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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/scripts/vscripts/_auto_precache.gnut
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/_auto_precache.gnut')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/_auto_precache.gnut771
1 files changed, 0 insertions, 771 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/_auto_precache.gnut b/Northstar.CustomServers/scripts/vscripts/_auto_precache.gnut
deleted file mode 100644
index 75c7873e..00000000
--- a/Northstar.CustomServers/scripts/vscripts/_auto_precache.gnut
+++ /dev/null
@@ -1,771 +0,0 @@
-#if DEV
-global function AutoPrecache_Init
-global function SetAutoPrecacheVersion
-global function MarkNPCForAutoPrecache
-global function AP_NPCSpawnerFound
-global function AP_PrecacheWeapon
-global function AP_PrecacheModel
-
-const int AUTO_PRECACHE_VERSION = 5
-
-global struct AutoPrecacheList
-{
- array<string> weapons
- table<string,int> weaponCount
- table<string,array<entity> > npcSpawners
- table<asset,string> autoPrecacheScript
-
- array<asset> models
-}
-
-struct
-{
- int autoPrecacheVersion
- array<string> forceAutoPrecacheAiSettings
-
- table<string,int> autoPrecacheFound_weapons
- table<asset,bool> autoPrecacheFound_models
- table<string,int> autoPrecacheFound_npcs
-
-} file
-
-void function AutoPrecache_Init()
-{
- thread VerifyAutoPrecaches()
-
- AddCallback_OnClientConnecting( AutoPrecache_OnPlayerConnect )
-}
-
-void function AutoPrecache_OnPlayerConnect( entity player )
-{
- if ( Dev_CommandLineHasParm( "-autoprecache_all" ) )
- {
- switch ( GetMapName() )
- {
- case "sp_training":
- ClientCommand( player, "map sp_crashsite" )
- return
-
- case "sp_crashsite":
- ClientCommand( player, "map sp_sewers1" )
- return
-
- case "sp_sewers1":
- ClientCommand( player, "map sp_boomtown" )
- return
-
- case "sp_boomtown":
- ClientCommand( player, "map sp_boomtown_end" )
- return
-
- case "sp_boomtown_end":
- ClientCommand( player, "map sp_boomtown_start" )
- return
-
- case "sp_boomtown_start":
- ClientCommand( player, "map sp_hub_timeshift" )
- return
-
- case "sp_hub_timeshift":
- ClientCommand( player, "map sp_timeshift_spoke02" )
- return
-
- case "sp_timeshift_spoke02":
- ClientCommand( player, "map sp_beacon" )
- return
-
- case "sp_beacon":
- ClientCommand( player, "map sp_beacon_spoke0" )
- return
-
- case "sp_beacon_spoke0":
- ClientCommand( player, "map sp_tday" )
- return
-
- case "sp_tday":
- ClientCommand( player, "map sp_s2s" )
- return
-
- case "sp_s2s":
- ClientCommand( player, "map sp_skyway_v1" )
- return
-
- case "sp_skyway_v1":
- ClientCommand( player, "map mp_grave" )
- return
-
- case "mp_grave":
- ClientCommand( player, "quit" )
- return
-
- default:
- ClientCommand( player, "map sp_training" )
- return
- }
-
- }
-}
-
-void function VerifyAutoPrecaches()
-{
- WaitEndFrame()
- if ( !IsTestMap() )
- Autoprecache_Verify()
-}
-
-void function Autoprecache_Verify()
-{
- AutoPrecacheList autoPrecacheList = GenerateAutoPrecacheListForLevel()
- if ( AutoPrecacheUpToDate( autoPrecacheList ) )
- return
-
- if ( !Dev_CommandLineHasParm( "-autoprecache_all" ) && !Dev_CommandLineHasParm( "-autoprecache" ) )
- {
- // dont really want mp generating auto precache if one map has an npc randomly placed in it, or an mp dedi going rogue
- CodeWarning( "Entities have changed. Re-export auto precache script or run game with -autoprecache." )
- return
- }
-
- ExportAutoPrecacheList( autoPrecacheList )
-
- if ( Dev_CommandLineHasParm( "-autoprecache" ) )
- {
- Dev_CommandLineRemoveParm( "-autoprecache" )
- ServerCommand( "reload" )
- return
- }
-
- LevelTransitionStruct ornull trans = GetLevelTransitionStruct()
- if ( trans != null )
- {
- expect LevelTransitionStruct( trans )
- ChangeLevel( GetMapName(), trans )
- return
- }
-
- LevelTransitionStruct trans2
- ChangeLevel( GetMapName(), trans2 )
-
-}
-
-bool function IsTitanAISettings( string aiSettings )
-{
- return Dev_GetAISettingByKeyField_Global( aiSettings, "aiclass" ) == "titan"
-}
-
-void function AddAutoPrecacheWeapon( AutoPrecacheList autoPrecacheList, string weapon )
-{
- if ( weapon == "" )
- return
- autoPrecacheList.weapons.append( weapon )
-}
-
-void function FillAISettingsPrecaches( string aiSettings, AutoPrecacheList autoPrecacheList )
-{
- if ( Dev_GetAISettingByKeyField_Global( aiSettings, "ForceAutoPrecacheDefaultWeapon" ) == 1 )
- {
- string weapon = expect string( Dev_GetAISettingByKeyField_Global( aiSettings, "DefaultWeapon" ) )
- Assert( weapon != "", "Expected a weapon because ForceAutoPrecacheDefaultWeapon 1" )
- AddAutoPrecacheWeapon( autoPrecacheList, weapon )
- }
-
- var grenadeWeapon = Dev_GetAISettingByKeyField_Global( aiSettings, "GrenadeWeaponName" )
-
- if ( grenadeWeapon != "" )
- {
- expect string( grenadeWeapon )
- AddAutoPrecacheWeapon( autoPrecacheList, grenadeWeapon )
- }
-
- var AdditionalScriptWeapon = Dev_GetAISettingByKeyField_Global( aiSettings, "AdditionalScriptWeapon" )
- if ( AdditionalScriptWeapon != null )
- {
- expect string( AdditionalScriptWeapon )
- AddAutoPrecacheWeapon( autoPrecacheList, AdditionalScriptWeapon )
- }
-
- var AdditionalAISettings = Dev_GetAISettingByKeyField_Global( aiSettings, "AdditionalAISettings" )
- if ( AdditionalAISettings != null )
- {
- expect string( AdditionalAISettings )
- FillAISettingsPrecaches( AdditionalAISettings, autoPrecacheList )
- }
-
- for ( int i = 0;; i++ )
- {
- asset gibModel = Dev_GetAISettingAssetByKeyField_Global( aiSettings, "GibModel" + i )
- if ( gibModel == $"" )
- break
- autoPrecacheList.models.append( gibModel )
- }
-
- if ( IsTitanAISettings( aiSettings ) )
- {
- var titanSettings = Dev_GetAISettingByKeyField_Global( aiSettings, "npc_titan_player_settings" )
- // is it a titan?
- Assert( titanSettings != null, "No npc_titan_player_settings field in titan settings " + titanSettings )
-
- // titans get their model from player model
- expect string( titanSettings )
- TitanLoadoutDef ornull titanLoadout = GetTitanLoadoutForColumn( "setFile", titanSettings )
- if ( titanLoadout == null )
- return
-
- expect TitanLoadoutDef( titanLoadout )
- AddTitanLoadoutToAutoPrecache( titanLoadout, autoPrecacheList )
- }
- else
- {
- // non-titan npcs get their model from their set file
- string baseClass = expect string( Dev_GetAISettingByKeyField_Global( aiSettings, "BaseClass" ) )
- array<string> keys = [ "DefaultModelName", "DefaultModelName_IMC", "DefaultModelName_MIL" ]
-
- foreach ( key in keys )
- {
- var model = Dev_GetAISettingAssetByKeyField_Global( aiSettings, key )
- if ( model == null )
- continue
-
- if ( model == $"" )
- continue
-
- expect asset( model )
- autoPrecacheList.models.append( model )
- }
- }
-}
-
-void function AddTitanLoadoutToAutoPrecache( TitanLoadoutDef titanLoadout, AutoPrecacheList autoPrecacheList )
-{
- array<string> weapons = GetWeaponsFromTitanLoadout( titanLoadout )
- foreach ( weapon in weapons )
- {
- AddAutoPrecacheWeapon( autoPrecacheList, weapon )
- }
-
- #if MP
- //Precache both the prime and non-prime versions
- string primeSetFile
- string nonPrimeSetFile
- string titanClass = titanLoadout.titanClass
- Assert( titanClass != "" )
- nonPrimeSetFile = GetSetFileForTitanClassAndPrimeStatus( titanClass, false )
- AddTitanSetFileToAutoPrecache( nonPrimeSetFile, autoPrecacheList )
-
- if( TitanClassHasPrimeTitan( titanClass ) )
- {
- primeSetFile = GetSetFileForTitanClassAndPrimeStatus( titanClass, true )
- AddTitanSetFileToAutoPrecache( primeSetFile, autoPrecacheList )
- }
- #elseif SP
- string nonPrimeSetFile = titanLoadout.setFile
- //printt( "nonPrimeSetFile: " + nonPrimeSetFile )
- AddTitanSetFileToAutoPrecache( nonPrimeSetFile, autoPrecacheList )
- #endif
-}
-
-void function AddTitanSetFileToAutoPrecache( string setFile, AutoPrecacheList autoPrecacheList )
-{
- asset model = GetPlayerSettingsAssetForClassName( setFile, "bodymodel" )
- autoPrecacheList.models.append( model )
-
- autoPrecacheList.models.extend( GetModelsFromSetFile_3rdPerson( setFile ) )
-
- asset hatchmodel = Dev_GetPlayerSettingAssetByKeyField_Global( setFile, "hatchmodel" )
- if ( hatchmodel != $"" )
- {
- autoPrecacheList.models.append( hatchmodel )
- }
-
- AddAutoPrecacheScript( autoPrecacheList, setFile )
-
- #if MP
- autoPrecacheList.models.extend( GetModelsFromSetFile( setFile ) )
- #endif
-}
-
-void function MarkNPCForAutoPrecache( string aiSettings )
-{
- Assert( !file.forceAutoPrecacheAiSettings.contains( aiSettings ), "Already marked " + aiSettings + " for auto precache" )
- file.forceAutoPrecacheAiSettings.append( aiSettings )
-}
-
-bool function AutoPrecacheUpToDate( AutoPrecacheList autoPrecacheList )
-{
- foreach ( weapon in autoPrecacheList.weapons )
- {
- if ( !( weapon in file.autoPrecacheFound_weapons ) )
- {
- CodeWarning( "Auto Precache Failed: Weapon " + weapon + " not found." )
- return false
- }
-
- if ( file.autoPrecacheFound_weapons[ weapon ] != autoPrecacheList.weaponCount[ weapon ] )
- {
- CodeWarning( "Auto Precache Failed: Weapon " + weapon + " count changed from " + file.autoPrecacheFound_weapons[ weapon ] + " to " + autoPrecacheList.weaponCount[ weapon ] )
- return false
- }
-
- if ( !WeaponIsPrecached( weapon ) )
- {
- CodeWarning( "Auto Precache Failed: Weapon " + weapon + " is not precached." )
- return false
- }
- }
-
- foreach ( model in autoPrecacheList.models )
- {
- if ( !( model in file.autoPrecacheFound_models ) )
- {
- CodeWarning( "Auto Precache Failed: Model " + model + " not found." )
- return false
- }
-
- if ( !ModelIsPrecached( model ) )
- {
- CodeWarning( "Auto Precache Failed: Model " + model + " is not precached." )
- return false
- }
-
- //TODO: I think this is correct but it would make SP's autoprecache stuff need to get updated. Not worth the risk for R2.
- /*if ( file.autoPrecacheFound_models.len() != autoPrecacheList.models.len() )
- {
- CodeWarning( "Auto Precache Failed: autoPrecacheFound_models.len() is not the same as autoPrecacheList.models.len()" )
- return false
- }*/
- }
-
- foreach ( settings, spawners in autoPrecacheList.npcSpawners )
- {
- if ( !( settings in file.autoPrecacheFound_npcs ) )
- {
- CodeWarning( "Auto Precache Failed: NPC " + settings + " not found." )
- return false
- }
-
- if ( file.autoPrecacheFound_npcs[ settings ] != spawners.len() )
- {
- CodeWarning( "Auto Precache Failed: NPC spawner " + settings + " count changed from " + file.autoPrecacheFound_npcs[ settings ] + " to " + spawners.len() )
- return false
- }
- }
-
- // verify up to date autoprecache
- return file.autoPrecacheVersion == AUTO_PRECACHE_VERSION
-}
-
-
-void function SetAutoPrecacheVersion( int ver )
-{
- file.autoPrecacheVersion = ver
-}
-
-
-void function FillFromNPCSettings( array<string> npcAiSettings, AutoPrecacheList autoPrecacheList )
-{
- table<string,bool> filledAiSettings
-
- foreach ( aiSettings in file.forceAutoPrecacheAiSettings )
- {
- FillAISettingsPrecaches( aiSettings, autoPrecacheList )
- filledAiSettings[ aiSettings ] <- true
- }
-
- // precache weapons from the AI
- foreach ( aiSettings in npcAiSettings )
- {
- // any of these spawned in the level?
- string baseClass = expect string( Dev_GetAISettingByKeyField_Global( aiSettings, "BaseClass" ) )
- array<entity> spawners = GetSpawnerArrayByClassName( baseClass )
-
- bool titanSettings = IsTitanAISettings( aiSettings )
-
- foreach ( spawner in spawners )
- {
- // this may be set on the entity in leveled
- table kvs = spawner.GetSpawnEntityKeyValues()
-
- string leveledAISettings
- if ( "leveled_aisettings" in kvs )
- {
- leveledAISettings = expect string( kvs.leveled_aisettings )
- }
-
- // this finds all spawners with the same baseclass, so only check the spawners that match ai settings.
- if ( leveledAISettings == "" )
- {
- if ( baseClass != aiSettings )
- continue
- }
- else
- {
- if ( leveledAISettings != aiSettings )
- continue
- }
-
- if ( !( aiSettings in filledAiSettings ) )
- {
- // found a spawner with these leveled AI settings
- FillAISettingsPrecaches( aiSettings, autoPrecacheList )
- filledAiSettings[ aiSettings ] <- true
- }
-
- if ( !( aiSettings in autoPrecacheList.npcSpawners ) )
- autoPrecacheList.npcSpawners[ aiSettings ] <- []
- autoPrecacheList.npcSpawners[ aiSettings ].append( spawner )
-
- if ( "script_drone_type" in kvs )
- {
- string script_drone_type = expect string( kvs.script_drone_type )
- if ( !( script_drone_type in filledAiSettings ) )
- {
- filledAiSettings[ script_drone_type ] <- true
- FillAISettingsPrecaches( script_drone_type, autoPrecacheList )
- }
- }
-
- if ( "additionalequipment" in kvs )
- {
- string additionalequipment = expect string( kvs.additionalequipment )
- if ( LegalWeaponString( additionalequipment ) && additionalequipment.find( "auto_" ) != 0 )
- {
- AddAutoPrecacheWeapon( autoPrecacheList, additionalequipment )
- }
- }
-
- if ( "grenadeWeaponName" in kvs )
- {
- string grenadeWeaponName = expect string( kvs.grenadeWeaponName )
- if ( LegalWeaponString( grenadeWeaponName ) )
- {
- AddAutoPrecacheWeapon( autoPrecacheList, grenadeWeaponName )
- }
- }
-
- if ( titanSettings )
- {
- int titanType = int( expect string( kvs.TitanType ) )
- string leveledTitanLoadout = expect string( kvs.leveled_titan_loadout )
-
- TitanLoadoutDef loadout = GetTitanLoadoutFromPlayerSetFile( leveledTitanLoadout )
-
- array<string> weapons = GetWeaponsFromTitanLoadout( loadout )
- foreach ( weapon in weapons )
- {
- AddAutoPrecacheWeapon( autoPrecacheList, weapon )
- }
-
- #if SP
- if ( titanType == TITAN_MERC )
- {
- // we have a boss!
- string titanSettings = expect string( Dev_GetAISettingByKeyField_Global( aiSettings, "npc_titan_player_settings" ) )
- string bossName = GetMercCharacterForSetFile( titanSettings )
- BossTitanData bossTitanData = GetBossTitanData( bossName )
- autoPrecacheList.models.append( bossTitanData.characterModel )
- }
- #endif
- }
- }
- }
-}
-
-AutoPrecacheList function GenerateAutoPrecacheListForLevel()
-{
- AutoPrecacheList autoPrecacheList
-
- FillFromNPCSettings( GetAllNPCSettings(), autoPrecacheList )
- array<string> deprecatedNPCs = GetAllDeprecatedNPCSettings()
- FillFromNPCSettings( deprecatedNPCs, autoPrecacheList )
-
- foreach ( aiSettings in deprecatedNPCs )
- {
- if ( !( aiSettings in autoPrecacheList.npcSpawners ) )
- continue
- foreach ( spawner in autoPrecacheList.npcSpawners[ aiSettings ] )
- {
- CodeWarning( "Found deprecated NPC " + aiSettings + " at " + spawner.GetSpawnEntityKeyValues().origin )
- }
- }
-
- foreach ( npc in GetNPCArray() )
- {
- if ( !IsValid( npc ) )
- continue
-
- string weapon = expect string( npc.kv.additionalequipment )
- if ( LegalWeaponString( weapon ) )
- AddAutoPrecacheWeapon( autoPrecacheList, weapon )
-// string weapon = npc.AISetting_GetDefaultWeapon()
-// if ( LegalWeaponString( weapon ) )
-// weapons.append( weapon )
-
- if ( npc.HasKey( "grenadeWeaponName" ) )
- {
- string grenadeWeaponName = expect string( npc.kv.grenadeWeaponName )
- if ( LegalWeaponString( grenadeWeaponName ) )
- {
- AddAutoPrecacheWeapon( autoPrecacheList, grenadeWeaponName )
- }
- }
-
- string grenadeWeapon = npc.AISetting_GetGrenadeWeapon()
- if ( grenadeWeapon != "" )
- AddAutoPrecacheWeapon( autoPrecacheList, grenadeWeapon )
-
- var AdditionalScriptWeapon = npc.Dev_GetAISettingByKeyField( "AdditionalScriptWeapon" )
- if ( AdditionalScriptWeapon != null )
- {
- expect string( AdditionalScriptWeapon )
- AddAutoPrecacheWeapon( autoPrecacheList, AdditionalScriptWeapon )
- }
- }
-
- #if SP
- LeveledScriptedWeapons leveledScriptedWeapons = GetAllLeveledScriptWeapons()
- foreach ( weaponClass, _ in leveledScriptedWeapons.foundScriptWeapons )
- {
- AddAutoPrecacheWeapon( autoPrecacheList, weaponClass )
- }
-
- array<string> weapons
-
- weapons = GetNPCDefaultWeapons()
- foreach ( weapon in weapons )
- {
- AddAutoPrecacheWeapon( autoPrecacheList, weapon )
- }
-
- PilotLoadoutDef loadout = GetPilotLoadoutForCurrentMapSP()
- weapons = GetWeaponsFromPilotLoadout( loadout )
- foreach ( weapon in weapons )
- {
- AddAutoPrecacheWeapon( autoPrecacheList, weapon )
- }
-
- autoPrecacheList.models.extend( GetModelsFromSetFile( loadout.setFile ) )
- AddAutoPrecacheScript( autoPrecacheList, loadout.setFile )
-
- TitanLoadoutDef titanLoadout = GetTitanLoadoutForCurrentMap()
- autoPrecacheList.models.extend( GetModelsFromSetFile( titanLoadout.setFile ) )
- AddAutoPrecacheScript( autoPrecacheList, titanLoadout.setFile )
- #endif
-
-
- #if MP
- array<string> pilotTypes = GetAllItemRefsOfType( eItemTypes.PILOT_SUIT )
-
- foreach ( suit in pilotTypes )
- {
- string suitMale = GetSuitAndGenderBasedSetFile( suit, "race_human_male" )
- autoPrecacheList.models.extend( GetModelsFromSetFile( suitMale ) )
- AddAutoPrecacheScript( autoPrecacheList, suitMale )
-
- string suitFemale = GetSuitAndGenderBasedSetFile( suit, "race_human_female" )
- autoPrecacheList.models.extend( GetModelsFromSetFile( suitFemale ) )
- AddAutoPrecacheScript( autoPrecacheList, suitFemale )
- }
- #endif
-
- array<TitanLoadoutDef> titanLoadouts = GetAllowedTitanLoadouts()
-
- foreach ( loadout in titanLoadouts )
- {
- #if MP
- // in sp we dont want all the extra cockpit models and whatnot
- AddTitanLoadoutToAutoPrecache( loadout, autoPrecacheList )
- #endif
-
- #if SP
- // in sp it would be good to get away from giving all weapons on all levels
- weapons = GetWeaponsFromTitanLoadout( loadout )
- foreach ( weapon in weapons )
- {
- AddAutoPrecacheWeapon( autoPrecacheList, weapon )
- }
- #endif
- }
-
- AutoPrecache_InitFlightpathShared( autoPrecacheList )
-
- autoPrecacheList.weapons.sort( SortStringAlphabetize )
-
- table<string,int> weaponCount
- foreach ( weapon in autoPrecacheList.weapons )
- {
- if ( !( weapon in weaponCount ) )
- weaponCount[ weapon ] <- 0
- weaponCount[ weapon ]++
- }
-
- autoPrecacheList.weaponCount = weaponCount
-
- RemoveDupesFromSorted_String( autoPrecacheList.weapons )
-
- autoPrecacheList.models.sort( SortAssetAlphabetize )
- RemoveDupesFromSorted_Asset( autoPrecacheList.models )
-
- return autoPrecacheList
-}
-
-void function AddAutoPrecacheScript( AutoPrecacheList autoPrecacheList, string settings )
-{
- var autoprecache = Dev_GetPlayerSettingByKeyField_Global( settings, "autoprecache_script" )
- if ( autoprecache == null )
- return
-
- expect string( autoprecache )
- Assert( autoprecache != "" )
-
- asset bodyModel = GetPlayerSettingsAssetForClassName( settings, "bodymodel" )
- autoPrecacheList.autoPrecacheScript[ bodyModel ] <- autoprecache
-}
-
-void function AP_NPCSpawnerFound( string settings, int count )
-{
- file.autoPrecacheFound_npcs[ settings ] <- count
-}
-
-void function AP_PrecacheWeapon( string weapon, int count )
-{
- file.autoPrecacheFound_weapons[ weapon ] <- count
-
- PrecacheWeapon( weapon )
-}
-
-void function AP_PrecacheModel( asset model )
-{
- file.autoPrecacheFound_models[ model ] <- true
-
- PrecacheModel( model )
-}
-
-void function ExportAutoPrecacheList( AutoPrecacheList autoPrecacheList )
-{
- string mapName
- #if SP
- mapName = GetMapName().toupper()
- #endif
-
- #if MP
- mapName = "MP"
- #endif
-
- // Write function open
- DevTextBufferClear()
- // Write verification call
-
- DevTextBufferWrite( "global function " + mapName + "_AutoPrecache\n\n" )
- DevTextBufferWrite( "void function " + mapName + "_AutoPrecache()\n" )
- DevTextBufferWrite( "{\n" )
-
- DevTextBufferWrite( "#if DEV\n" )
-
- DevTextBufferWrite( " #if SERVER\n" )
- DevTextBufferWrite( " SetAutoPrecacheVersion( " + AUTO_PRECACHE_VERSION + " )\n" )
-
- DevTextBufferWrite( " // NPC spawners found:\n" )
- array<string> spawnerNames
- foreach ( aiSettings, spawnerArray in autoPrecacheList.npcSpawners )
- {
- spawnerNames.append( aiSettings )
- }
- spawnerNames.sort( SortStringAlphabetize )
-
- foreach ( aiSettings in spawnerNames )
- {
- array<entity> spawnerArray = autoPrecacheList.npcSpawners[ aiSettings ]
- DevTextBufferWrite( " AP_NPCSpawnerFound( \"" + aiSettings + "\", " + spawnerArray.len() + " )\n" )
- }
- DevTextBufferWrite( " #endif\n" )
- DevTextBufferWrite( "\n" )
-
- foreach ( weapon in autoPrecacheList.weapons )
- {
- int count = autoPrecacheList.weaponCount[ weapon ]
- DevTextBufferWrite( " AP_PrecacheWeapon( \"" + weapon + "\", " + count + " )\n" )
- }
-
- foreach ( model in autoPrecacheList.models )
- {
- DevTextBufferWrite( " AP_PrecacheModel( " + model + " )\n" )
- }
-
- DevTextBufferWrite( "#endif\n\n" )
-
- DevTextBufferWrite( "#if !DEV\n" )
-
- DevTextBufferWrite( "\n" )
-
- foreach ( weapon in autoPrecacheList.weapons )
- {
- int count = autoPrecacheList.weaponCount[ weapon ]
- DevTextBufferWrite( " PrecacheWeapon( \"" + weapon + "\" )\n" )
- }
-
- foreach ( model in autoPrecacheList.models )
- {
- DevTextBufferWrite( " PrecacheModel( " + model + " )\n" )
- }
-
- DevTextBufferWrite( "#endif\n\n" )
-
- DevTextBufferWrite( "#if CLIENT\n" )
-
- array<string>[4] titanModelAssets
- foreach ( model, script in autoPrecacheList.autoPrecacheScript )
- {
- switch ( script )
- {
- case "atlas":
- titanModelAssets[ 0 ].append( " ClTitanAtlas_Init( " + model + " )\n" )
- break
-
- case "ogre":
-
- titanModelAssets[ 1 ].append( " ClTitanOgre_Init( " + model + " )\n" )
- break
-
- case "stryder":
- titanModelAssets[ 2 ].append( " ClTitanStryder_Init( " + model + " )\n" )
- break
-
- case "buddy":
- titanModelAssets[ 2 ].append( " ClTitanBuddy_Init( " + model + " )\n" )
- break
-
- default:
- Assert( 0, "Unknown autoprecache_script key " + script )
- break
- }
- }
-
- foreach( arrayOfAsset in titanModelAssets ) //Sort output so exported precache file can be diffed easily
- {
- arrayOfAsset.sort( SortStringAlphabetize )
- foreach( assetElement in arrayOfAsset )
- {
- DevTextBufferWrite( assetElement )
- }
- }
-
- DevTextBufferWrite( "#endif\n" )
-
- // Write function close
- DevTextBufferWrite( "}\n\n" )
-
-
- #if SP
- string filename = "scripts/vscripts/sp/autoprecache/" + mapName + "_autoprecache.nut"
- #endif
-
- #if MP
- string filename = "scripts/vscripts/mp/" + mapName + "_autoprecache.nut"
- #endif
- DevP4Checkout( filename )
- DevTextBufferDumpToFile( filename )
- DevP4Add( filename )
- printt( "Wrote " + filename )
-}
-
-#endif \ No newline at end of file