aboutsummaryrefslogtreecommitdiff
path: root/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
diff options
context:
space:
mode:
authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-11-05 12:31:30 +0000
committerGitHub <noreply@github.com>2023-11-05 13:31:30 +0100
commit318561f5a6a1f965bca5caaef962ea1deb6f6b31 (patch)
tree8399ff7ab6912f45bfe5684d92d60c89a232a793 /Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
parent5076bea54cfb2f88d5420ede0c207fb77dc5be05 (diff)
downloadNorthstarMods-318561f5a6a1f965bca5caaef962ea1deb6f6b31.tar.gz
NorthstarMods-318561f5a6a1f965bca5caaef962ea1deb6f6b31.zip
Re-implement projectile kill replays (#723)v1.20.0-rc2v1.20.0-rc1
Adds a new callback: `SetCallback_TryUseProjectileReplay` so that servers can write logic to enable/disable this behaviour on a case by case basis
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut10
1 files changed, 7 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index c11ca36f8..9288f75e3 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -295,6 +295,10 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga
})
entity attacker = DamageInfo_GetAttacker( damageInfo )
+ entity inflictor = DamageInfo_GetInflictor( damageInfo )
+ int eHandle = attacker.GetEncodedEHandle()
+ if ( inflictor && ShouldTryUseProjectileReplay( player, attacker, damageInfo, false ) )
+ eHandle = inflictor.GetEncodedEHandle()
int methodOfDeath = DamageInfo_GetDamageSourceIdentifier( damageInfo )
table<int, bool> alreadyAssisted
@@ -374,7 +378,7 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga
if ( "respawnTime" in attacker.s )
respawnTime = Time() - expect float ( attacker.s.respawnTime )
- thread PlayerWatchesKillReplayWrapper( player, attacker, respawnTime, timeOfDeath, beforeTime, replayTracker )
+ thread PlayerWatchesKillReplayWrapper( player, attacker, eHandle, respawnTime, timeOfDeath, beforeTime, replayTracker )
}
player.SetPlayerSettings( "spectator" ) // prevent a crash with going from titan => pilot on respawn
@@ -432,7 +436,7 @@ void function ForceRespawnMeSignalAfterDelay( entity player, int delay = 5 )
player.Signal( "RespawnMe" )
}
-void function PlayerWatchesKillReplayWrapper( entity player, entity attacker, float timeSinceAttackerSpawned, float timeOfDeath, float beforeTime, table replayTracker )
+void function PlayerWatchesKillReplayWrapper( entity player, entity attacker, int eHandle, float timeSinceAttackerSpawned, float timeOfDeath, float beforeTime, table replayTracker )
{
player.EndSignal( "RespawnMe" )
player.EndSignal( "OnRespawned" )
@@ -455,7 +459,7 @@ void function PlayerWatchesKillReplayWrapper( entity player, entity attacker, fl
})
player.SetPredictionEnabled( false )
- PlayerWatchesKillReplay( player, attacker.GetEncodedEHandle(), attacker.GetIndexForEntity(), timeSinceAttackerSpawned, timeOfDeath, beforeTime, replayTracker )
+ PlayerWatchesKillReplay( player, eHandle, attacker.GetIndexForEntity(), timeSinceAttackerSpawned, timeOfDeath, beforeTime, replayTracker )
}
void function DecideRespawnPlayer( entity player )