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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-27 04:43:43 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-27 04:43:43 +0000 |
commit | 449cb6f54c9fbad225dd9c6b1651a738b1dcabce (patch) | |
tree | 79ffee7483b0d79d877b6900ddd42fa81d8a3211 /Northstar.CustomServers/mod | |
parent | 21cd8a0e32cda8d5b868ebbeb2105af4d31afb86 (diff) | |
download | NorthstarMods-449cb6f54c9fbad225dd9c6b1651a738b1dcabce.tar.gz NorthstarMods-449cb6f54c9fbad225dd9c6b1651a738b1dcabce.zip |
fix some crashes and evac playing in ttdm
Diffstat (limited to 'Northstar.CustomServers/mod')
3 files changed, 4 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg index cfd0ffe8..d92ca3ec 100644 --- a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg +++ b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg @@ -16,7 +16,7 @@ ns_should_return_to_lobby 1 // whether the server should return to private match net_chan_limit_mode 2 // kick clients that go over the limit net_chan_limit_msec_per_sec 100 // number of milliseconds of server netchan processing time clients can use per second before getting kicked -sv_querylimit_per_sec 10 // number of connectionless packets clients can send to this server per second without getting blocked +sv_querylimit_per_sec 15 // number of connectionless packets clients can send to this server per second without getting blocked base_tickinterval_mp 0.016666667 // default tickrate: 60 tick sv_updaterate_mp 20 // default updaterate: 20 tick sv_minupdaterate 20 // unsure if this actually works, but if it does, should set minimum client updaterate diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut index a7dc00de..9e5d95ba 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut @@ -11,6 +11,7 @@ void function GamemodeTTDM_Init() SetLoadoutGracePeriodEnabled( false ) ClassicMP_SetCustomIntro( TTDMIntroSetup, TTDMIntroLength ) + ClassicMP_ForceDisableEpilogue( true ) AddCallback_OnPlayerKilled( AddTeamScoreForPlayerKilled ) // dont have to track autotitan kills since you cant leave your titan in this mode diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut index 58a4be02..92307f3c 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut @@ -191,6 +191,7 @@ void function PlayerWatchesWargamesIntro( entity player ) player.ClearParent() player.UnforceStand() player.MovementEnable() + player.ClearInvulnerable() Remote_CallFunction_NonReplay( player, "ServerCallback_ClearFactionLeaderIntro" ) } }) @@ -224,6 +225,7 @@ void function PlayerWatchesWargamesIntro( entity player ) TrainingPod_ViewConeLock_PodClosed( player ) player.DisableWeaponViewModel() player.MovementDisable() + player.SetInvulnerable() // spawn faction leader // no clue why client subtracts 4.5 from the time we give this, so just add it here instead |