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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
commit207facbc402f5639cbcd31f079214351ef605cf2 (patch)
tree4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.CustomServers/scripts/vscripts/_codecallbacks_common.gnut
parentc2d438568df6d98cf731807e30eaa7da31e5ea52 (diff)
downloadNorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz
NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip
initial commit after moving to new repo
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/_codecallbacks_common.gnut')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/_codecallbacks_common.gnut853
1 files changed, 853 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/_codecallbacks_common.gnut b/Northstar.CustomServers/scripts/vscripts/_codecallbacks_common.gnut
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+++ b/Northstar.CustomServers/scripts/vscripts/_codecallbacks_common.gnut
@@ -0,0 +1,853 @@
+
+global function CodeCallback_DamageEntity
+global function HandleFootstepDamage
+global function CodeCallback_OnEntityKilled
+
+global function AddDamageCallback
+global function RemoveDamageCallback
+global function RunClassDamageCallbacks
+global function AddDamageFinalCallback
+global function RunClassDamageFinalCallbacks
+global function AddPostDamageCallback
+global function RunClassPostDamageCallbacks
+
+global function AddDamageByCallback
+global function AddDamageCallbackSourceID
+global function AddDeathCallback
+global function RemoveDeathCallback
+global function AddSoulDeathCallback
+global function AddCallback_OnPlayerRespawned
+global function AddCallback_OnPlayerKilled
+global function AddCallback_OnNPCKilled
+global function AddCallback_OnTitanDoomed
+global function AddCallback_OnTitanHealthSegmentLost
+global function AddCallback_OnClientConnecting
+global function AddCallback_OnClientConnected
+global function AddCallback_OnClientDisconnected
+global function AddCallback_OnPilotBecomesTitan
+global function AddCallback_OnTitanBecomesPilot
+global function AddCallback_EntityChangedTeam
+global function AddCallback_OnTouchHealthKit
+global function AddCallback_OnPlayerAssist
+global function AddCallback_OnPlayerGetsNewPilotLoadout
+global function AddCallback_OnTitanGetsNewTitanLoadout
+global function AddCallback_OnUpdateDerivedPilotLoadout
+global function AddCallback_OnUpdateDerivedTitanLoadout
+global function AddCallback_OnUpdateDerivedPlayerTitanLoadout
+global function AddClientCommandCallback
+global function AddPlayerDropScriptedItemsCallback
+global function AddCallback_OnPlayerInventoryChanged
+
+// Register functions are called when an entity spawns.
+global function RegisterForDamageDeathCallbacks
+global function CodeCallback_OnInventoryChanged
+global function CodeCallback_OnEntityChangedTeam
+
+global function AddEntityCallback_OnDamaged
+global function RemoveEntityCallback_OnDamaged
+global function AddEntityCallback_OnPostDamaged
+global function RemoveEntityCallback_OnPostDamaged
+global function AddEntityCallback_OnKilled
+global function RemoveEntityCallback_OnKilled
+global function AddEntityCallback_OnPostShieldDamage
+global function RemoveEntityCallback_OnPostShieldDamage
+
+global function AddTitanCallback_OnHealthSegmentLost
+global function RemoveTitanCallback_OnHealthSegmentLost
+
+// Player movement callbacks
+global function AddPlayerMovementEventCallback
+global function RemovePlayerMovementEventCallback
+global function CodeCallback_OnPlayerJump
+global function CodeCallback_OnPlayerDoubleJump
+global function CodeCallback_OnPlayerDodge
+global function CodeCallback_OnPlayerLeaveGround
+global function CodeCallback_OnPlayerTouchGround
+global function CodeCallback_OnPlayerMantle
+global function CodeCallback_OnPlayerBeginWallrun
+global function CodeCallback_OnPlayerEndWallrun
+global function CodeCallback_OnPlayerBeginWallhang
+global function CodeCallback_OnPlayerEndWallhang
+
+struct
+{
+ table<string, array< void functionref( entity, var ) > > classDamageCallbacks
+ table<string, array< void functionref( entity, var ) > > classDamageFinalCallbacks
+ table<string, array< void functionref( entity, var ) > > classPostDamageCallbacks
+ array< void functionref( entity ) > playerInventoryChangedCallbacks
+} file
+
+void function CodeCallback_DamageEntity( entity ent, var damageInfo )
+{
+ // gametype script decides if ent should take damage
+ if ( !ScriptCallback_ShouldEntTakeDamage( ent, damageInfo ) )
+ {
+ DamageInfo_SetDamage( damageInfo, 0 )
+ return
+ }
+
+ #if VERBOSE_DAMAGE_PRINTOUTS
+ printt( "CodeCallback_DamageEntity() top:", DamageInfo_GetDamage( damageInfo ) )
+ #endif
+
+ if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) == damagedef_titan_step )
+ HandleFootstepDamage( ent, damageInfo )
+
+ RunClassDamageCallbacks( ent, damageInfo )
+ #if VERBOSE_DAMAGE_PRINTOUTS
+ printt( " after class damage callbacks:", DamageInfo_GetDamage( damageInfo ) )
+ #endif
+
+ // Added via AddEntityCallback_OnDamaged
+ foreach ( callbackFunc in ent.e.entDamageCallbacks )
+ callbackFunc( ent, damageInfo )
+ #if VERBOSE_DAMAGE_PRINTOUTS
+ printt( " after AddEntityCallback_OnDamaged() callbacks:", DamageInfo_GetDamage( damageInfo ) )
+ #endif
+
+ int damageSourceId = DamageInfo_GetDamageSourceIdentifier( damageInfo )
+ if ( damageSourceId in shGlobal.damageSourceIdCallbacks )
+ {
+ foreach ( callbackFunc in shGlobal.damageSourceIdCallbacks[ damageSourceId ] )
+ callbackFunc( ent, damageInfo )
+ }
+ #if VERBOSE_DAMAGE_PRINTOUTS
+ printt( " after damageSourceId callbacks:", DamageInfo_GetDamage( damageInfo ) )
+ #endif
+
+ RunClassDamageFinalCallbacks( ent, damageInfo )
+ #if VERBOSE_DAMAGE_PRINTOUTS
+ printt( " after class damage final callbacks:", DamageInfo_GetDamage( damageInfo ) )
+ #endif
+
+ // make destructible vehicles take more damage from DF_EXPLOSION damage type
+ if ( "isDestructibleVehicle" in ent.s && DamageInfo_GetCustomDamageType( damageInfo ) & DF_EXPLOSION )
+ {
+ DamageInfo_ScaleDamage( damageInfo, 2.0 )
+ }
+
+ if ( ent.GetShieldHealth() > 0 )
+ {
+ DamageInfo_AddCustomDamageType( damageInfo, DF_SHIELD_DAMAGE )
+ ShieldModifyDamage( ent, damageInfo )
+ }
+
+ // Added via AddEntityCallback_OnPostDamaged
+ foreach ( callbackFunc in ent.e.entPostDamageCallbacks )
+ {
+ callbackFunc( ent, damageInfo )
+ }
+
+ #if VERBOSE_DAMAGE_PRINTOUTS
+ printt( "CodeCallback_DamageEntity() bottom:", DamageInfo_GetDamage( damageInfo ) )
+ #endif
+
+ if ( DamageInfo_GetDamage( damageInfo ) == 0 )
+ return
+
+ UpdateLastDamageTime( ent )
+
+ AddFlinch( ent, damageInfo )
+
+ UpdateAttackerInfo( ent, DamageInfo_GetAttacker( damageInfo ), DamageInfo_GetDamage( damageInfo ) )
+}
+
+bool function TrySpectreVirus( entity victim, var damageInfo )
+{
+ entity attacker = DamageInfo_GetAttacker( damageInfo )
+ if ( !IsSpectre( victim ) )
+ return false
+
+ if ( !IsAlive( attacker ) )
+ return false
+
+ if ( !attacker.IsTitan() )
+ return false
+
+ if ( !attacker.IsPlayer() )
+ return false
+
+ if ( !PlayerHasPassive( attacker, ePassives.PAS_WIFI_SPECTRE ) )
+ return false
+
+ thread LeechPropagate( victim, attacker )
+ return true
+}
+
+
+void function HandleFootstepDamage( entity victim, var damageInfo )
+{
+ if ( TrySpectreVirus( victim, damageInfo ) )
+ {
+ DamageInfo_SetDamage( damageInfo, 0 )
+ return
+ }
+}
+
+void function CodeCallback_OnEntityKilled( entity ent, var damageInfo )
+{
+ // npcs and player do death package in their own killed callbacks which are always called (even if deathNotifications is false)
+ if ( !ent.IsNPC() && !ent.IsPlayer() )
+ HandleDeathPackage( ent, damageInfo )
+
+ string className = ent.GetClassName()
+ if ( className in shGlobal.deathCallbacks )
+ {
+ foreach ( callbackFunc in shGlobal.deathCallbacks[className] )
+ {
+ callbackFunc( ent, damageInfo )
+ }
+ }
+
+
+ // Added via AddEntityCallback_OnKilled
+ foreach ( callbackFunc in ent.e.entKilledCallbacks )
+ {
+ callbackFunc( ent, damageInfo )
+ }
+
+ SendEntityKilledEvent( ent, damageInfo )
+}
+
+
+void function SendEntityKilledEvent( entity ent, var damageInfo )
+{
+ array<entity> players = GetPlayerArray()
+
+ entity attacker = DamageInfo_GetAttacker( damageInfo )
+ // trigger_hurt is no longer networked, so the "attacker" fails to display obituaries
+ if ( attacker )
+ {
+ string attackerClassname = attacker.GetClassName()
+
+ if ( attackerClassname == "trigger_hurt" || attackerClassname == "trigger_multiple" )
+ attacker = GetEntByIndex( 0 ) // worldspawn
+ }
+
+ int attackerEHandle = attacker ? attacker.GetEncodedEHandle() : -1
+
+ int victimEHandle = ent.GetEncodedEHandle()
+ int scriptDamageType = DamageInfo_GetCustomDamageType( damageInfo )
+ int damageSourceId = DamageInfo_GetDamageSourceIdentifier( damageInfo )
+
+ if ( scriptDamageType & DF_VORTEX_REFIRE )
+ damageSourceId = eDamageSourceId.mp_titanweapon_vortex_shield
+
+ if ( IsValidHeadShot( damageInfo, ent ) )
+ scriptDamageType = scriptDamageType | DF_HEADSHOT
+ else
+ scriptDamageType = scriptDamageType & (~DF_HEADSHOT)
+
+ foreach ( player in players )
+ {
+ Remote_CallFunction_NonReplay( player, "ServerCallback_OnEntityKilled", attackerEHandle, victimEHandle, scriptDamageType, damageSourceId )
+ }
+}
+
+//=====================================================================================
+// Utility functions
+//=====================================================================================
+
+void function AddDamageCallback( string className, void functionref( entity, var ) callbackFunc )
+{
+ if ( !( className in file.classDamageCallbacks ) )
+ file.classDamageCallbacks[className] <- []
+
+ file.classDamageCallbacks[className].append( callbackFunc )
+}
+
+void function RemoveDamageCallback( string className, void functionref( entity, var ) callbackFunc )
+{
+ Assert( className in file.classDamageCallbacks, "Tried to remove damage callback that isn't added" )
+ Assert( file.classDamageCallbacks[className].contains( callbackFunc ), "Tried to remove damage callback that isn't added" )
+ file.classDamageCallbacks[className].fastremovebyvalue( callbackFunc )
+}
+
+void function RunClassDamageCallbacks( entity ent, var damageInfo )
+{
+ string className = ent.GetClassName()
+ if ( !( className in file.classDamageCallbacks ) )
+ return
+
+ foreach ( callbackFunc in file.classDamageCallbacks[className] )
+ {
+ callbackFunc( ent, damageInfo )
+ if ( DamageInfo_GetDamage( damageInfo ) == 0 )
+ return
+ }
+}
+
+void function AddDamageFinalCallback( string className, void functionref( entity, var ) callbackFunc )
+{
+ if ( !( className in file.classDamageFinalCallbacks ) )
+ file.classDamageFinalCallbacks[className] <- []
+
+ file.classDamageFinalCallbacks[className].append( callbackFunc )
+}
+void function RunClassDamageFinalCallbacks( entity ent, var damageInfo )
+{
+ string className = ent.GetClassName()
+ if ( !( className in file.classDamageFinalCallbacks ) )
+ return
+
+ foreach ( callbackFunc in file.classDamageFinalCallbacks[className] )
+ {
+ if ( DamageInfo_GetDamage( damageInfo ) == 0 )
+ return
+ callbackFunc( ent, damageInfo )
+ }
+}
+
+
+void function AddPostDamageCallback( string className, void functionref( entity, var ) callbackFunc )
+{
+ if ( !( className in file.classPostDamageCallbacks ) )
+ file.classPostDamageCallbacks[className] <- []
+
+ file.classPostDamageCallbacks[className].append( callbackFunc )
+}
+
+void function RunClassPostDamageCallbacks( entity ent, var damageInfo )
+{
+ string className = ent.GetClassName()
+ if ( !( className in file.classPostDamageCallbacks ) )
+ return
+
+ foreach ( callbackFunc in file.classPostDamageCallbacks[className] )
+ {
+ #if DEV
+ float damage = DamageInfo_GetDamage( damageInfo )
+ #endif
+ callbackFunc( ent, damageInfo )
+
+ #if DEV
+ Assert( damage == DamageInfo_GetDamage( damageInfo ), "Damage changed in a post damage callback" )
+ #endif
+ }
+}
+
+void function AddDamageByCallback( string className, void functionref( entity, var ) callbackFunc )
+{
+ if ( !( className in svGlobal.damageByCallbacks ) )
+ svGlobal.damageByCallbacks[className] <- []
+
+ svGlobal.damageByCallbacks[className].append( callbackFunc )
+}
+
+void function AddDamageCallbackSourceID( int id, void functionref(entity, var) callbackFunc )
+{
+ if ( !( id in shGlobal.damageSourceIdCallbacks ) )
+ shGlobal.damageSourceIdCallbacks[id] <- []
+
+ shGlobal.damageSourceIdCallbacks[id].append( callbackFunc )
+}
+
+void function AddDeathCallback( string className, void functionref( entity, var ) callbackFunc )
+{
+ if ( !( className in shGlobal.deathCallbacks ) )
+ shGlobal.deathCallbacks[className] <- []
+
+ shGlobal.deathCallbacks[className].append( callbackFunc )
+}
+
+void function RemoveDeathCallback( string className, void functionref( entity, var ) callbackFunc )
+{
+ Assert( className in shGlobal.deathCallbacks, "Tried to remove death callback that isn't added" )
+ Assert( shGlobal.deathCallbacks[className].contains( callbackFunc ), "Tried to remove death callback that isn't added" )
+ shGlobal.deathCallbacks[className].fastremovebyvalue( callbackFunc )
+}
+
+void function AddSoulDeathCallback( void functionref( entity, var ) callbackFunc )
+{
+ #if DEV
+ foreach ( func in svGlobal.soulDeathFuncs )
+ {
+ Assert( func != callbackFunc , "Already added " + string( callbackFunc ) + " with AddSoulDeathCallback" )
+ }
+ #endif
+
+ svGlobal.soulDeathFuncs.append( callbackFunc )
+}
+
+void function AddCallback_OnTouchHealthKit( string className, bool functionref( entity player, entity healthpack ) callbackFunc )
+{
+ if ( ! (className in svGlobal.onTouchHealthKitCallbacks ) )
+ {
+ svGlobal.onTouchHealthKitCallbacks[ className ] <- [ callbackFunc ]
+ return
+ }
+ else
+ {
+ Assert( !svGlobal.onTouchHealthKitCallbacks[className].contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_OnTouchHealthKit to class " + className )
+ svGlobal.onTouchHealthKitCallbacks[className].append( callbackFunc )
+ }
+
+}
+
+void function AddCallback_OnPlayerRespawned( void functionref( entity ) callbackFunc )
+{
+ Assert( !svGlobal.onPlayerRespawnedCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_OnPlayerRespawned" )
+ svGlobal.onPlayerRespawnedCallbacks.append( callbackFunc )
+}
+
+void function AddCallback_OnPlayerKilled( void functionref( entity victim, entity attacker, var damageInfo ) callbackFunc )
+{
+ Assert( !svGlobal.onPlayerKilledCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_OnPlayerKilled" )
+ svGlobal.onPlayerKilledCallbacks.append( callbackFunc )
+}
+
+void function AddCallback_OnNPCKilled( void functionref( entity victim, entity attacker, var damageInfo ) callbackFunc )
+{
+ Assert( !svGlobal.onNPCKilledCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_OnPlayerKilled" )
+ svGlobal.onNPCKilledCallbacks.append( callbackFunc )
+}
+
+void function AddCallback_OnTitanDoomed( void functionref( entity victim, var damageInfo ) callbackFunc )
+{
+ Assert( !svGlobal.onTitanDoomedCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_OnTitanDoomed" )
+ svGlobal.onTitanDoomedCallbacks.append( callbackFunc )
+}
+
+void function AddCallback_OnTitanHealthSegmentLost( void functionref( entity victim, entity attacker ) callbackFunc )
+{
+ Assert( !svGlobal.onTitanHealthSegmentLostCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_OnTitanHealthSegmentLost" )
+ svGlobal.onTitanHealthSegmentLostCallbacks.append( callbackFunc )
+}
+
+void function AddCallback_OnClientConnecting( void functionref( entity player ) callbackFunc )
+{
+ Assert( !svGlobal.onClientConnectingCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_OnClientConnecting" )
+ svGlobal.onClientConnectingCallbacks.append( callbackFunc )
+}
+
+void function AddCallback_OnClientConnected( void functionref( entity player ) callbackFunc )
+{
+ Assert( !svGlobal.onClientConnectedCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_OnClientConnected" )
+ svGlobal.onClientConnectedCallbacks.append( callbackFunc )
+}
+
+void function AddCallback_OnClientDisconnected( void functionref( entity player ) callbackFunc )
+{
+ Assert( !svGlobal.onClientDisconnectedCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_OnClientDisconnected" )
+ svGlobal.onClientDisconnectedCallbacks.append( callbackFunc )
+}
+
+void function AddCallback_OnPilotBecomesTitan( void functionref( entity pilot, entity npc_titan ) callbackFunc )
+{
+ Assert( !svGlobal.onPilotBecomesTitanCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_OnPilotBecomesTitan" )
+ svGlobal.onPilotBecomesTitanCallbacks.append( callbackFunc )
+}
+
+void function AddCallback_OnTitanBecomesPilot( void functionref( entity pilot, entity npc_titan ) callbackFunc )
+{
+ Assert( !svGlobal.onTitanBecomesPilotCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_OnTitanBecomesPilot" )
+ svGlobal.onTitanBecomesPilotCallbacks.append( callbackFunc )
+}
+
+void function AddCallback_OnPlayerAssist( void functionref( entity attacker, entity victim ) callbackFunc )
+{
+ Assert( !svGlobal.onPlayerAssistCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_OnPlayerAssist" )
+ svGlobal.onPlayerAssistCallbacks.append( callbackFunc )
+}
+
+void function AddCallback_EntityChangedTeam( string className, void functionref( entity ent ) callbackFunc )
+{
+ if ( !( className in svGlobal.onEntityChangedTeamCallbacks ) )
+ {
+ svGlobal.onEntityChangedTeamCallbacks[ className ] <- [ callbackFunc ]
+ return
+ }
+ else
+ {
+ Assert( !svGlobal.onEntityChangedTeamCallbacks[ className ].contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_EntityChangedTeam" )
+ svGlobal.onEntityChangedTeamCallbacks[ className ].append( callbackFunc )
+ }
+}
+
+void function AddCallback_OnTitanGetsNewTitanLoadout( void functionref( entity titan, TitanLoadoutDef newTitanLoadout ) callbackFunc )
+{
+ Assert( !svGlobal.onTitanGetsNewLoadoutCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_OnTitanGetsNewTitanLoadout" )
+ svGlobal.onTitanGetsNewLoadoutCallbacks.append( callbackFunc )
+}
+
+void function AddCallback_OnPlayerGetsNewPilotLoadout( void functionref( entity player, PilotLoadoutDef newTitanLoadout ) callbackFunc )
+{
+ Assert( !svGlobal.onPlayerGetsNewPilotLoadoutCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_OnPlayerGetsNewPilotLoadout" )
+ svGlobal.onPlayerGetsNewPilotLoadoutCallbacks.append( callbackFunc )
+}
+
+void function AddCallback_OnUpdateDerivedTitanLoadout( void functionref( TitanLoadoutDef newTitanLoadout ) callbackFunc )
+{
+ Assert( !svGlobal.onUpdateDerivedTitanLoadoutCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_OnUpdateDerivedTitanLoadout" )
+ svGlobal.onUpdateDerivedTitanLoadoutCallbacks.append( callbackFunc )
+}
+
+void function AddCallback_OnUpdateDerivedPlayerTitanLoadout( void functionref( entity player, TitanLoadoutDef newTitanLoadout ) callbackFunc )
+{
+ Assert( !svGlobal.onUpdateDerivedPlayerTitanLoadoutCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_OnUpdateDerivedTitanLoadout" )
+ svGlobal.onUpdateDerivedPlayerTitanLoadoutCallbacks.append( callbackFunc )
+}
+
+void function AddCallback_OnUpdateDerivedPilotLoadout( void functionref( PilotLoadoutDef newPilotLoadout ) callbackFunc )
+{
+ Assert( !svGlobal.onUpdateDerivedPilotLoadoutCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddCallback_OnUpdateDerivedPilotLoadout" )
+ svGlobal.onUpdateDerivedPilotLoadoutCallbacks.append( callbackFunc )
+}
+
+void function AddClientCommandCallback( string commandString, bool functionref( entity player, array<string> args ) callbackFunc )
+{
+ Assert( !( commandString in svGlobal.clientCommandCallbacks ), "Already added " + commandString + " with AddClientCommandCallback" )
+ svGlobal.clientCommandCallbacks[ commandString ] <- callbackFunc
+}
+
+void function AddPlayerDropScriptedItemsCallback( void functionref(entity player) callbackFunc )
+{
+ Assert( !( svGlobal.onPlayerDropsScriptedItemsCallbacks.contains( callbackFunc ) ), "Already added " + string( callbackFunc ) + " with AddPlayerDropScriptedItemsCallback" )
+ svGlobal.onPlayerDropsScriptedItemsCallbacks.append( callbackFunc )
+}
+
+//=====================================================================================
+// Register functions are called when an entity spawns.
+//=====================================================================================
+
+void function RegisterForDamageDeathCallbacks( entity ent )
+{
+ string className = ent.GetClassName()
+
+ if ( (className in file.classDamageCallbacks) || (className in file.classDamageFinalCallbacks) )
+ ent.SetDamageNotifications( true )
+
+ if ( className in shGlobal.deathCallbacks )
+ ent.SetDeathNotifications( true )
+}
+
+void function AddTitanCallback_OnHealthSegmentLost( entity ent, void functionref( entity titan, entity victim ) callbackFunc )
+{
+ Assert( !ent.e.entSegmentLostCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " to entity" )
+
+ ent.e.entSegmentLostCallbacks.append( callbackFunc )
+}
+
+void function RemoveTitanCallback_OnHealthSegmentLost( entity ent, void functionref( entity titan, entity victim ) callbackFunc )
+{
+ int index = ent.e.entSegmentLostCallbacks.find( callbackFunc )
+
+ Assert( index != -1, "Requested DamageCallback " + string( callbackFunc ) + " to be removed not found! " )
+ ent.e.entSegmentLostCallbacks.fastremove( index )
+}
+
+void function AddEntityCallback_OnDamaged( entity ent, void functionref( entity ent, var damageInfo ) callbackFunc )
+{
+ Assert( !ent.e.entDamageCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " to entity" )
+
+ ent.SetDamageNotifications( true )
+ ent.e.entDamageCallbacks.append( callbackFunc )
+}
+
+void function RemoveEntityCallback_OnDamaged( entity ent, void functionref( entity ent, var damageInfo ) callbackFunc )
+{
+ int index = ent.e.entDamageCallbacks.find( callbackFunc )
+
+ Assert( index != -1, "Requested DamageCallback " + string( callbackFunc ) + " to be removed not found! " )
+ ent.e.entDamageCallbacks.fastremove( index )
+
+ if ( ent.e.entDamageCallbacks.len() == 0 && ent.e.entPostDamageCallbacks.len() == 0 )
+ ent.SetDamageNotifications( false )
+}
+
+void function AddEntityCallback_OnPostDamaged( entity ent, void functionref( entity ent, var damageInfo ) callbackFunc )
+{
+ Assert( !ent.e.entPostDamageCallbacks.contains( callbackFunc ), "Already added " + string( callbackFunc ) + " to entity" )
+
+ ent.SetDamageNotifications( true )
+ ent.e.entPostDamageCallbacks.append( callbackFunc )
+}
+
+void function RemoveEntityCallback_OnPostDamaged( entity ent, void functionref( entity ent, var damageInfo ) callbackFunc )
+{
+ int index = ent.e.entPostDamageCallbacks.find( callbackFunc )
+
+ Assert( index != -1, "Requested PostDamageCallback " + string( callbackFunc ) + " to be removed not found! " )
+ ent.e.entPostDamageCallbacks.fastremove( index )
+
+ if ( ent.e.entPostDamageCallbacks.len() == 0 && ent.e.entDamageCallbacks.len() == 0 )
+ ent.SetDamageNotifications( false )
+}
+
+void function AddEntityCallback_OnKilled( entity ent, void functionref( entity, var ) callbackFunc )
+{
+ #if DEV
+ foreach ( func in ent.e.entKilledCallbacks )
+ {
+ Assert( func != callbackFunc , "Already added " + string( callbackFunc ) + " to entity" )
+ }
+ #endif
+
+ ent.SetDeathNotifications( true )
+ ent.e.entKilledCallbacks.append( callbackFunc )
+}
+
+void function RemoveEntityCallback_OnKilled( entity ent, void functionref( entity, var ) callbackFunc )
+{
+ int index = ent.e.entKilledCallbacks.find( callbackFunc )
+
+ Assert( index != -1, "Requested KilledCallback " + string( callbackFunc ) + " to be removed not found! " )
+ ent.e.entKilledCallbacks.fastremove( index )
+
+ if ( ent.e.entKilledCallbacks.len() == 0 )
+ ent.SetDeathNotifications( false )
+}
+
+void function AddEntityCallback_OnPostShieldDamage( entity ent, void functionref( entity, var, float ) callbackFunc )
+{
+ #if DEV
+ foreach ( func in ent.e.entPostShieldDamageCallbacks )
+ {
+ Assert( func != callbackFunc , "Already added " + string( callbackFunc ) + " to entity" )
+ }
+ #endif
+
+ ent.e.entPostShieldDamageCallbacks.append( callbackFunc )
+}
+
+void function RemoveEntityCallback_OnPostShieldDamage( entity ent, void functionref( entity, var, float ) callbackFunc )
+{
+ int index = ent.e.entPostShieldDamageCallbacks.find( callbackFunc )
+
+ Assert( index != -1, "Requested OnPostShieldDamage " + string( callbackFunc ) + " to be removed not found! " )
+ ent.e.entPostShieldDamageCallbacks.fastremove( index )
+}
+
+void function CodeCallback_OnInventoryChanged( entity player )
+{
+ player.Signal( "InventoryChanged" )
+
+ if ( !IsAlive( player ) )
+ return
+
+#if HAS_TITAN_WEAPON_SWAPPING
+ if ( player.IsTitan() )
+ {
+ array<entity> weapons = GetPrimaryWeapons( player )
+ bool weaponSwap = true
+ foreach ( weapon in weapons )
+ {
+ if ( weapon == player.p.lastPrimaryWeaponEnt )
+ weaponSwap = false
+ player.p.lastPrimaryWeaponEnt = weapon
+ }
+
+ if ( weaponSwap )
+ {
+ table<int,float> cooldowns = GetWeaponCooldownsForTitanLoadoutSwitch( player )
+
+ ResetTitanLoadoutFromPrimary( player )
+
+ bool foundNewWeapon
+
+ foreach ( weapon in weapons )
+ {
+ int loadoutIndex = GetSPTitanLoadoutIndexForWeapon( weapon.GetWeaponClassName() )
+ if ( loadoutIndex >= 0 )
+ {
+ if ( GetSPTitanLoadoutHasEverBeenSelected( loadoutIndex ) )
+ continue
+
+ foundNewWeapon = true
+ SetSPTitanLoadoutHasEverBeenSelected( loadoutIndex )
+ }
+ }
+
+ if ( !JustLoadedFromCheckpoint() && !foundNewWeapon )
+ SetWeaponCooldownsForTitanLoadoutSwitch( player, cooldowns )
+ }
+
+ Assert( player.GetOffhandWeapon( OFFHAND_SPECIAL ) == null || !player.GetOffhandWeapon( OFFHAND_SPECIAL ).HasMod( "npc_normal_difficulty" ), "Player should never have mod npc_normal_difficulty" )
+ }
+#endif // #if HAS_TITAN_WEAPON_SWAPPING
+
+ foreach ( callbackFunc in file.playerInventoryChangedCallbacks )
+ {
+ callbackFunc( player )
+ }
+}
+
+void function CodeCallback_OnEntityChangedTeam( entity ent )
+{
+ string className = ent.GetClassName()
+ if ( !( className in svGlobal.onEntityChangedTeamCallbacks ) )
+ return
+
+ // Added via AddCallback_EntityChangedTeam
+ foreach ( callbackFunc in svGlobal.onEntityChangedTeamCallbacks[ className ] )
+ {
+ callbackFunc( ent )
+ }
+}
+
+//=============================
+// Player movement callbacks
+//=============================
+
+void function AddPlayerMovementEventCallback( entity player, int playerMovementEvent, void functionref( entity player ) callbackFunc )
+{
+ if ( !player.GetSendMovementCallbacks() )
+ player.SetSendMovementCallbacks( true )
+
+ table<int, array<void functionref( entity )> > callbackTable = player.p.playerMovementEventCallbacks
+
+ if ( ! ( playerMovementEvent in callbackTable ) )
+ callbackTable[ playerMovementEvent ] <- []
+
+ Assert( !callbackTable[ playerMovementEvent ].contains( callbackFunc ), "Already added " + string( callbackFunc ) + " with AddPlayerMovementEventCallback for player " + player.GetPlayerName() )
+ callbackTable[ playerMovementEvent ].append( callbackFunc )
+}
+
+void function RemovePlayerMovementEventCallback( entity player, int playerMovementEvent, void functionref( entity player ) callbackFunc )
+{
+ table<int, array<void functionref( entity )> > callbackTable = player.p.playerMovementEventCallbacks
+
+ Assert( playerMovementEvent in callbackTable )
+
+ callbackTable[ playerMovementEvent ].fastremovebyvalue( callbackFunc )
+
+ if ( callbackTable[ playerMovementEvent ].len() == 0 )
+ {
+ //printt( "No more callbacks for playerMovementEvent: " + playerMovementEvent + ", removing array of functions" )
+ delete callbackTable[ playerMovementEvent ]
+ }
+
+ if ( callbackTable.len() == 0 )
+ {
+ //printt( "No more playerMovementEventCallbacks for player : " + player + ", make player not get movementcallbacks anymore." )
+ player.SetSendMovementCallbacks( false )
+ }
+}
+
+void function CodeCallback_OnPlayerJump( entity player )
+{
+ if ( ! ( ePlayerMovementEvents.JUMP in player.p.playerMovementEventCallbacks ) )
+ return
+
+ //printt( "Player Jump")
+
+ //Run actual functions
+ foreach( callbackFunc in player.p.playerMovementEventCallbacks[ ePlayerMovementEvents.JUMP ] )
+ callbackFunc( player )
+}
+
+void function CodeCallback_OnPlayerDoubleJump( entity player )
+{
+ if ( ! ( ePlayerMovementEvents.DOUBLE_JUMP in player.p.playerMovementEventCallbacks ) )
+ return
+
+ //printt( "Player Double Jump")
+
+ //Run actual functions
+ foreach( callbackFunc in player.p.playerMovementEventCallbacks[ ePlayerMovementEvents.DOUBLE_JUMP ] )
+ callbackFunc( player )
+}
+
+void function CodeCallback_OnPlayerDodge( entity player )
+{
+ if ( ! ( ePlayerMovementEvents.DODGE in player.p.playerMovementEventCallbacks ) )
+ return
+
+ //printt( "Player Dodge" )
+
+ //Run actual functions
+ foreach( callbackFunc in player.p.playerMovementEventCallbacks[ ePlayerMovementEvents.DODGE ] )
+ callbackFunc( player )
+}
+
+void function CodeCallback_OnPlayerLeaveGround( entity player )
+{
+ if ( ! ( ePlayerMovementEvents.LEAVE_GROUND in player.p.playerMovementEventCallbacks ) )
+ return
+
+ //printt( "Player Left Ground")
+
+ //Run actual functions
+ foreach( callbackFunc in player.p.playerMovementEventCallbacks[ ePlayerMovementEvents.LEAVE_GROUND ] )
+ callbackFunc( player )
+}
+
+void function CodeCallback_OnPlayerTouchGround( entity player )
+{
+ if ( ! ( ePlayerMovementEvents.TOUCH_GROUND in player.p.playerMovementEventCallbacks ) )
+ return
+
+ //printt( "Player Touch Ground")
+
+ array<void functionref(entity)> callbacks = clone player.p.playerMovementEventCallbacks[ ePlayerMovementEvents.TOUCH_GROUND ]
+
+ //Run actual functions
+ foreach( callbackFunc in callbacks )
+ callbackFunc( player )
+}
+
+void function CodeCallback_OnPlayerMantle( entity player )
+{
+ if ( ! ( ePlayerMovementEvents.MANTLE in player.p.playerMovementEventCallbacks ) )
+ return
+
+ //printt( "Player Mantle")
+
+ //Run actual functions
+ foreach( callbackFunc in player.p.playerMovementEventCallbacks[ ePlayerMovementEvents.MANTLE ] )
+ callbackFunc( player )
+}
+
+void function CodeCallback_OnPlayerBeginWallrun( entity player )
+{
+ if ( ! ( ePlayerMovementEvents.BEGIN_WALLRUN in player.p.playerMovementEventCallbacks ) )
+ return
+
+ //printt( "Player Wallrun Begin")
+
+ //Run actual functions
+ foreach( callbackFunc in player.p.playerMovementEventCallbacks[ ePlayerMovementEvents.BEGIN_WALLRUN ] )
+ callbackFunc( player )
+}
+
+void function CodeCallback_OnPlayerEndWallrun( entity player )
+{
+ if ( ! ( ePlayerMovementEvents.END_WALLRUN in player.p.playerMovementEventCallbacks ) )
+ return
+
+ //printt( "Player Wallrun End")
+
+ //Run actual functions
+ foreach( callbackFunc in player.p.playerMovementEventCallbacks[ ePlayerMovementEvents.END_WALLRUN ] )
+ callbackFunc( player )
+}
+
+void function CodeCallback_OnPlayerBeginWallhang( entity player )
+{
+ if ( ! ( ePlayerMovementEvents.BEGIN_WALLHANG in player.p.playerMovementEventCallbacks ) )
+ return
+
+ //printt( "Player Wallhang Begin")
+
+ //Run actual functions
+ foreach( callbackFunc in player.p.playerMovementEventCallbacks[ ePlayerMovementEvents.BEGIN_WALLHANG ] )
+ callbackFunc( player )
+}
+
+void function CodeCallback_OnPlayerEndWallhang( entity player )
+{
+ if ( ! ( ePlayerMovementEvents.END_WALLHANG in player.p.playerMovementEventCallbacks ) )
+ return
+
+ //printt( "Player Wallhang End")
+
+ //Run actual functions
+ foreach( callbackFunc in player.p.playerMovementEventCallbacks[ ePlayerMovementEvents.END_WALLHANG ] )
+ callbackFunc( player )
+}
+
+
+void function AddCallback_OnPlayerInventoryChanged( void functionref( entity ) callbackFunc )
+{
+ file.playerInventoryChangedCallbacks.append( callbackFunc )
+}