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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/scripts/aisettings/npc_stalker.txt
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/scripts/aisettings/npc_stalker.txt')
-rw-r--r--Northstar.CustomServers/scripts/aisettings/npc_stalker.txt162
1 files changed, 0 insertions, 162 deletions
diff --git a/Northstar.CustomServers/scripts/aisettings/npc_stalker.txt b/Northstar.CustomServers/scripts/aisettings/npc_stalker.txt
deleted file mode 100644
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@@ -1,162 +0,0 @@
-npc_stalker
-{
- AIClass stalker
- TraverseAnimType stalker
-
- title #NPC_STALKER
- ui_targetinfo "ui/targetinfo_stalker_bounty" [$mp]
- ui_targetinfo "ui/targetinfo_npc_hackable" [$sp]
- ui_targetinfo_offset_z 12
-
- useSequenceBounds 1
-
- aiEnemy_usePriorityDist 1300
- aiEnemy_immediateThreatDist 200
-
- AimAngularSpeed 7
-
- ArmorType normal
-
- BaseClass "npc_stalker"
- BodyType human
-
- footstep_type "stalker"
- footstepSprintSpeedThreshold 85
- mechanical 1
-
- BehaviorSelector "behavior_stalker"
- crawlingSettingsWrapper "npc_stalker_crawling"
-
- chaseStopDist 75 [$sp]
- chaseStopDistHeavyArmor 200 [$sp]
-
- chaseStopDist 500 [$mp]
- chaseStopDistHeavyArmor 800 [$mp]
-
- traverseCostFactor 5.0 // need to take into account slow move speed
- minGoalRadius 1600
-
- DefaultModelName "models/robots/stalker/robot_stalker.mdl" [$sp]
- DefaultModelName_IMC "models/robots/stalker/robot_stalker.mdl" [$sp]
- DefaultModelName_MIL "models/robots/stalker/robot_stalker.mdl" [$sp]
-
- DefaultModelName "models/robots/stalker/robot_stalker_red.mdl" [$mp]
- DefaultModelName_IMC "models/robots/stalker/robot_stalker_red.mdl" [$mp]
- DefaultModelName_MIL "models/robots/stalker/robot_stalker_red.mdl" [$mp]
-
- DefaultWeapon "mp_weapon_lstar"
- WeaponCapacity "PilotMainWeapons"
-
- longJumpHeight 2000
-
- GibModel0 "models/robots/stalker/robot_stalker_l_leg_gib.mdl" [$sp]
- GibModel1 "models/robots/stalker/robot_stalker_r_leg_gib.mdl" [$sp]
- GibModel2 "models/robots/stalker/robot_stalker_l_arm_gib.mdl" [$sp]
- GibModel3 "models/robots/stalker/robot_stalker_r_arm_gib.mdl" [$sp]
- GibModelSoftened0 "models/robots/stalker/robot_stalker_l_leg_gib.mdl" [$sp]
- GibModelSoftened1 "models/robots/stalker/robot_stalker_r_leg_gib.mdl" [$sp]
- GibModelSoftened2 "models/robots/stalker/robot_stalker_l_arm_gib.mdl" [$sp]
- GibModelSoftened3 "models/robots/stalker/robot_stalker_r_arm_gib.mdl" [$sp]
- GibModel0 "models/robots/stalker/robot_stalker_l_leg_red_gib.mdl" [$mp]
- GibModel1 "models/robots/stalker/robot_stalker_r_leg_red_gib.mdl" [$mp]
- GibModel2 "models/robots/stalker/robot_stalker_l_arm_red_gib.mdl" [$mp]
- GibModel3 "models/robots/stalker/robot_stalker_r_arm_red_gib.mdl" [$mp]
- GibModelSoftened0 "models/robots/stalker/robot_stalker_l_leg_red_gib.mdl" [$mp]
- GibModelSoftened1 "models/robots/stalker/robot_stalker_r_leg_red_gib.mdl" [$mp]
- GibModelSoftened2 "models/robots/stalker/robot_stalker_l_arm_red_gib.mdl" [$mp]
- GibModelSoftened3 "models/robots/stalker/robot_stalker_r_arm_red_gib.mdl" [$mp]
- GibAttachment0 "left_leg"
- GibAttachment1 "right_leg"
- GibAttachment2 "left_arm"
- GibAttachment3 "right_arm"
- GibSpeed 100
- GibAngularSpeed 5
- GibMaxDist 1600
- GibFX "P_exp_spectre_death"
- GibSound "Explo_Spectre"
-
- headshotFX "P_headshot_pilot_robot"
- landingImpactTable "pilot_landing"
- footstepImpactTable "pilot_foostep"
-
- faceEnemyStrictToleranceAngle 25
- faceEnemyWhileMovingDist 60
-
- FOV_Idle_Far_Horz 60
- FOV_Idle_Far_Vert 50
- FOV_Idle_Near_Horz 130
- FOV_Idle_Near_Vert 70
-
- FOV_Alert_Far_Horz 60
- FOV_Alert_Far_Vert 50
- FOV_Alert_Near_Horz 130
- FOV_Alert_Near_Vert 70
-
- FOV_Combat_Far_Horz 60
- FOV_Combat_Far_Vert 50
- FOV_Combat_Near_Horz 130
- FOV_Combat_Near_Vert 70
-
- FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical
- FOV_Near_Dist 350 // distance at which we transition between near and far FOV values
- FOV_Vert_Offset 0
-
- HullType "HULL_HUMAN"
- magneticRange 125
- MaxArrivalDist 170
-
- aimassist_adspull_centerAttachmentName "CHESTFOCUS"
- aimassist_adspull_centerRadius 11.0
- aimassist_adspull_headshotAttachmentName "HEADSHOT"
- aimassist_adspull_headshotRadius 8.0
- aimassist_adspull_noPitchUp 1 // don't want players to get sucked to chest when they're trying to chop the legs
-
- MeleeDamageMin 20 [$mp]
- MeleeDamageMax 20 [$mp]
- Health 150 [$mp]
-
- PainOnHeavyDamageThreshold 80 [$mp] // turned off for mp
- PainOnRepeatDamageThreshold 50 [$mp]
-
- MeleeDamageMin 53 [$sp]
- MeleeDamageMax 53 [$sp]
- Health 250 [$sp]
-
- PainOnHeavyDamageThreshold 59 [$sp]
- PainOnRepeatDamageThreshold 75 [$sp]
-
- MeleeDamageRadius 30 [$mp]
- MeleeRange 50 [$mp]
-
- MeleeDamageRadius 60 [$sp]
- MeleeRange 60 [$sp]
-
- MeleeDamageForce 40000
-
- meleeImpactEffectTable "melee_spectre"
-
- MinForceWalkDist 0
- MinStartMoveDist 100
- MoveYawSpeed 12
- allowTurn45Anims 0
- moveDeflectionLookAheadTime 1.5
-
- DrawEnemyHealthBar 0
- DrawTargetHealthBar 0
-
- resetBurstOnStopShootOverlay 1
- restrictAimGunToValidSequences 1
-
- showFriendlyIcon 1
- showTitle 1 [$mp]
- showTitle 1 [$sp]
-
- smartAmmoLockAttachmentName0 HEADFOCUS
- smartAmmoLockAttachmentName1 left_arm
- smartAmmoLockAttachmentName2 right_arm
- smartAmmoLockAttachmentName3 foot_L_sole
- smartAmmoLockAttachmentName4 foot_R_sole
- waitBetweenWeaponBurst 1
- suppressLSP_duration 8
- reactChanceDefault 90
-}