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author | DBmaoha <56738369+DBmaoha@users.noreply.github.com> | 2023-07-11 00:22:52 +0800 |
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committer | GitHub <noreply@github.com> | 2023-07-10 18:22:52 +0200 |
commit | d23828da5b08ce06c8385ec4ff5002afbd9a9b82 (patch) | |
tree | 780dfbd9ab6a1a0777937e2f128f758712f29a54 /Northstar.CustomServers/mod/scripts/vscripts | |
parent | 41f104e5f40654948dccfefd169152d47064c6ae (diff) | |
download | NorthstarMods-d23828da5b08ce06c8385ec4ff5002afbd9a9b82.tar.gz NorthstarMods-d23828da5b08ce06c8385ec4ff5002afbd9a9b82.zip |
Prematch now cleans up boosts (#568)
* Initial Commit
* update format
* update to use https://github.com/R2Northstar/NorthstarMods/pull/565's function
* remove random whitespace
* github suggestions nuked the line
and i dont know why
---------
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut index 7d4552a0..9057f7d8 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut @@ -20,6 +20,7 @@ void function Sv_ItemInventory_Init() { AddCallback_OnClientConnected( Sv_ItemInventory_OnClientConnected ) AddCallback_OnPlayerGetsNewPilotLoadout( Sv_ItemInventory_OnPlayerGetsNewPilotLoadout ) + AddCallback_GameStateEnter( eGameState.Prematch, PrematchClearInventory ) } void function Sv_ItemInventory_OnClientConnected( entity player ) @@ -27,6 +28,14 @@ void function Sv_ItemInventory_OnClientConnected( entity player ) file.playerInventoryStacks[ player ] <- [] } +void function PrematchClearInventory() // vanilla behavior +{ + foreach( entity player in GetPlayerArray() ) + { + PlayerInventory_TakeAllInventoryItems( player ) + } +} + void function Sv_ItemInventory_OnPlayerGetsNewPilotLoadout( entity player, PilotLoadoutDef newPilotLoadout ) { array<InventoryItem> playerInventoryStack = file.playerInventoryStacks[ player ] |