aboutsummaryrefslogtreecommitdiff
path: root/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry.txt
diff options
context:
space:
mode:
authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/scripts/aisettings/npc_turret_sentry.txt
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/scripts/aisettings/npc_turret_sentry.txt')
-rw-r--r--Northstar.CustomServers/scripts/aisettings/npc_turret_sentry.txt72
1 files changed, 0 insertions, 72 deletions
diff --git a/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry.txt b/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry.txt
deleted file mode 100644
index f5dfa5f7..00000000
--- a/Northstar.CustomServers/scripts/aisettings/npc_turret_sentry.txt
+++ /dev/null
@@ -1,72 +0,0 @@
-npc_turret_sentry
-{
- HullType "HULL_CUSTOM"
- AIClass small_turret
- collideWithPlayer 1 [$sp]
- collideWithPlayer 0 [$mp]
-
- BodyType other
- ArmorType heavy
- title #NPC_TURRET_SENTRY
- ui_targetinfo "ui/targetinfo_remote_turret" [$mp]
- ui_targetinfo "" [$sp]
-
- Health 600 [$sp]
- Health 1200 [$mp]
-
- mechanical 1
-
- turret_explode_on_death 1
-
- SmartAmmoLockType any
- smartAmmoLockAttachmentName0 turret_player_use
-
- BaseClass "npc_turret_sentry"
-
- DefaultModelName "models/robots/turret_plasma/turret_plasma.mdl"
- DefaultWeapon "mp_weapon_yh803_bullet"
- DrawEnemyHealthBar 0
- DrawTargetHealthBar 0
-
- maxEnemyDist 2000
- maxEnemyDistHeavyArmor 2000
- maxEnemyDistForAttacker 8000
- maxEnemyDistHeavyArmorForAttacker 8000
-
- FOV_Vert_Offset -20
- FOV_Near_Dist 180 // use near values up to this distance
- FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical
-
- LookDistDefault_Idle 2500
- LookDistDefault_Alert 3000
- LookDistDefault_Combat 4000
-
- FOV_Idle_Near_Horz 360
- FOV_Idle_Near_Vert 270
- FOV_Idle_Far_Horz 270
- FOV_Idle_Far_Vert 180
-
- FOV_Alert_Near_Horz 360
- FOV_Alert_Near_Vert 270
- FOV_Alert_Far_Horz 270
- FOV_Alert_Far_Vert 180
-
- FOV_Combat_Near_Horz 360
- FOV_Combat_Near_Vert 270
- FOV_Combat_Far_Horz 270
- FOV_Combat_Far_Vert 180
-
- MaxTurretYaw 90
- YawSpeed 45
- AimAngularSpeed 45
-
- meleeable 1
-
- suppressLSP_duration 10
-
- magneticRange 90
-
- sound0 "Boost_Card_SentryTurret_Scanning_Start_3P" // start up
- sound1 "MegaTurret_Servos_Tilt_LP" // silent by design
- sound2 "Boost_Card_SentryTurret_Scanning_Loop_3P" // yaw
-}