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authorMaya <malte.hoermeyer@web.de>2022-07-22 01:21:11 +0200
committerGitHub <noreply@github.com>2022-07-22 01:21:11 +0200
commit2cbdc1f6338a77ef64927e07ae356b64d15d6e4d (patch)
treef70735e649a0c742151ce101906509953cfc0c00 /Northstar.CustomServers/mod/scripts
parentfdc38f3867a3727edf097ec0241efc0b59d75395 (diff)
downloadNorthstarMods-2cbdc1f6338a77ef64927e07ae356b64d15d6e4d.tar.gz
NorthstarMods-2cbdc1f6338a77ef64927e07ae356b64d15d6e4d.zip
Prevent effect hibernation for dome shields (#415)v1.9.2-rc2v1.9.2
Diffstat (limited to 'Northstar.CustomServers/mod/scripts')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut3
1 files changed, 3 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut
index 30758becd..f09ef9576 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut
@@ -223,6 +223,7 @@ entity function CreateBubbleShieldWithSettings( int team, vector origin, vector
entity neutralColoredFX = StartParticleEffectInWorld_ReturnEntity( BUBBLE_SHIELD_FX_PARTICLE_SYSTEM_INDEX, coloredFXOrigin, <0, 0, 0> )
SetTeam( neutralColoredFX, team )
bubbleShieldDotS.neutralColoredFX <- neutralColoredFX
+ neutralColoredFX.DisableHibernation()
bubbleShieldFXs.append( neutralColoredFX )
}
else
@@ -232,11 +233,13 @@ entity function CreateBubbleShieldWithSettings( int team, vector origin, vector
SetTeam( friendlyColoredFX, team )
friendlyColoredFX.kv.VisibilityFlags = ENTITY_VISIBLE_TO_FRIENDLY
EffectSetControlPointVector( friendlyColoredFX, 1, FRIENDLY_COLOR_FX )
+ friendlyColoredFX.DisableHibernation()
entity enemyColoredFX = StartParticleEffectInWorld_ReturnEntity( BUBBLE_SHIELD_FX_PARTICLE_SYSTEM_INDEX, coloredFXOrigin, <0, 0, 0> )
SetTeam( enemyColoredFX, team )
enemyColoredFX.kv.VisibilityFlags = ENTITY_VISIBLE_TO_ENEMY
EffectSetControlPointVector( enemyColoredFX, 1, ENEMY_COLOR_FX )
+ enemyColoredFX.DisableHibernation()
bubbleShieldDotS.friendlyColoredFX <- friendlyColoredFX
bubbleShieldDotS.enemyColoredFX <- enemyColoredFX