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authorDBmaoha <56738369+DBmaoha@users.noreply.github.com>2023-03-03 05:24:33 +0800
committerGitHub <noreply@github.com>2023-03-02 22:24:33 +0100
commit85e2c14c5979cf350b488cd42abf9084d4a64bb1 (patch)
treeba8b6fe1e02dd478a2c5ebf986540016e0a551a4 /Northstar.CustomServers/mod/scripts/vscripts
parent2e5e740558719f53cd29c979d9f78c0f9e03dbc1 (diff)
downloadNorthstarMods-85e2c14c5979cf350b488cd42abf9084d4a64bb1.tar.gz
NorthstarMods-85e2c14c5979cf350b488cd42abf9084d4a64bb1.zip
Clean Team Score After Player Disconnecting in FFA (#589)
* Update _gamemode_ffa.nut * delete the player struct after disconnecting * force struct start from 0 * fix compile error * remove useless structs * Update _gamemode_ffa.nut * Update _gamemode_ffa.nut
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ffa.nut17
1 files changed, 17 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ffa.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ffa.nut
index 27eef177..4bff6038 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ffa.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ffa.nut
@@ -6,6 +6,9 @@ void function FFA_Init()
ScoreEvent_SetupEarnMeterValuesForMixedModes()
AddCallback_OnPlayerKilled( OnPlayerKilled )
+
+ // modified for northstar
+ AddCallback_OnClientConnected( OnClientConnected )
}
void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
@@ -16,4 +19,18 @@ void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
// why isn't this PGS_SCORE? odd game
attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, 1 )
}
+}
+
+// modified for northstar
+void function OnClientConnected( entity player )
+{
+ thread FFAPlayerScoreThink( player ) // good to have this! instead of DisconnectCallback this could handle a null player
+}
+
+void function FFAPlayerScoreThink( entity player )
+{
+ int team = player.GetTeam()
+
+ player.WaitSignal( "OnDestroy" ) // this can handle disconnecting
+ AddTeamScore( team, -GameRules_GetTeamScore( team ) )
} \ No newline at end of file