aboutsummaryrefslogtreecommitdiff
path: root/Northstar.CustomServers/mod/scripts/vscripts/mp
diff options
context:
space:
mode:
authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-11 23:04:01 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-11 23:04:01 +0000
commit4eaace462efe15328fcc171f2c7f85ff29a9e821 (patch)
treed4929ad4eecbae70a4ad5c01e40247aa9358bd74 /Northstar.CustomServers/mod/scripts/vscripts/mp
parent30bc58c9ab1563a1dcbbb671db9ee446dc7df37d (diff)
downloadNorthstarMods-4eaace462efe15328fcc171f2c7f85ff29a9e821.tar.gz
NorthstarMods-4eaace462efe15328fcc171f2c7f85ff29a9e821.zip
fix titan ready text displaying after lts respawn
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut5
1 files changed, 2 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index 0425f1d7..9c4949b6 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -411,7 +411,7 @@ void function RespawnAsTitan( entity player, bool manualPosition = false )
DispatchSpawn( titan )
player.SetPetTitan( null ) // prevent embark prompt from showing up
- AddCinematicFlag( player, CE_FLAG_HIDE_MAIN_HUD ) // hide hud
+ AddCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING ) // hide hud
// do titanfall scoreevent
AddPlayerScore( player, "Titanfall", player )
@@ -436,7 +436,7 @@ void function RespawnAsTitan( entity player, bool manualPosition = false )
{
if ( IsValid( player ) )
{
- RemoveCinematicFlag( player, CE_FLAG_HIDE_MAIN_HUD ) // show hud
+ RemoveCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING ) // show hud
player.isSpawning = false
}
@@ -449,7 +449,6 @@ void function RespawnAsTitan( entity player, bool manualPosition = false )
player.RespawnPlayer( null ) // spawn player as pilot so they get their pilot loadout on embark
player.SetOrigin( titan.GetOrigin() )
- WaitFrame()
PilotBecomesTitan( player, titan ) // make player titan
}