diff options
author | William Miller <william-millennium@hotmail.com> | 2024-06-28 15:10:45 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-06-28 20:10:45 +0200 |
commit | 6581c4e800e5cec0e4d6f5b3f87b80bd6989233c (patch) | |
tree | ee4b1825304312ac4ce24f1d1ee1ab077483159e /Northstar.CustomServers/mod/scripts/vscripts/mp | |
parent | 83e97763b3421e59d13e9a40bf20c0d987da9129 (diff) | |
download | NorthstarMods-6581c4e800e5cec0e4d6f5b3f87b80bd6989233c.tar.gz NorthstarMods-6581c4e800e5cec0e4d6f5b3f87b80bd6989233c.zip |
Implement Match Goals menu and XP tracking (#756)v1.26.0-rc4v1.26.0
for vanilla parity when it comes to the progression system.
See PR description for full details
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp')
3 files changed, 321 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_challenges.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_challenges.gnut index 466a5042..4b866a40 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_challenges.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_challenges.gnut @@ -1,6 +1,274 @@ global function InitChallenges +global function SetPlayerChallengeEvacState //Hooked in _evac.gnut +global function SetPlayerChallengeMatchWon //Hooked in _score.nut +global function SetPlayerChallengeMatchComplete //Hooked in _score.nut +global function SetPlayerChallengeMeritScore //Up to gamemodes to use this directly if needed +global function IncrementPlayerChallengeTitanLeveledUp //Hooked in titan_xp.gnut +global function IncrementPlayerChallengeWeaponLeveledUp //Hooked in weapon_xp.gnut +global function IncrementPlayerChallengeFactionLeveledUp //Hooked in faction_xp.gnut (invisible but necessary for post-summary menu) +global function RegisterChallenges_OnMatchEnd //Hooked in _gamestate_mp.gnut + +global function HasPlayerCompletedMeritScore //Check from gamemodes to not reapply SetPlayerChallengeMeritScore +global function SetupGenericTDMChallenge //Used by gamemodes which simply adopts the: "Kill 3 Pilots without dying." Challenge +global function SetupGenericFFAChallenge //Used by gamemodes which simply adopts the: "Kill 5 Pilots." Challenge + +struct +{ + table< entity, int > playerTotalMeritCount + table< entity, bool > playerChallenge + table< entity, int > pilotstreak + bool isHappyHourActive +} file + + + + + + +/*============================================================================================================= + __ __ _ _ ____ _ _ _ + | \/ | __ _ | |_ ___ | |__ / ___|| |__ __ _ | || | ___ _ __ __ _ ___ ___ + | |\/| | / _` || __|/ __|| '_ \ | | | '_ \ / _` || || | / _ \| '_ \ / _` | / _ \/ __| + | | | || (_| || |_| (__ | | | | | |___ | | | || (_| || || || __/| | | || (_| || __/\__ \ + |_| |_| \__,_| \__|\___||_| |_| \____||_| |_| \__,_||_||_| \___||_| |_| \__, | \___||___/ + |___/ +=============================================================================================================*/ void function InitChallenges() { +#if (UI && CLIENT) + + SCB_SetCompleteMeritState( 4 ) + SCB_SetEvacMeritState( 4 ) + SCB_SetMeritCount( 4 ) + SCB_SetScoreMeritState( 4 ) + SCB_SetWinMeritState( 4 ) + SCB_SetWeaponMeritCount( -1 ) + SCB_SetTitanMeritCount( -1 ) + +#elseif (SERVER && MP) + + AddCallback_OnClientConnected( SetupPlayerMenuChallenges ) + AddCallback_OnClientDisconnected( RemovePlayerFromChallengePool ) + +#endif +} + +void function SetupPlayerMenuChallenges( entity player ) +{ + file.playerTotalMeritCount[ player ] <- 0 + file.pilotstreak[ player ] <- 0 + file.playerChallenge[ player ] <- false + + thread SetupChallenges_Threaded( player ) +} +void function SetupChallenges_Threaded( entity player ) +{ + WaitFrame() + + Remote_CallFunction_UI( player, "SCB_SetCompleteMeritState", 0 ) + Remote_CallFunction_UI( player, "SCB_SetEvacMeritState", 4 ) //4 tells RUI to hide it + Remote_CallFunction_UI( player, "SCB_SetMeritCount", 0 ) + Remote_CallFunction_UI( player, "SCB_SetScoreMeritState", 0 ) + Remote_CallFunction_UI( player, "SCB_SetWinMeritState", 0 ) + Remote_CallFunction_UI( player, "SCB_SetWeaponMeritCount", 0 ) + Remote_CallFunction_UI( player, "SCB_SetTitanMeritCount", 0 ) +} + +void function SetupGenericTDMChallenge() +{ + AddCallback_OnPlayerKilled( TDMChallenges_OnPlayerKilled ) +} + +void function SetupGenericFFAChallenge() +{ + AddCallback_OnPlayerKilled( FFAChallenges_OnPlayerKilled ) +} + +void function RemovePlayerFromChallengePool( entity player ) +{ + if( player in file.playerChallenge ) + delete file.playerChallenge[ player ] + if( player in file.playerTotalMeritCount ) + delete file.playerTotalMeritCount[ player ] + if( player in file.pilotstreak ) + delete file.pilotstreak[ player ] +} + +void function RegisterChallenges_OnMatchEnd() +{ + bool eliteWarpaintRNG = false + + if( RandomIntRange( 0, 100 ) <= 30 ) //30% Chance to trigger akin to vanilla, apply always since all players have paid cosmetics unlocked + eliteWarpaintRNG = true + + foreach( player in GetPlayerArray() ) + { + player.SetPersistentVar( "isPostGameScoreboardValid", true ) + player.SetPersistentVar( "isFDPostGameScoreboardValid", false ) //FD itself overrides this right after when match ends + SetUIVar( level, "showGameSummary", true ) + + if( eliteWarpaintRNG ) + SetPlayerChallengeSquadLeader( player ) + + if( ShouldAwardHappyHourBonus( player ) ) + { + AddPlayerScore( player, "HappyHourBonus" ) + player.SetPersistentVar( "xp_match[" + XP_TYPE.HAPPY_HOUR + "]", 5 ) //The XP Given from Happy Hour Score is 5 merits + } + } +} + +void function TDMChallenges_OnPlayerKilled( entity victim, entity attacker, var damageInfo ) +{ + if ( victim == attacker || !attacker.IsPlayer() || GetGameState() != eGameState.Playing ) + return + + if ( victim.IsPlayer() ) + { + if( victim in file.pilotstreak ) + file.pilotstreak[victim] = 0 + if( attacker in file.pilotstreak ) + { + file.pilotstreak[attacker]++ + if( file.pilotstreak[attacker] >= 3 && !HasPlayerCompletedMeritScore( attacker ) ) + { + AddPlayerScore( attacker, "ChallengeTDM" ) + SetPlayerChallengeMeritScore( attacker ) + } + } + } +} + +void function FFAChallenges_OnPlayerKilled( entity victim, entity attacker, var damageInfo ) +{ + if ( victim == attacker || !attacker.IsPlayer() || GetGameState() != eGameState.Playing ) + return + + if ( victim.IsPlayer() && attacker in file.pilotstreak ) + { + file.pilotstreak[attacker]++ + if( file.pilotstreak[attacker] >= 5 && !HasPlayerCompletedMeritScore( attacker ) ) + { + AddPlayerScore( attacker, "ChallengePVPKillCount" ) + SetPlayerChallengeMeritScore( attacker ) + } + } +} + +bool function HasPlayerCompletedMeritScore( entity player ) +{ + Assert( player in file.playerChallenge, player + " is not registered in the challenge pool hooks." ) + return file.playerChallenge[ player ] +} + + + + + + + +/*============================================================================================================= + ____ _ _ _ _ + / ___| __ _ _ __ ___ ___ _ __ ___ ___ __| | ___ | | | | ___ ___ | | __ ___ + | | _ / _` || '_ ` _ \ / _ \| '_ ` _ \ / _ \ / _` | / _ \ | |_| | / _ \ / _ \ | |/ // __| + | |_| || (_| || | | | | || __/| | | | | || (_) || (_| || __/ | _ || (_) || (_) || < \__ \ + \____| \__,_||_| |_| |_| \___||_| |_| |_| \___/ \__,_| \___| |_| |_| \___/ \___/ |_|\_\|___/ + +=============================================================================================================*/ + +void function SetPlayerChallengeEvacState( entity player, int successEvac = 0 ) +{ + if( successEvac == 0 ) //Evac Ship destroyed + Remote_CallFunction_UI( player, "SCB_SetEvacMeritState", 2 ) + + else if( successEvac == 1 ) //Player itself managed to evac + { + file.playerTotalMeritCount[ player ]++ + Remote_CallFunction_UI( player, "SCB_SetEvacMeritState", 1 ) + player.SetPersistentVar( "xp_match[" + XP_TYPE.EVAC + "]", 1 ) + Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] ) + } + + else if( successEvac == 2 ) //Team managed to evac + Remote_CallFunction_UI( player, "SCB_SetEvacMeritState", 3 ) +} + +void function SetPlayerChallengeMatchWon( entity player, bool playerWon ) +{ + if( playerWon ) + { + file.playerTotalMeritCount[ player ]++ + Remote_CallFunction_UI( player, "SCB_SetWinMeritState", 1 ) + player.SetPersistentVar( "xp_match[" + XP_TYPE.MATCH_VICTORY + "]", 1 ) + player.SetPersistentVar( "matchWin", true ) + Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] ) + } + else + Remote_CallFunction_UI( player, "SCB_SetWinMeritState", -1 ) +} + +void function SetPlayerChallengeMatchComplete( entity player ) +{ + file.playerTotalMeritCount[ player ]++ + Remote_CallFunction_UI( player, "SCB_SetCompleteMeritState", 1 ) + player.SetPersistentVar( "xp_match[" + XP_TYPE.MATCH_COMPLETED + "]", 1 ) + player.SetPersistentVar( "matchComplete", true ) + Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] ) +} + +void function SetPlayerChallengeSquadLeader( entity player ) +{ + if( !ProgressionEnabledForPlayer( player ) ) + return + + Remote_CallFunction_NonReplay( player, "ServerCallback_SquadLeaderDoubleXP" ) + Remote_CallFunction_NonReplay( player, "ServerCallback_SquadLeaderBonus", player.GetEncodedEHandle() ) + player.SetPersistentVar( "matchSquadBonus", true ) + Player_GiveDoubleXP( player, 1 ) + foreach( entity teamplayer in GetPlayerArrayOfTeam( player.GetTeam() ) ) + { + if( teamplayer == player ) + continue + + Remote_CallFunction_NonReplay( player, "ServerCallback_SquadLeaderBonus", teamplayer.GetEncodedEHandle() ) + } +} + +void function SetPlayerChallengeMeritScore( entity player ) +{ + if( !HasPlayerCompletedMeritScore( player ) ) + { + file.playerChallenge[ player ] = true + file.playerTotalMeritCount[ player ]++ + Remote_CallFunction_UI( player, "SCB_SetScoreMeritState", 1 ) + player.SetPersistentVar( "xp_match[" + XP_TYPE.SCORE_MILESTONE + "]", 1 ) + player.SetPersistentVar( "matchScoreEvent", true ) + Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] ) + } +} + +void function IncrementPlayerChallengeTitanLeveledUp( entity player ) +{ + player.p.meritData.titanMerits++ + file.playerTotalMeritCount[ player ]++ + + Remote_CallFunction_UI( player, "SCB_SetTitanMeritCount", player.p.meritData.titanMerits++ ) + Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] ) +} + +void function IncrementPlayerChallengeWeaponLeveledUp( entity player ) +{ + player.p.meritData.weaponMerits++ + file.playerTotalMeritCount[ player ]++ + + Remote_CallFunction_UI( player, "SCB_SetWeaponMeritCount", player.p.meritData.weaponMerits ) + Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] ) +} + +void function IncrementPlayerChallengeFactionLeveledUp( entity player ) +{ + file.playerTotalMeritCount[ player ]++ + Remote_CallFunction_UI( player, "SCB_SetMeritCount", file.playerTotalMeritCount[ player ] ) }
\ No newline at end of file diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut index 5cc096f2..5eba24ac 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut @@ -396,6 +396,7 @@ void function GameStateEnter_WinnerDetermined_Threaded() } else { + RegisterChallenges_OnMatchEnd() if ( ClassicMP_ShouldRunEpilogue() ) { ClassicMP_SetupEpilogue() @@ -834,11 +835,44 @@ void function SetWinner( int team, string winningReason = "", string losingReaso } SetGameState( eGameState.WinnerDetermined ) + ScoreEvent_RoundComplete( team ) } else + { SetGameState( eGameState.WinnerDetermined ) - - ScoreEvent_MatchComplete( team ) + ScoreEvent_MatchComplete( team ) + + array<entity> players = GetPlayerArray() + int functionref( entity, entity ) compareFunc = GameMode_GetScoreCompareFunc( GAMETYPE ) + if ( compareFunc != null ) + { + players.sort( compareFunc ) + int playerCount = players.len() + int currentPlace = 1 + for ( int i = 0; i < 3; i++ ) + { + if ( i >= playerCount ) + continue + + if ( i > 0 && compareFunc( players[i - 1], players[i] ) != 0 ) + currentPlace += 1 + + switch( currentPlace ) + { + case 1: + UpdatePlayerStat( players[i], "game_stats", "mvp" ) + UpdatePlayerStat( players[i], "game_stats", "top3OnTeam" ) + break + case 2: + UpdatePlayerStat( players[i], "game_stats", "top3OnTeam" ) + break + case 3: + UpdatePlayerStat( players[i], "game_stats", "top3OnTeam" ) + break + } + } + } + } } } diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut index aba1d540..2a4c4282 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut @@ -8,6 +8,7 @@ global function ScoreEvent_TitanDoomed global function ScoreEvent_TitanKilled global function ScoreEvent_NPCKilled global function ScoreEvent_MatchComplete +global function ScoreEvent_RoundComplete global function ScoreEvent_SetEarnMeterValues global function ScoreEvent_SetupEarnMeterValuesForMixedModes @@ -287,8 +288,24 @@ void function ScoreEvent_MatchComplete( int winningTeam ) foreach( entity player in GetPlayerArray() ) { AddPlayerScore( player, "MatchComplete" ) + SetPlayerChallengeMatchComplete( player ) if ( player.GetTeam() == winningTeam ) + { AddPlayerScore( player, "MatchVictory" ) + SetPlayerChallengeMatchWon( player, true ) + } + else + SetPlayerChallengeMatchWon( player, false ) + } +} + +void function ScoreEvent_RoundComplete( int winningTeam ) +{ + foreach( entity player in GetPlayerArray() ) + { + AddPlayerScore( player, "RoundComplete" ) + if ( player.GetTeam() == winningTeam ) + AddPlayerScore( player, "RoundVictory" ) } } |