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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/scripts/vscripts/_mapspawn.gnut
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/_mapspawn.gnut')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/_mapspawn.gnut217
1 files changed, 0 insertions, 217 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/_mapspawn.gnut b/Northstar.CustomServers/scripts/vscripts/_mapspawn.gnut
deleted file mode 100644
index 3efee093e..000000000
--- a/Northstar.CustomServers/scripts/vscripts/_mapspawn.gnut
+++ /dev/null
@@ -1,217 +0,0 @@
-//=========================================================
-// _mapspawn.nut
-// Called on newgame or transitions, BEFORE entities have been created and initialized
-//=========================================================
-
-global function CodeCallback_MapSpawn
-global function CodeCallback_ClientCommand
-global table _ClientCommandCallbacks = {}
-global entity _cc = null
-global entity _sc = null
-
-global struct spawnCallbackFuncArray
-{
- array<void functionref( entity )> callbackArray
- string entityClassname
-}
-
-global struct spawnCallbackFuncArray_scriptNoteworthy
-{
- array<void functionref( entity )> callbackArray
- string scriptNoteworthy
-}
-
-global struct spawnCallbackEditorClassFuncArray
-{
- array<void functionref( entity )> callbackArray
- string entityClassname
- string entityEditorClassname
-}
-
-global typedef pilotEliminationDialogueCallbackType void functionref( int, array<entity>, int, array<entity> )
-
-global struct SvGlobals
-{
- entity worldspawn
-
- array<spawnCallbackFuncArray> spawnCallbackFuncs
- array<spawnCallbackEditorClassFuncArray> spawnCallbackEditorClassFuncs
- array<spawnCallbackFuncArray_scriptNoteworthy> spawnCallbackFuncs_scriptNoteworthy
-
- table<string, array<void functionref( entity )> > spawnCallbacks_scriptName
-
- array<pilotEliminationDialogueCallbackType> pilotEliminationDialogueCallbacks
- table<string, array<bool functionref( entity player, entity healthpack)> > onTouchHealthKitCallbacks
- array<void functionref( entity )> onClientConnectedCallbacks
- array<void functionref(entity)> onPlayerRespawnedCallbacks
- array<void functionref( entity player, entity npc_titan )> onPilotBecomesTitanCallbacks
- array<void functionref( entity player, entity npc_titan )> onTitanBecomesPilotCallbacks
- array<void functionref( entity, entity, entity) > soulTransferFuncs
- array<void functionref( entity titanSoul )> soulSettingsChangeFuncs
- array<void functionref( entity titanSoul )> soulInitFuncs
- table<string, array<void functionref( entity, var )> > damageByCallbacks
-
- bool functionref( entity ) gameModeAbandonPenaltyApplies
-
- bool functionref() timelimitCompleteFunc
- bool functionref( entity ) titanAvailabilityCheck
- bool cloakBreaksOnMelee = true //Reexamine if still needed if we have same behavior for cloak in MP/SP.
- float defaultPilotLeechTime = 2.8
- int winReason
- string winReasonText
- string lossReasonText
- string gameWonAnnouncement
- string gameLostAnnouncement
-
- table< int, int > npcsSpawnedThisFrame_scriptManagedArray
-
- float pilotRespawnDelay = 0.0
-
- array<void functionref( entity, var )> soulDeathFuncs
-
- table<string, void functionref(entity)> globalAnimEventCallbacks
-
- array<void functionref( entity titan, TitanLoadoutDef newTitanLoadout )> onTitanGetsNewLoadoutCallbacks
- array<void functionref( entity player, PilotLoadoutDef newTitanLoadout )> onPlayerGetsNewPilotLoadoutCallbacks
- array<void functionref( TitanLoadoutDef newTitanLoadout )> onUpdateDerivedTitanLoadoutCallbacks
- array<void functionref( entity player, TitanLoadoutDef newTitanLoadout )> onUpdateDerivedPlayerTitanLoadoutCallbacks
- array<void functionref( PilotLoadoutDef newPilotLoadout )> onUpdateDerivedPilotLoadoutCallbacks
-
- array<void functionref( entity victim, entity attacker, var damageInfo )> onPlayerKilledCallbacks
- array<void functionref( entity victim, entity attacker, var damageInfo )> onNPCKilledCallbacks
-
- array<void functionref( entity victim, var damageInfo )> onTitanDoomedCallbacks
- array<void functionref( entity victim, entity attacker )> onTitanHealthSegmentLostCallbacks
- array<void functionref( entity player )> onClientConnectingCallbacks
- array<void functionref( entity player )> onClientDisconnectedCallbacks
- array<void functionref( entity attacker, entity victim )> onPlayerAssistCallbacks
-
- array<void functionref( entity player )> onPlayerDropsScriptedItemsCallbacks
- array<void functionref( entity player )> onPlayerClassChangedCallbacks
-
- array<void functionref( entity ship, string anim )> onWaveSpawnDropshipSpawned
-
- table<string, array<void functionref( entity ent )> >onEntityChangedTeamCallbacks
-
- table<string, bool functionref( entity player, array<string>args )> clientCommandCallbacks
- array<void functionref()>[ eGameState._count_ ] gameStateEnterCallbacks
-
- bool allowPointsOverLimit = false
-
- bool bubbleShieldEnabled = true
-
- entity levelEnt
-
- //TODO: Get rid of these and use the new StartParticleEffectInWorld_ReturnEntity etc functions
- entity fx_CP_color_enemy //Used for setting control points on FX
- entity fx_CP_color_friendly //Used for setting control points on FX
- entity fx_CP_color_neutral //Used for setting control points on FX
-
- array<entity>[ TEAM_COUNT ] classicMPDropships
- bool evacEnabled = false
-
- void functionref( entity player ) observerFunc
- array<void functionref()> playingThinkFuncTable
- array<void functionref()> thirtySecondsLeftFuncTable
- void functionref( int progress ) matchProgressAnnounceFunc
-
- void functionref( entity player ) cp_VO_NagFunc
- void functionref( entity player, entity hardpoint, float distance ) cp_VO_ApproachFunc
- void functionref( entity touchEnt, entity hardpoint ) cp_VO_LeftTriggerWithoutCappingFunc
-
- table<int, string> hardpointStringIDs
-
- entity[ TEAM_COUNT ] flagSpawnPoints
-
- vector distCheckTestPoint
-
- void functionref() scoreEventOverrideFunc
-
- array<void functionref( entity, entity )> onLeechedCustomCallbackFunc
-
- bool forceSpawnAsTitan = false
- bool forceSpawnIntoTitan = false
- bool forceDisableTitanfalls = false
- bool titanfallEnabled = true
-
- //RoundWinningKillReplay related
- entity roundWinningKillReplayViewEnt = null
- entity roundWinningKillReplayVictim = null
- int roundWinningKillReplayInflictorEHandle = -1
- bool watchingRoundWinningKillReplay = false
-
- bool forceNoFinalRoundDraws = false //Setting this to true will force a round based mode to keep playing rounds until a winner is determined. Game will not end on draw.
-
- bool roundBasedTeamScore_RoundReset = true //if true, reset team scores at the start of each round.
- bool isInPilotGracePeriod = false // if true, all players will be allowed to switch loadouts
-}
-
-global SvGlobals svGlobal
-
-void function CodeCallback_MapSpawn() // original script entry point
-{
- ScriptCompilerTest()
- LoadDiamond()
-
- _cc = CreateEntity( "point_clientcommand" )
- _sc = CreateEntity( "point_servercommand" )
- PrecacheEntity( "env_entity_dissolver" )
-
- LevelVarInit()
-
- svGlobal.worldspawn = GetEnt( "worldspawn" )
- svGlobal.worldspawn.kv.startdark = true
-
- PrecacheModel( $"models/dev/editor_ref.mdl" )
- PrecacheModel( $"models/dev/empty_model.mdl" )
- PrecacheModel( $"models/test/brad/store_card.mdl" )
- PrecacheModel( $"models/test/brad/store_card_angel_city.mdl" )
- PrecacheModel( $"models/test/brad/store_card_colony.mdl" )
- PrecacheModel( $"models/test/brad/store_card_relic.mdl" )
- PrecacheModel( $"models/test/brad/store_card_prime_bundle.mdl" )
- PrecacheModel( $"models/test/brad/store_titan_warpaint_bundle.mdl" )
- PrecacheModel( $"models/test/brad/store_weapon_warpaint_bundle.mdl" )
- PrecacheModel( $"models/test/brad/jump_start.mdl" )
- PrecacheModel( $"models/weapons/shoulder_rocket_SRAM/ptpov_law_menu.mdl" ) // HACK
- PrecacheModel( $"models/weapons/lstar/ptpov_lstar_menu.mdl" ) // HACK
- PrecacheModel( $"models/weapons/softball_at/ptpov_softball_at_menu.mdl" ) // HACK
- PrecacheModel( $"models/weapons/mastiff_stgn/ptpov_mastiff_menu.mdl" ) // HACK
- PrecacheModel( $"models/error.mdl" ) // model used when no model is provided
- if ( DREW_MODE == 2 ) // TEMPHACK
- PrecacheModel( GREEN_SCREEN_MODEL )
-
- printl( "Code Script: _mapspawn" )
-
- // This will end up in either SP or MP
- SPMP_MapSpawn_Init()
-}
-
-
-var function CodeCallback_ClientCommand( entity player, array<string> args )
-{
- /*printl( "############################" )
- printl( "CodeCallback_ClientCommand() before" )
- printl( "player = " + player )
- printl( "args:" )
- foreach( key, value in args )
- printl( key + " : " + value )
- printl( "############################" )*/
-
- string commandString = args.remove( 0 )
-
- //TODO: Track down Why VModEnable is being called from code?
-
- //Assert( commandString in svGlobal.clientCommandCallbacks )
- if ( commandString in svGlobal.clientCommandCallbacks )
- {
- return svGlobal.clientCommandCallbacks[ commandString ]( player, args )
- }
- else
- {
- printl( "############################" )
- printl( "CommandString: " + commandString + " was not added via AddClientCommandCallback but is being called in CodeCallback_ClientCommand" )
- printl( "############################" )
- return false
- }
-}
-