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author | Zanieon <william-millennium@hotmail.com> | 2024-08-30 15:12:42 +0200 |
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committer | Zanieon <william-millennium@hotmail.com> | 2024-08-30 15:12:42 +0200 |
commit | 8b34689dca9f2392ad74c57a19e64ec58abda69e (patch) | |
tree | c3e0d71e5b44ec8331a4f17b4d4094a66e3eb185 /Northstar.CustomServers/mod/scripts | |
parent | bd77a936a90f4b30c5e88b5fa26e4d995930d9ff (diff) | |
download | NorthstarMods-8b34689dca9f2392ad74c57a19e64ec58abda69e.tar.gz NorthstarMods-8b34689dca9f2392ad74c57a19e64ec58abda69e.zip |
Move `OnPlayerKilled` function
as part of the refactoring effort in #830
Diffstat (limited to 'Northstar.CustomServers/mod/scripts')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut index e1c179b5..752aa907 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut @@ -91,19 +91,6 @@ bool function VerifyCTFSpawnpoint( entity spawnpoint, int team ) return true } -void function OnPlayerKilled( entity victim, entity attacker, var damageInfo ) -{ - if ( !IsValid( GetFlagForTeam( GetOtherTeam( victim.GetTeam() ) ) ) ) // getting a crash idk - return - if ( GetFlagForTeam( GetOtherTeam( victim.GetTeam() ) ).GetParent() == victim ) - { - if ( victim != attacker && attacker.IsPlayer() ) - AddPlayerScore( attacker, "FlagCarrierKill", victim ) - - DropFlag( victim ) - } -} - void function CreateFlags() { if ( IsValid( file.imcFlagSpawn ) ) @@ -236,6 +223,19 @@ void function CTFInitPlayer( entity player ) Remote_CallFunction_NonReplay( player, "ServerCallback_SetFlagHomeOrigin", TEAM_MILITIA, militiaSpawn.x, militiaSpawn.y, militiaSpawn.z ) } +void function OnPlayerKilled( entity victim, entity attacker, var damageInfo ) +{ + if ( !IsValid( GetFlagForTeam( GetOtherTeam( victim.GetTeam() ) ) ) ) // getting a crash idk + return + if ( GetFlagForTeam( GetOtherTeam( victim.GetTeam() ) ).GetParent() == victim ) + { + if ( victim != attacker && attacker.IsPlayer() ) + AddPlayerScore( attacker, "FlagCarrierKill", victim ) + + DropFlag( victim ) + } +} + void function TrackFlagReturnTrigger( entity flag, entity returnTrigger ) { // this is a bit of a hack, it seems parenting the return trigger to the flag actually sets the pickup radius of the flag to be the same as the trigger |