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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-11-07 03:53:07 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-11-07 03:53:07 +0000
commit35dfd937798d105238db23ea86f90f21be46694b (patch)
treed0e1ee639bc6177649dbcbde054f1e6094fc054c /Northstar.CustomServers/mod/scripts/vscripts/mp/pintelemetry.gnut
parente79a58640e1ef1ea1c3c954aefccd36c3cb55286 (diff)
downloadNorthstarMods-35dfd937798d105238db23ea86f90f21be46694b.tar.gz
NorthstarMods-35dfd937798d105238db23ea86f90f21be46694b.zip
code cleanup, xp, postgame and some small changes
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp/pintelemetry.gnut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/pintelemetry.gnut70
1 files changed, 69 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/pintelemetry.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/pintelemetry.gnut
index 37b89169..fd4808de 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/pintelemetry.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/pintelemetry.gnut
@@ -1 +1,69 @@
-//fuck \ No newline at end of file
+// all stubs because we don't really need this
+// if we actually ever want to mess with stats stuff, code already calls all this
+
+global function PIN_Init
+global function PIN_BuyItemWithRealMoney
+global function PIN_BuyItem
+global function PIN_GiveItem
+global function PIN_GiveCredits
+global function PIN_ConsumeItem
+global function PIN_AddToPlayerCountStat
+global function PIN_PlayerAbility
+global function PIN_PlayerAbilityReady
+global function PIN_DamageDone
+global function PIN_PlayerRodeoedEnemyTitanToCompletion
+
+void function PIN_Init()
+{
+
+}
+
+void function PIN_BuyItemWithRealMoney( entity player, bool _0, string name, int cost )
+{
+
+}
+
+void function PIN_BuyItem( entity player, bool _0, string name, int cost )
+{
+
+}
+
+void function PIN_GiveItem( entity player, bool _0, string name, int count )
+{
+
+}
+
+void function PIN_GiveCredits( entity player, int count )
+{
+
+}
+
+void function PIN_ConsumeItem( entity player, string name )
+{
+
+}
+
+void function PIN_AddToPlayerCountStat( entity player, string name )
+{
+
+}
+
+void function PIN_PlayerAbility( entity player, string name, string action, table args, float duration = 0 )
+{
+
+}
+
+void function PIN_PlayerAbilityReady( entity player, string action )
+{
+
+}
+
+void function PIN_DamageDone( entity player, entity victim, var damageInfo )
+{
+
+}
+
+void function PIN_PlayerRodeoedEnemyTitanToCompletion( entity player, entity titan, bool playerHadBattery )
+{
+
+} \ No newline at end of file