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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-28 17:49:07 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-28 17:49:07 +0000
commitf61ecb463a481d5547ddb34e794c901c099f2d83 (patch)
tree5be5a08545af9155bd6d6c5a1535db6b3d31e6a6 /Northstar.CustomServers/mod/scripts/vscripts
parent55b3eece0a79cc38be44e455cc95f84634050ffb (diff)
downloadNorthstarMods-f61ecb463a481d5547ddb34e794c901c099f2d83.tar.gz
NorthstarMods-f61ecb463a481d5547ddb34e794c901c099f2d83.zip
dropship intro changes and fix for infinite amped weapons on disembark
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut8
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut29
2 files changed, 30 insertions, 7 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
index 4be04643..efaea76f 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
@@ -49,6 +49,7 @@ void function BurnMeter_Init()
AddCallback_OnClientConnected( InitBurncardsForLateJoiner )
AddCallback_OnPlayerRespawned( StartPhaseRewindLifetime )
+ AddCallback_OnTitanBecomesPilot( RemoveAmpedWeaponsForTitanPilot )
// necessary signals
RegisterSignal( "StopAmpedWeapons" )
@@ -263,6 +264,13 @@ void function PlayerUsesAmpedWeaponsBurncardThreaded( entity player )
}
}
+void function RemoveAmpedWeaponsForTitanPilot( entity player, entity titan )
+{
+ foreach ( entity weapon in player.GetMainWeapons() )
+ foreach ( string mod in GetWeaponBurnMods( weapon.GetWeaponClassName() ) )
+ weapon.RemoveMod( mod )
+}
+
void function PlayerUsesSmartPistolBurncard( entity player )
{
// take secondary weapon
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
index 4f6a1291..78dec3d1 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
@@ -64,25 +64,40 @@ void function OnPrematchStart()
// make 2 empty dropship structs per team
IntroDropship emptyDropship
- file.militiaDropships = [ clone emptyDropship, clone emptyDropship ]
- file.imcDropships = [ clone emptyDropship, clone emptyDropship ]
+ file.militiaDropships.clear()
+ file.imcDropships.clear()
- // spawn dropships
- foreach ( entity dropshipSpawn in GetEntArrayByClass_Expensive( "info_spawnpoint_dropship_start" ) )
- {
+ array<entity> validDropshipSpawns
+ array<entity> dropshipSpawns = GetEntArrayByClass_Expensive( "info_spawnpoint_dropship_start" )
+ foreach ( entity dropshipSpawn in dropshipSpawns )
+ {
if ( dropshipSpawn.HasKey( "gamemode_" + GetSpawnpointGamemodeOverride() ) )
if ( dropshipSpawn.kv[ "gamemode_" + GetSpawnpointGamemodeOverride() ] == "0" )
continue
+
+ validDropshipSpawns.append( dropshipSpawn )
+ }
+
+ // if no dropship spawns for this mode, just allow any dropship spawns
+ if ( validDropshipSpawns.len() < 2 )
+ validDropshipSpawns = dropshipSpawns
+ // spawn dropships
+ foreach ( entity dropshipSpawn in validDropshipSpawns )
+ {
// todo: possibly make this only spawn dropships if we've got enough players to need them
int createTeam = HasSwitchedSides() ? dropshipSpawn.GetTeam() : GetOtherTeam( dropshipSpawn.GetTeam() )
array<IntroDropship> teamDropships = createTeam == TEAM_MILITIA ? file.militiaDropships : file.imcDropships
- int dropshipIndex = !IsValid( teamDropships[ 0 ].dropship ) ? 0 : 1
+ if ( teamDropships.len() >= 2 )
+ continue
+
// create entity
entity dropship = CreateDropship( createTeam, dropshipSpawn.GetOrigin(), dropshipSpawn.GetAngles() )
- teamDropships[ dropshipIndex ].dropship = dropship
+ teamDropships.append( clone emptyDropship )
+ teamDropships[ teamDropships.len() - 1 ].dropship = dropship
+
AddAnimEvent( dropship, "dropship_warpout", WarpoutEffect )
dropship.SetValueForModelKey( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" )
dropship.SetModel( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" )