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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-11-05 12:31:30 +0000 |
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committer | GitHub <noreply@github.com> | 2023-11-05 13:31:30 +0100 |
commit | 318561f5a6a1f965bca5caaef962ea1deb6f6b31 (patch) | |
tree | 8399ff7ab6912f45bfe5684d92d60c89a232a793 /Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut | |
parent | 5076bea54cfb2f88d5420ede0c207fb77dc5be05 (diff) | |
download | NorthstarMods-318561f5a6a1f965bca5caaef962ea1deb6f6b31.tar.gz NorthstarMods-318561f5a6a1f965bca5caaef962ea1deb6f6b31.zip |
Re-implement projectile kill replays (#723)v1.20.0-rc2v1.20.0-rc1
Adds a new callback: `SetCallback_TryUseProjectileReplay` so that servers can write logic to enable/disable this behaviour on a case by case basis
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut index c11ca36f8..9288f75e3 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut @@ -295,6 +295,10 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga }) entity attacker = DamageInfo_GetAttacker( damageInfo ) + entity inflictor = DamageInfo_GetInflictor( damageInfo ) + int eHandle = attacker.GetEncodedEHandle() + if ( inflictor && ShouldTryUseProjectileReplay( player, attacker, damageInfo, false ) ) + eHandle = inflictor.GetEncodedEHandle() int methodOfDeath = DamageInfo_GetDamageSourceIdentifier( damageInfo ) table<int, bool> alreadyAssisted @@ -374,7 +378,7 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga if ( "respawnTime" in attacker.s ) respawnTime = Time() - expect float ( attacker.s.respawnTime ) - thread PlayerWatchesKillReplayWrapper( player, attacker, respawnTime, timeOfDeath, beforeTime, replayTracker ) + thread PlayerWatchesKillReplayWrapper( player, attacker, eHandle, respawnTime, timeOfDeath, beforeTime, replayTracker ) } player.SetPlayerSettings( "spectator" ) // prevent a crash with going from titan => pilot on respawn @@ -432,7 +436,7 @@ void function ForceRespawnMeSignalAfterDelay( entity player, int delay = 5 ) player.Signal( "RespawnMe" ) } -void function PlayerWatchesKillReplayWrapper( entity player, entity attacker, float timeSinceAttackerSpawned, float timeOfDeath, float beforeTime, table replayTracker ) +void function PlayerWatchesKillReplayWrapper( entity player, entity attacker, int eHandle, float timeSinceAttackerSpawned, float timeOfDeath, float beforeTime, table replayTracker ) { player.EndSignal( "RespawnMe" ) player.EndSignal( "OnRespawned" ) @@ -455,7 +459,7 @@ void function PlayerWatchesKillReplayWrapper( entity player, entity attacker, fl }) player.SetPredictionEnabled( false ) - PlayerWatchesKillReplay( player, attacker.GetEncodedEHandle(), attacker.GetIndexForEntity(), timeSinceAttackerSpawned, timeOfDeath, beforeTime, replayTracker ) + PlayerWatchesKillReplay( player, eHandle, attacker.GetIndexForEntity(), timeSinceAttackerSpawned, timeOfDeath, beforeTime, replayTracker ) } void function DecideRespawnPlayer( entity player ) |