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authorWill Castro <39478251+VITALISED@users.noreply.github.com>2022-01-10 20:45:20 +1100
committerWill Castro <39478251+VITALISED@users.noreply.github.com>2022-01-10 20:45:20 +1100
commitadb58f25ed871b7779d4a8363c89a07bf58e245d (patch)
tree9910d1ce45348752ecb615bbc0cc56f101c9e1a6 /Northstar.CustomServers/mod/scripts/vscripts/mp
parent9cf6550bd687fc67d7e455341ff14d9b2666699c (diff)
downloadNorthstarMods-adb58f25ed871b7779d4a8363c89a07bf58e245d.tar.gz
NorthstarMods-adb58f25ed871b7779d4a8363c89a07bf58e245d.zip
Fuck
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut7
1 files changed, 4 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index 1fb90732..32690a2f 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -222,6 +222,7 @@ void function CodeCallback_OnPlayerRespawned( entity player )
player.SetPredictionEnabled( true )
Loadouts_TryGivePilotLoadout( player )
SetHumanRagdollImpactTable( player )
+ ClearLastAttacker( player ) // so dying to anything doesn't credit the same attacker after respawning
foreach ( entity weapon in player.GetMainWeapons() )
weapon.SetProScreenOwner( player )
@@ -418,7 +419,7 @@ void function RespawnAsPilot( entity player )
player.RespawnPlayer( FindSpawnPoint( player, false, ( ShouldStartSpawn( player ) || Flag( "ForceStartSpawn" ) ) && !IsFFAGame() ) )
}
-void function RespawnAsTitan( entity player, bool manualPosition = false, TitanLoadoutDef ornull titanLoadoutCustom = null )
+void function RespawnAsTitan( entity player, bool manualPosition = false )
{
player.Signal( "PlayerRespawnStarted" )
@@ -426,7 +427,7 @@ void function RespawnAsTitan( entity player, bool manualPosition = false, TitanL
entity spawnpoint = FindSpawnPoint( player, true, ( ShouldStartSpawn( player ) || Flag( "ForceStartSpawn" ) ) && !IsFFAGame() )
// +ratio this is awesome
- TitanLoadoutDef titanLoadout = titanLoadoutCustom ? expect TitanLoadoutDef( titanLoadoutCustom ) : GetTitanLoadoutForPlayer( player )
+ TitanLoadoutDef titanLoadout = GetTitanLoadoutForPlayer( player )
asset model = GetPlayerSettingsAssetForClassName( titanLoadout.setFile, "bodymodel" )
Attachment warpAttach = GetAttachmentAtTimeFromModel( model, "at_hotdrop_01", "offset", spawnpoint.GetOrigin(), spawnpoint.GetAngles(), 0 )
@@ -646,4 +647,4 @@ float function GetTitanBuildTime(entity player)
void function TitanPlayerHotDropsIntoLevel( entity player )
{
-} \ No newline at end of file
+}