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author | William Miller <william-millennium@hotmail.com> | 2024-06-28 15:10:45 -0300 |
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committer | GitHub <noreply@github.com> | 2024-06-28 20:10:45 +0200 |
commit | 6581c4e800e5cec0e4d6f5b3f87b80bd6989233c (patch) | |
tree | ee4b1825304312ac4ce24f1d1ee1ab077483159e /Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut | |
parent | 83e97763b3421e59d13e9a40bf20c0d987da9129 (diff) | |
download | NorthstarMods-6581c4e800e5cec0e4d6f5b3f87b80bd6989233c.tar.gz NorthstarMods-6581c4e800e5cec0e4d6f5b3f87b80bd6989233c.zip |
Implement Match Goals menu and XP tracking (#756)v1.26.0-rc4v1.26.0
for vanilla parity when it comes to the progression system.
See PR description for full details
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut index 4e25e301..0b0084b3 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/weapon_xp.gnut @@ -6,15 +6,22 @@ void function AddWeaponXP( entity player, int amount ) entity activeWeapon = player.GetActiveWeapon() string weaponClassname = activeWeapon.GetWeaponClassName() int oldLevel = WeaponGetLevel( player, weaponClassname ) + int WeaponXPMatch = player.GetPersistentVarAsInt( "xp_match[" + XP_TYPE.WEAPON_LEVELED + "]" ) // increment xp player.SetPersistentVar( GetItemPersistenceStruct( weaponClassname ) + ".weaponXP", min( WeaponGetXP( player, weaponClassname ) + amount, WeaponGetMaxXP( weaponClassname ) ) ) + Remote_CallFunction_NonReplay( player, "ServerCallback_WeaponXPAdded", shWeaponXP.weaponClassNames.find( weaponClassname ), WeaponGetXP( player, weaponClassname ), amount ) // level up notif if ( WeaponGetLevel( player, weaponClassname ) != oldLevel ) { Remote_CallFunction_NonReplay( player, "ServerCallback_WeaponLeveledUp", shWeaponXP.weaponClassNames.find( weaponClassname ), WeaponGetGen( player, weaponClassname ), WeaponGetLevel( player, weaponClassname ) ) AddPlayerScore( player, "WeaponLevelUp" ) + IncrementPlayerChallengeWeaponLeveledUp( player ) + player.SetPersistentVar( "xp_match[" + XP_TYPE.WEAPON_LEVELED + "]", WeaponXPMatch + 1 ) + + if( ProgressionEnabledForPlayer( player ) ) + AwardRandomItemsForWeaponLevels( player, weaponClassname, oldLevel, WeaponGetLevel( player, weaponClassname ) ) } // proscreen |