.gz
NorthstarMods-07b7eafd5c1845c70510b695446c23973fed1d4d.zip
add fra, featured modes and some private lobby v2 stuff
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/_powerup.gnut')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/_powerup.gnut2
1 files changed, 1 insertions, 1 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/_powerup.gnut b/Northstar.CustomServers/scripts/vscripts/_powerup.gnut
index a6a117afb..03b9fcfc7 100644
--- a/Northstar.CustomServers/scripts/vscripts/_powerup.gnut
+++ b/Northstar.CustomServers/scripts/vscripts/_powerup.gnut
@@ -81,7 +81,7 @@ bool function OnPowerupCollected( entity player, entity healthpack )
{
// hack because i couldn't figure out any other way to do this without modifying sh_powerup
// ensure we don't kill the powerup if it's a battery the player can't pickup
- if ( ( powerup.index == ePowerUps.titanTimeReduction || powerup.index == ePowerUps.LTS_TitanTimeReduction ) && PlayerHasBattery( player ) )
+ if ( ( powerup.index == ePowerUps.titanTimeReduction || powerup.index == ePowerUps.LTS_TitanTimeReduction ) && ( player.IsTitan() || PlayerHasMaxBatteryCount( player ) ) )
return false
// idk why the powerup.destroyFunc doesn't just return a bool? would mean they could just handle stuff like this in powerup code