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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/scripts/aisettings/npc_super_spectre.txt
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/scripts/aisettings/npc_super_spectre.txt')
-rw-r--r--Northstar.CustomServers/scripts/aisettings/npc_super_spectre.txt210
1 files changed, 0 insertions, 210 deletions
diff --git a/Northstar.CustomServers/scripts/aisettings/npc_super_spectre.txt b/Northstar.CustomServers/scripts/aisettings/npc_super_spectre.txt
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--- a/Northstar.CustomServers/scripts/aisettings/npc_super_spectre.txt
+++ /dev/null
@@ -1,210 +0,0 @@
-npc_super_spectre
-{
- HullType "HULL_MEDIUM"
- AIClass super_spectre
- TraverseAnimType super_spectre
- collideWithPlayer 1
-
- ragdollOnTraverseDeath 0
- mechanical 1
- BodyType super_spectre
- ArmorType heavy [$sp]
- ArmorType heavy [$mp]
- SmartAmmoLockType large
- smartAmmoLockAttachmentName0 CHESTFOCUS
- smartAmmoLockAttachmentName1 HEADFOCUS
- smartAmmoLockAttachmentName2 exp_torso_main
- smartAmmoLockAttachmentName3 shell
- smartAmmoLockAttachmentName4 shell2
-
- suppressLSP_duration 5
-
- title #NPC_SUPER_SPECTRE
- ui_targetinfo "ui/targetinfo_titan" [$mp]
- ui_targetinfo "" [$sp]
-
- DrawEnemyHealthBar 1 [$mp]
- DrawTargetHealthBar 1 [$mp]
-
- DrawEnemyHealthBar 0 [$sp]
- DrawTargetHealthBar 0 [$sp]
-
- footstep_type "superspectre"
- footstepSprintSpeedThreshold 500
-
- BaseClass "npc_super_spectre"
-
- DefaultModelName "models/robots/super_spectre/super_spectre_v1.mdl"
- DefaultWeapon "mp_weapon_super_spectre"
- ForceAutoPrecacheDefaultWeapon 1
- AdditionalScriptWeapon "mp_weapon_spectre_spawner"
- AdditionalAISettings "npc_frag_drone"
- BehaviorSelector "behavior_super_spectre"
-
- GibModel0 "models/robots/super_spectre/super_spectre_left_arm.mdl"
- GibModel1 "models/robots/super_spectre/super_spectre_right_arm.mdl"
- GibModel2 "models/robots/super_spectre/super_spectre_left_leg.mdl"
- GibModel3 "models/robots/super_spectre/super_spectre_right_leg.mdl"
- GibModelSoftened0 "models/robots/super_spectre/super_spectre_left_arm.mdl"
- GibModelSoftened1 "models/robots/super_spectre/super_spectre_right_arm.mdl"
- GibModelSoftened2 "models/robots/super_spectre/super_spectre_left_leg.mdl"
- GibModelSoftened3 "models/robots/super_spectre/super_spectre_right_leg.mdl"
- GibAttachment0 "FX_DAM_VENT_RL"
- GibAttachment1 "FX_DAM_VENT_RR"
- GibAttachment2 "THRUST_L_FOOT"
- GibAttachment3 "THRUST_R_FOOT"
- GibSpeed 450
- GibAngularSpeed 30
- GibMaxDist 16000
- GibFX "P_sup_spectre_death"
- //GibSound "ai_reaper_explo_3p"
-
- //leechAnimSet super_spectre
- //onLeechFuncName SuperSpectreOnLeeched
- //leechAnimTag REF
- //leechDataKnifeTag KNIFE
- leechMaxDist 0
-
- Health 3500 [$mp]
- Health 3000 [$sp]
-
- PainOnHeavyDamageThreshold 450
- PainOnRepeatDamageThreshold 2400
- breakOutOfPainDamageThreshold 500
- PainOnSurpriseHit 0
- PainWhileRunning 0
-
- FOV_Vert_Offset 0
- FOV_Near_Dist 500 // distance at which we transition between near and far FOV values
- FOV_Far_Dist 2000 // use far values after this distance, interpolate horizontal in between, use far for vertical
-
- FOV_Idle_Near_Horz 130
- FOV_Idle_Near_Vert 180
- FOV_Idle_Far_Horz 60
- FOV_Idle_Far_Vert 60
-
- FOV_Alert_Near_Horz 130
- FOV_Alert_Near_Vert 180
- FOV_Alert_Far_Horz 60
- FOV_Alert_Far_Vert 60
-
- FOV_Combat_Near_Horz 160
- FOV_Combat_Near_Vert 180
- FOV_Combat_Far_Horz 130
- FOV_Combat_Far_Vert 60
-
- MoveYawSpeed 15
- AimAngularSpeed 20
-
- moveDeflectionSmallObstacleRadius 25
-
- aimassist_adspull_centerAttachmentName "exp_torso_core_fx"
- aimassist_adspull_centerRadius 18.0
- aimassist_adspull_headshotAttachmentName "HEADFOCUS"
- aimassist_adspull_headshotRadius 17.0
-
- // The common ground slam melee attack he does is actually defined by damagedef_reaper_groundslam
- MeleeCosAngleRange -1 // 360
- MeleeDamageForce 50000
- MeleeChargeDamageForce 50000
-
- // MP melee settings
- MeleeDamageMin 50 [$mp]
- MeleeDamageMax 70 [$mp]
- MeleeDamageMinHeavyArmor 1000 [$mp]
- MeleeDamageMaxHeavyArmor 2000 [$mp]
- MeleeChargeDamageMin 60 [$mp]
- MeleeChargeDamageMax 80 [$mp]
- MeleeChargeDamageMinHeavyArmor 1000 [$mp]
- MeleeChargeDamageMaxHeavyArmor 2000 [$mp]
-
- // SP melee settings
- MeleeDamageMin 20 [$sp]
- MeleeDamageMax 30 [$sp]
- MeleeDamageMinHeavyArmor 1000 [$sp]
- MeleeDamageMaxHeavyArmor 2000 [$sp]
- MeleeChargeDamageMin 40 [$sp]
- MeleeChargeDamageMax 50 [$sp]
- MeleeChargeDamageMinHeavyArmor 1000 [$sp]
- MeleeChargeDamageMaxHeavyArmor 2000 [$sp]
-
- MeleeDamageRadius 120
- MeleeRange 150
- MeleeChargeDamageRadius 100
- MeleeChargeDamageHeight 120
- MeleeChargeRange 150
-
- MeleeEnemyArmorType any
- MeleeChargeEnemyArmorType normal
- MeleeChargeCosAngleRange 0.5
- MeleeDamageFlags "DF_MELEE | DF_KNOCK_BACK"
- MeleeChargeDamageFlags "DF_MELEE | DF_KNOCK_BACK"
-
- meleeCameraShakeDuration 1.0
- meleeImpactEffectTable "melee_superSpectre"
- //landingImpactTable "titan_landing"
- //footstepImpactTable "titan_footstep"
- dodgeImpactTable "titan_dodge"
-
- specialRangeAttackMinDist 700
- specialRangeAttackMaxDist 1500
-
- faceEnemyToleranceAngle 45
- faceEnemyStrictToleranceAngle 45
-
- waitBetweenWeaponBurst 0
-
- MinStartMoveDist 100
- MaxArrivalDist 250
- MinForceWalkDist 1500
- MinForceWalkDistVsHeavyArmor 150
-
- titanStompable 0
- rodeoMaxDist 0
- showFriendlyIcon 1
-
- aiEnemy_usePriorityDist 1500
- aiEnemy_priority 20
-
- magneticRange 125
- chaseStopDist 150
- chaseStopDistHeavyArmor 1200
- chaseOnlyReachable 1
-
- traverseCostFactor 2.0
- minGoalRadius 256
-
- dodgePeriod 6 [$sp] // Don't dodge more than maxDodgePerPeriod within this time
- maxDodgePerPeriod 2 [$sp] // Don't dodge more than this many times in dodgePeriod
-
- dodgePeriod 6 [$mp] // Don't dodge more than maxDodgePerPeriod within this time
- maxDodgePerPeriod 1 [$mp] // Don't dodge more than this many times in dodgePeriod
-
- minConsecutiveDodgeTime 0
- missileAwarenessCos -0.1
- dodgeForwardThreshold 800
- dodgeBackwardThreshold 400
- StrafeDodgeDamage 400
- lockOnDodgeHealthThreshold 0.8
- enemyAimAtMeWidthHeavyArmor 75
-
- longJumpCheckMinInterval 8
- longJumpCheckMaxInterval 15
- longJumpMinDist 600
- longJumpMaxDist 1000
- longJumpHeight 300
-
- chasecamDistanceMax 320
- chasecamMaxOrbitDepth 90
- chasecamOffsetUp 0
- chasecamOffsetRight 110
-
- enable_frag_drones 1 [$sp]
- enable_frag_drones 0 [$mp]
-
- reactChanceDefault 100
- reactSurprised_maxRadius 2000
- reactSurprised_distDelta 600
-
- nuke_on_death 1
-}