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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
commit | 207facbc402f5639cbcd31f079214351ef605cf2 (patch) | |
tree | 4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.CustomServers/scripts/vscripts/_loadouts_mp.gnut | |
parent | c2d438568df6d98cf731807e30eaa7da31e5ea52 (diff) | |
download | NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip |
initial commit after moving to new repo
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/_loadouts_mp.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/_loadouts_mp.gnut | 248 |
1 files changed, 248 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/_loadouts_mp.gnut b/Northstar.CustomServers/scripts/vscripts/_loadouts_mp.gnut new file mode 100644 index 00000000..fdba12da --- /dev/null +++ b/Northstar.CustomServers/scripts/vscripts/_loadouts_mp.gnut @@ -0,0 +1,248 @@ +untyped +global function SvLoadoutsMP_Init + +global function SetLoadoutGracePeriodEnabled +global function SetWeaponDropsEnabled +global function GetTitanLoadoutForPlayer + +struct { + bool loadoutGracePeriodEnabled = true + bool weaponDropsEnabled = true + array<entity> dirtyLoadouts +} file + +void function SvLoadoutsMP_Init() +{ + InitDefaultLoadouts() // titan loadout code relies on this, not called on server by default + + // most of these are fairly insecure right now, could break pdata if called maliciously, need fixing eventually + RegisterSignal( "EndUpdateCachedLoadouts" ) + RegisterSignal( "GracePeriodDone" ) // temp to get weapons\_weapon_utility.nut:2271 to behave + + AddCallback_OnClientConnected( UpdateCallsignOnConnect ) + + AddClientCommandCallback( "RequestPilotLoadout", ClientCommandCallback_RequestPilotLoadout ) + AddClientCommandCallback( "RequestTitanLoadout", ClientCommandCallback_RequestTitanLoadout ) + AddClientCommandCallback( "SetPersistentLoadoutValue", ClientCommandCallback_SetPersistentLoadoutValue ) + AddClientCommandCallback( "SwapSecondaryAndWeapon3PersistentLoadoutData", ClientCommandCallback_SwapSecondaryAndWeapon3PersistentLoadoutData ) + AddClientCommandCallback( "SetBurnCardPersistenceSlot", ClientCommandCallback_SetBurnCardPersistenceSlot ) + + if ( IsLobby() ) // can't usually set these in real games + { + AddClientCommandCallback( "SetCallsignIcon", ClientCommandCallback_SetCallsignIcon ) + AddClientCommandCallback( "SetCallsignCard", ClientCommandCallback_SetCallsignCard ) + AddClientCommandCallback( "SetFactionChoicePersistenceSlot", ClientCommandCallback_SetFactionChoicePersistenceSlot ) + } + else + AddClientCommandCallback( "InGameMPMenuClosed", ClientCommandCallback_InGameMPMenuClosed ) + + AddCallback_OnPlayerKilled( DestroyDroppedWeapon ) +} + +void function SetLoadoutGracePeriodEnabled( bool enabled ) +{ + file.loadoutGracePeriodEnabled = enabled +} + +void function SetWeaponDropsEnabled( bool enabled ) +{ + file.weaponDropsEnabled = enabled +} + +void function DestroyDroppedWeapon( entity victim, entity attacker, var damageInfo ) +{ + if ( !file.weaponDropsEnabled ) + victim.GetActiveWeapon().Destroy() +} + +TitanLoadoutDef function GetTitanLoadoutForPlayer( entity player ) +{ + SetActiveTitanLoadout( player ) // set right loadout + + // fix bug with titan weapons having null mods + // null mods aren't valid and crash if we try to give them to npc + TitanLoadoutDef def = GetActiveTitanLoadout( player ) + def.primaryMods.removebyvalue( "null" ) + + return def +} + +void function UpdateCallsignOnConnect( entity player ) +{ + // these netints are required for callsigns and such to display correctly on other clients + player.SetPlayerNetInt( "activeCallingCardIndex", player.GetPersistentVarAsInt( "activeCallingCardIndex" ) ) + player.SetPlayerNetInt( "activeCallsignIconIndex", player.GetPersistentVarAsInt( "activeCallsignIconIndex" ) ) +} + +// loadout clientcommands +bool function ClientCommandCallback_RequestPilotLoadout( entity player, array<string> args ) +{ + if ( args.len() != 1 ) + return true + + print( player + " RequestPilotLoadout " + args[0] ) + + // insecure, could be used to set invalid spawnloadout index potentially + SetPersistentSpawnLoadoutIndex( player, "pilot", args[0].tointeger() ) + + SetPlayerLoadoutDirty( player ) + + return true +} + +bool function ClientCommandCallback_RequestTitanLoadout( entity player, array<string> args ) +{ + if ( args.len() != 1 ) + return true + + print( player + " RequestTitanLoadoutLoadout " + args[0] ) + + // insecure, could be used to set invalid spawnloadout index potentially + SetPersistentSpawnLoadoutIndex( player, "titan", args[0].tointeger() ) + + if ( !IsLobby() ) + EarnMeterMP_SetTitanLoadout( player ) + + return true +} + +bool function ClientCommandCallback_SetPersistentLoadoutValue( entity player, array<string> args ) +{ + //if ( args.len() != 4 ) + // return true + + if ( args.len() < 4 ) + return true + + string val = args[ 3 ] + if ( args.len() > 4 ) // concat args after 3 into last arg so we can do strings with spaces and such + for ( int i = 4; i < args.len(); i++ ) + val += " " + args[ i ] + + val = strip( val ) // remove any tailing whitespace + + print( player + " SetPersistentLoadoutValue " + args[0] + " " + args[1] + " " + args[2] + " " + val ) + + // VERY temp and insecure + SetPersistentLoadoutValue( player, args[0], args[1].tointeger(), args[2], val ) + + if ( args[0] == "pilot" ) + SetPlayerLoadoutDirty( player ) + + return true +} + +bool function ClientCommandCallback_SwapSecondaryAndWeapon3PersistentLoadoutData( entity player, array<string> args ) +{ + if ( args.len() != 1 ) + return true + + print( "SwapSecondaryAndWeapon3PersistentLoadoutData " + args[0] ) + + // get loadout + int index = args[0].tointeger() + PilotLoadoutDef loadout = GetPilotLoadoutFromPersistentData( player, index ) + + // swap loadouts + // is this a good way of doing it? idk i think this is the best way of doing it + // can't use validation because when you swap, you'll have a secondary/weapon3 in 2 slots at once at one point, which fails validation + SetPlayerPersistentVarWithoutValidation( player, "pilot", index, "secondary", loadout.weapon3 ) + SetPlayerPersistentVarWithoutValidation( player, "pilot", index, "secondaryMod1", loadout.weapon3Mod1 ) + SetPlayerPersistentVarWithoutValidation( player, "pilot", index, "secondaryMod2", loadout.weapon3Mod2 ) + SetPlayerPersistentVarWithoutValidation( player, "pilot", index, "secondaryMod3", loadout.weapon3Mod3 ) + SetPlayerPersistentVarWithoutValidation( player, "pilot", index, "secondarySkinIndex", loadout.weapon3SkinIndex.tostring() ) + SetPlayerPersistentVarWithoutValidation( player, "pilot", index, "secondaryCamoIndex", loadout.weapon3CamoIndex.tostring() ) + + SetPlayerPersistentVarWithoutValidation( player, "pilot", index, "weapon3", loadout.secondary ) + SetPlayerPersistentVarWithoutValidation( player, "pilot", index, "weapon3Mod1", loadout.secondaryMod1 ) + SetPlayerPersistentVarWithoutValidation( player, "pilot", index, "weapon3Mod2", loadout.secondaryMod2 ) + SetPlayerPersistentVarWithoutValidation( player, "pilot", index, "weapon3Mod3", loadout.secondaryMod3 ) + SetPlayerPersistentVarWithoutValidation( player, "pilot", index, "weapon3SkinIndex", loadout.secondarySkinIndex.tostring() ) + SetPlayerPersistentVarWithoutValidation( player, "pilot", index, "weapon3CamoIndex", loadout.secondaryCamoIndex.tostring() ) + + SetPlayerLoadoutDirty( player ) + + return true +} + +bool function ClientCommandCallback_SetBurnCardPersistenceSlot( entity player, array<string> args ) +{ + if ( args.len() != 1 ) + return true + + print( player + " SetBurnCardPersistenceSlot " + args[0] ) + + // insecure, could be used to set invalid burnmeterslot potentially + if ( IsRefValidAndOfType( args[0], eItemTypes.BURN_METER_REWARD ) ) + player.SetPersistentVar( "burnmeterSlot", BurnReward_GetByRef( args[0] ).id ) + else + print( player + " invalid ref " + args[0] ) + + return true +} + +// lobby clientcommands +bool function ClientCommandCallback_SetCallsignIcon( entity player, array<string> args ) +{ + print( player + " SetCallsignIcon " + args[0] ) + + if ( IsRefValidAndOfType( args[0], eItemTypes.CALLSIGN_ICON ) ) + PlayerCallsignIcon_SetActiveByRef( player, args[0] ) + else + print( player + " invalid ref " + args[0] ) + + return true +} + +bool function ClientCommandCallback_SetCallsignCard( entity player, array<string> args ) +{ + print( player + " SetCallsignIcon " + args[0] ) + + if ( IsRefValidAndOfType( args[0], eItemTypes.CALLING_CARD ) ) + PlayerCallingCard_SetActiveByRef( player, args[0] ) + else + print( player + " invalid ref " + args[0] ) + + return true +} + +bool function ClientCommandCallback_SetFactionChoicePersistenceSlot( entity player, array<string> args ) +{ + print( player + " SetFactionChoicePersistenceSlot " + args[0] ) + + if ( IsRefValidAndOfType( args[0], eItemTypes.FACTION ) ) + player.SetPersistentVar( "factionChoice", args[0] ) // no function for this so gotta set directly lol + + return true +} + +bool function ClientCommandCallback_InGameMPMenuClosed( entity player, array<string> args ) +{ + SavePdataForEntityIndex( player.GetPlayerIndex() ) + TryGivePilotLoadoutForGracePeriod( player ) + return true +} + +bool function IsRefValidAndOfType( string ref, int itemType ) +{ + return IsRefValid( ref ) && GetItemType( ref ) == itemType +} + +void function SetPlayerLoadoutDirty( entity player ) +{ + if ( file.loadoutGracePeriodEnabled ) + file.dirtyLoadouts.append( player ) +} + +void function TryGivePilotLoadoutForGracePeriod( entity player ) +{ + if ( !IsLobby() && file.dirtyLoadouts.contains( player ) ) + { + file.dirtyLoadouts.remove( file.dirtyLoadouts.find( player ) ) + + if ( Time() - player.s.respawnTime <= CLASS_CHANGE_GRACE_PERIOD ) + Loadouts_TryGivePilotLoadout( player ) + else + SendHudMessage( player, "#LOADOUT_CHANGE_NEXT_BOTH", -1, 0.4, 255, 255, 255, 255, 0.15, 3.0, 0.5 ) // like 90% sure this is innacurate lol + } +}
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