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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-06 21:52:34 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-06 21:52:34 +0000 |
commit | 1f534d940670d6df826be68b39fcaa846f139a81 (patch) | |
tree | b5c08b6f8a12a2047455e9b1066d855bf803e632 /Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut | |
parent | f1a07e1b01923b45f7a82c063d25b8dea5b13d53 (diff) | |
download | NorthstarMods-1f534d940670d6df826be68b39fcaa846f139a81.tar.gz NorthstarMods-1f534d940670d6df826be68b39fcaa846f139a81.zip |
some bugfixes from playtest
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut index 70fa148e1..fcad7d31f 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut @@ -415,7 +415,6 @@ void function RespawnAsPilot( entity player, bool manualPosition = false ) void function RespawnAsTitan( entity player, bool manualPosition = false ) { player.isSpawning = true - entity spawnpoint = FindSpawnPoint( player, true, ShouldStartSpawn( player ) && !IsFFAGame() ) TitanLoadoutDef titanLoadout = GetTitanLoadoutForPlayer( player ) @@ -429,7 +428,6 @@ void function RespawnAsTitan( entity player, bool manualPosition = false ) player.SetPetTitan( null ) // prevent embark prompt from showing up AddCinematicFlag( player, CE_FLAG_HIDE_MAIN_HUD ) // hide hud - player.HolsterWeapon() // hide crosshair // do titanfall scoreevent AddPlayerScore( player, "Titanfall", player ) @@ -449,20 +447,27 @@ void function RespawnAsTitan( entity player, bool manualPosition = false ) camera.SetLocalAngles( < camera.GetAngles().x, spawnpoint.GetAngles().y, camera.GetAngles().z > ) // this straight up just does not work lol camera.Fire( "Enable", "!activator", 0, player ) - waitthread TitanHotDrop( titan, "at_hotdrop_01", spawnpoint.GetOrigin(), spawnpoint.GetAngles(), player, camera ) // do hotdrop anim + player.EndSignal( "OnDestroy" ) + OnThreadEnd( function() : ( player, titan, camera ) + { + if ( IsValid( player ) ) + { + RemoveCinematicFlag( player, CE_FLAG_HIDE_MAIN_HUD ) // show hud + player.isSpawning = false + } + + titan.Destroy() // pilotbecomestitan leaves an npc titan that we need to delete + camera.Fire( "Disable", "!activator", 0, player ) + camera.Destroy() + }) - camera.Fire( "Disable", "!activator", 0, player ) // stop using the camera - camera.Destroy() - RemoveCinematicFlag( player, CE_FLAG_HIDE_MAIN_HUD ) // show hud - player.DeployWeapon() // let them use weapons again - player.isSpawning = false + waitthread TitanHotDrop( titan, "at_hotdrop_01", spawnpoint.GetOrigin(), spawnpoint.GetAngles(), player, camera ) // do hotdrop anim player.RespawnPlayer( null ) // spawn player as pilot so they get their pilot loadout on embark player.SetOrigin( titan.GetOrigin() ) WaitFrame() PilotBecomesTitan( player, titan ) // make player titan - titan.Destroy() // pilotbecomestitan leaves an npc titan that we need to delete } |