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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-10-04 22:50:11 +0100 |
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committer | GitHub <noreply@github.com> | 2023-10-04 23:50:11 +0200 |
commit | 1c3bafd8efd56c4f0bb11a952fb192f60bcf42c0 (patch) | |
tree | 5e0eb40a1d5ed22c0ba0bc233f2eb614a1ed6315 /Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut | |
parent | e719d304d20f5f50948a6681b5f4088bbccd2b5d (diff) | |
download | NorthstarMods-1c3bafd8efd56c4f0bb11a952fb192f60bcf42c0.tar.gz NorthstarMods-1c3bafd8efd56c4f0bb11a952fb192f60bcf42c0.zip |
Prevent loadout validation crash due to invalid warpaints (#734)v1.19.4-rc2v1.19.4
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut | 36 |
1 files changed, 24 insertions, 12 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut b/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut index 22354349..ceb5e837 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut @@ -644,11 +644,15 @@ void function ValidateEquippedItems( entity player ) player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].primaryCamoIndex", defaultLoadout.primaryCamoIndex ) } } - else if ( IsSubItemLocked( player, GetWeaponWarpaintRefByIndex( loadout.primarySkinIndex, loadout.primary ), loadout.primary ) ) + else { - printt( " - PRIMARY WEAPON SKIN LOCKED, RESETTING" ) - player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].primarySkinIndex", defaultLoadout.primarySkinIndex ) - player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].primaryCamoIndex", defaultLoadout.primaryCamoIndex ) + string warpaintRef = GetWeaponWarpaintRefByIndex( loadout.primarySkinIndex, loadout.primary ) + if ( warpaintRef == INVALID_REF || IsSubItemLocked( player, warpaintRef, loadout.primary ) ) + { + printt( " - PRIMARY WEAPON SKIN LOCKED/INVALID, RESETTING" ) + player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].primarySkinIndex", defaultLoadout.primarySkinIndex ) + player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].primaryCamoIndex", defaultLoadout.primaryCamoIndex ) + } } } @@ -777,11 +781,15 @@ void function ValidateEquippedItems( entity player ) player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].secondaryCamoIndex", defaultLoadout.secondaryCamoIndex ) } } - else if ( IsSubItemLocked( player, GetWeaponWarpaintRefByIndex( loadout.secondarySkinIndex, loadout.secondary ), loadout.secondary ) ) + else { - printt( " - SECONDARY WEAPON SKIN LOCKED, RESETTING" ) - player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].secondarySkinIndex", defaultLoadout.secondarySkinIndex ) - player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].secondaryCamoIndex", defaultLoadout.secondaryCamoIndex ) + string warpaintRef = GetWeaponWarpaintRefByIndex( loadout.secondarySkinIndex, loadout.secondary ) + if ( warpaintRef == INVALID_REF || IsSubItemLocked( player, warpaintRef, loadout.secondary ) ) + { + printt( " - SECONDARY WEAPON SKIN LOCKED/INVALID, RESETTING" ) + player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].secondarySkinIndex", defaultLoadout.secondarySkinIndex ) + player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].secondaryCamoIndex", defaultLoadout.secondaryCamoIndex ) + } } } @@ -910,11 +918,15 @@ void function ValidateEquippedItems( entity player ) player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].weapon3CamoIndex", defaultLoadout.weapon3CamoIndex ) } } - else if ( IsSubItemLocked( player, GetWeaponWarpaintRefByIndex( loadout.weapon3SkinIndex, loadout.weapon3 ), loadout.weapon3 ) ) + else { - printt( " - TERTIARY WEAPON SKIN LOCKED, RESETTING" ) - player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].weapon3SkinIndex", defaultLoadout.weapon3SkinIndex ) - player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].weapon3CamoIndex", defaultLoadout.weapon3CamoIndex ) + string warpaintRef = GetWeaponWarpaintRefByIndex( loadout.weapon3SkinIndex, loadout.weapon3 ) + if ( warpaintRef == INVALID_REF || IsSubItemLocked( player, warpaintRef, loadout.weapon3 ) ) + { + printt( " - TERTIARY WEAPON SKIN LOCKED/INVALID, RESETTING" ) + player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].weapon3SkinIndex", defaultLoadout.weapon3SkinIndex ) + player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].weapon3CamoIndex", defaultLoadout.weapon3CamoIndex ) + } } } |