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authorEmma Miler <27428383+emma-miler@users.noreply.github.com>2022-04-12 22:52:32 +0200
committerGitHub <noreply@github.com>2022-04-12 22:52:32 +0200
commit3aff1ab6d7649d9729ebad47b7251ebd24c2f917 (patch)
treec487a7393f38ff1b4c8baf1dc639ffe402fd0b4a /Northstar.CustomServers/mod/scripts
parentfa534ac10a4fdc134fc732b8920d78fca0395487 (diff)
downloadNorthstarMods-3aff1ab6d7649d9729ebad47b7251ebd24c2f917.tar.gz
NorthstarMods-3aff1ab6d7649d9729ebad47b7251ebd24c2f917.zip
Restrict and log message sending on connect (#299)
* Restrict message sending on connect Restricts users from sending messages until they are fully connected. This is related to a bug where if a player joins the server, send a message, and disconnects quickly enough the join message will not show up in the chat. * Log messages on receive * Fix issue with private lobbies
Diffstat (limited to 'Northstar.CustomServers/mod/scripts')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_custom_codecallbacks.gnut5
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/lobby/_lobby.gnut3
2 files changed, 5 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_custom_codecallbacks.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_custom_codecallbacks.gnut
index 9e46f99a..4a7f8189 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_custom_codecallbacks.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_custom_codecallbacks.gnut
@@ -22,10 +22,11 @@ void function CServerGameDLL_ProcessMessageStartThread(int playerIndex, string m
void function CServerGameDLL_OnReceivedSayTextMessageCallback(int playerIndex, string message, bool isTeam)
{
entity player = GetPlayerByIndex(playerIndex)
- if (player == null) {
+ if (player == null || !player.hasConnected) {
print("Ignored chat message from invalid player index " + playerIndex + ": " + message)
return
}
+ print("Received message from " + player + "(" + player.GetUID() + "): " + message)
ClServer_MessageStruct localMessage
localMessage.message = message
@@ -55,4 +56,4 @@ void function AddCallback_OnReceivedSayTextMessage( ClServer_MessageStruct funct
void function NSSetupChathooksServer() {
getroottable().rawset("CServerGameDLL_ProcessMessageStartThread", CServerGameDLL_ProcessMessageStartThread)
-} \ No newline at end of file
+}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_lobby.gnut b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_lobby.gnut
index 33c0b8e9..ae933b71 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_lobby.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_lobby.gnut
@@ -25,6 +25,7 @@ void function Lobby_OnClientConnectionStarted( entity player )
void function Lobby_OnClientConnectionCompleted( entity player )
{
+ player.hasConnected = true
FinishClientScriptInitialization( player )
}
@@ -35,4 +36,4 @@ bool function ClientCommandCallback_StartPrivateMatchSearch( entity player, arra
GameRules_ChangeMap( "mp_lobby", GAMETYPE )
return true
-} \ No newline at end of file
+}