aboutsummaryrefslogtreecommitdiff
path: root/Northstar.CustomServers/scripts/aisettings/npc_gunship.txt
diff options
context:
space:
mode:
authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/scripts/aisettings/npc_gunship.txt
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/scripts/aisettings/npc_gunship.txt')
-rw-r--r--Northstar.CustomServers/scripts/aisettings/npc_gunship.txt83
1 files changed, 0 insertions, 83 deletions
diff --git a/Northstar.CustomServers/scripts/aisettings/npc_gunship.txt b/Northstar.CustomServers/scripts/aisettings/npc_gunship.txt
deleted file mode 100644
index e4df1fe1..00000000
--- a/Northstar.CustomServers/scripts/aisettings/npc_gunship.txt
+++ /dev/null
@@ -1,83 +0,0 @@
-#base "base_vehicle.txt"
-npc_gunship
-{
- HullType "HULL_FLYING_VEHICLE"
- AIClass vehicle
- BodyType vehicle
- collideWithPlayer 1
-
- ArmorType heavy
- SmartAmmoLockType large
-
- title #NPC_GUNSHIP
- titleIMC #NPC_PHANTOM
- titleMIL #NPC_HORNET
- ui_targetinfo "ui/targetinfo_titan" [$mp]
- ui_targetinfo "" [$sp]
-
- BaseClass "npc_gunship"
-
- DefaultModelName "models/vehicle/straton/straton_imc_gunship_01.mdl"
- DefaultWeapon "mp_weapon_gunship_missile"
- //DefaultWeapon "mp_weapon_gunship_turret"
- BehaviorSelector "behavior_gunship"
- chaseStopDist 700
- chaseStopDistHeavyArmor 1000
- DrawEnemyHealthBar 1
- DrawTargetHealthBar 1
-
- Health 10000 [$sp]
- Health 10000 [$mp]
-
- aiEnemy_priority 50
-
- faceEnemyToleranceAngle 2
- faceEnemyStrictToleranceAngle 1
- aimConeCos 0.906 // 25 degree
- aimConeCloseCos 0.906 // 25 degree
-
- meleeable false
- circleStrafeDist 1300
-
- magneticRange 190
- leechMaxDist 150
- rodeoMaxDist 200
-
- waitBetweenWeaponBurst 0
-
- YawSpeed 30
-
- minGoalRadius 300
- patrolRangeMin 2000
- patrolRangeMax 3000
-
- goalTolerance 400
- waypointTolerance 350
- flyingStoppingTime 1.0
- tiltLookaheadTime 2.0
- yawLookaheadTime 2.0
- randomHoverAmount 15
- maxFlyingAccel 1500
- maxFlyingSpeed 2200
- maxFlyingSpeedNonCombat 1000
-
- attackRunHeight 300
- attackRunDist 2500
-
- maxPitch 30
- maxRoll 30
-
- missileAwarenessCos -1
-
- dodgePeriod 10 // Don't dodge more than maxDodgePerPeriod within this time
- maxDodgePerPeriod 3 // Don't dodge more than this many times in dodgePeriod
- minConsecutiveDodgeTime 2
- StrafeDodgeDamage 400
- flyingDodgeDist 800
- enemyAimAtMeWidthHeavyArmor 150
-
- chasecamDistanceMax 320
- chasecamMaxOrbitDepth 90
- chasecamOffsetUp 150
- chasecamOffsetRight 110
-}