aboutsummaryrefslogtreecommitdiff
path: root/Northstar.CustomServers/mod/scripts/vscripts/mp/levels
diff options
context:
space:
mode:
authorBarichello <artur@barichello.me>2021-12-30 19:57:05 -0300
committerBarichello <artur@barichello.me>2021-12-30 19:57:05 -0300
commitccfe7e2306e98a6b0a7a8bc89cb19ebc3e8a25dd (patch)
tree46da8598d654c77cd01b5edea209c3da4a70230b /Northstar.CustomServers/mod/scripts/vscripts/mp/levels
parentaed2841ebbecb6376f00bf190503ce5c694f9fa4 (diff)
downloadNorthstarMods-ccfe7e2306e98a6b0a7a8bc89cb19ebc3e8a25dd.tar.gz
NorthstarMods-ccfe7e2306e98a6b0a7a8bc89cb19ebc3e8a25dd.zip
Disable offhand weapons during wargames intro
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp/levels')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut3
1 files changed, 2 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
index 92307f3c..d0d625b4 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
@@ -116,7 +116,6 @@ void function OnPrematchStart()
DispatchSpawn( militiaMarvinChillin )
thread PlayAnim( militiaMarvinChillin, "mv_idle_unarmed" )
-
// imc grunts
entity imcGrunt1 = CreatePropDynamic( $"models/humans/grunts/imc_grunt_rifle.mdl", < -2915, 2867, -1788 >, < 0, -137, 0 > )
thread PlayAnim( imcGrunt1, "pt_console_idle" )
@@ -188,6 +187,7 @@ void function PlayerWatchesWargamesIntro( entity player )
player.kv.VisibilityFlags = ENTITY_VISIBLE_TO_EVERYONE
ClearPlayerAnimViewEntity( player )
player.EnableWeaponViewModel()
+ DeployAndEnableWeapons(player)
player.ClearParent()
player.UnforceStand()
player.MovementEnable()
@@ -224,6 +224,7 @@ void function PlayerWatchesWargamesIntro( entity player )
player.kv.VisibilityFlags = ENTITY_VISIBLE_TO_OWNER
TrainingPod_ViewConeLock_PodClosed( player )
player.DisableWeaponViewModel()
+ HolsterAndDisableWeapons(player)
player.MovementDisable()
player.SetInvulnerable()