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authorF1F7Y <64418963+F1F7Y@users.noreply.github.com>2022-04-29 23:05:09 +0200
committerGeckoEidechse <gecko.eidechse+git@pm.me>2022-04-29 23:47:26 +0200
commit17034fd4a4885e2ba01f7a5fa9c4948eabafed0f (patch)
treeb2e93e40aa475ae6b9a69b25c7f6bed50c96f04d /Northstar.CustomServers/mod/scripts/vscripts/lobby
parentb715a69c711d56490657a3057f3faba8fb26aa48 (diff)
downloadNorthstarMods-17034fd4a4885e2ba01f7a5fa9c4948eabafed0f.tar.gz
NorthstarMods-17034fd4a4885e2ba01f7a5fa9c4948eabafed0f.zip
Add Attrition (#321)
* Skyshow * Attrition score stuff * DropShip and DropPod spawn funcs * Attrition intro * Reaper spawn func * Attrition assault point logic * Cleanup * Match logic + basic spawn algo * Fix crash * Improve ai ? * Add AI weapon setter funcs * Bounty hunt score basics * code cleanup * add cleanup for bored ai * fix issue with failedChecks not being reset properly in cleanup * more cleanup * stop ai spawns on epilogue * don't run aitdm spawning code if we don't have ains/nms * Fix missing nodes crash * initial bounty hunt stuff * oops forgot to push this * me when i'm a competent developer * formatting and such * cap score + proper mp_rise spawns fix * Better squad handler * comment reaper out; needs to be checked out * Fix crash site crash * reapers * minor visual change is what Id call this * bh basic damage scoring * going to push this so there's a base to work with, still doesn't work * fix funny suicide bug :) * I hate crash site + score funnies * comlpex skill issue * final score fix, lets hope so * Hacked spectre fix * 1p npc executions fix * stalkers * Archer Grunts :) * minor fixing * Skyshow * Attrition score stuff * DropShip and DropPod spawn funcs * Attrition intro * Reaper spawn func * Attrition assault point logic * Cleanup * Match logic + basic spawn algo * Fix crash * Improve ai ? * Add AI weapon setter funcs * Bounty hunt score basics * code cleanup * add cleanup for bored ai * fix issue with failedChecks not being reset properly in cleanup * more cleanup * stop ai spawns on epilogue * don't run aitdm spawning code if we don't have ains/nms * Fix missing nodes crash * initial bounty hunt stuff * oops forgot to push this * me when i'm a competent developer * formatting and such * cap score + proper mp_rise spawns fix * Better squad handler * comment reaper out; needs to be checked out * Fix crash site crash * reapers * minor visual change is what Id call this * bh basic damage scoring * going to push this so there's a base to work with, still doesn't work * fix funny suicide bug :) * I hate crash site + score funnies * comlpex skill issue * final score fix, lets hope so * Hacked spectre fix * 1p npc executions fix * stalkers * Archer Grunts :) * minor fixing * Unlock attrition in mode select menu * move archer grunts settings Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/lobby')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/lobby/sh_private_lobby_modes_init.gnut3
1 files changed, 2 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/lobby/sh_private_lobby_modes_init.gnut b/Northstar.CustomServers/mod/scripts/vscripts/lobby/sh_private_lobby_modes_init.gnut
index 719ea336..ccccefaf 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/lobby/sh_private_lobby_modes_init.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/lobby/sh_private_lobby_modes_init.gnut
@@ -38,7 +38,8 @@ void function PrivateMatchModesInit()
AddPrivateMatchModeSettingEnum( "#GAMEMODE_cp", "cp_amped_capture_points", [ "#SETTING_DISABLED", "#SETTING_ENABLED" ], "1" ) // would've been nice to use amped_capture_points, but this var is already used ingame and its value is default 0
AddPrivateMatchModeSettingEnum( "#GAMEMODE_coliseum", "coliseum_loadouts_#SETTING_ENABLED", [ "#SETTING_DISABLED", "#SETTING_ENABLED" ], "1" )
-
+
+ AddPrivateMatchModeSettingEnum( "#PL_aitdm", "aitdm_archer_grunts", [ "Disabled", "Enabled" ], "0" )
// modes
AddPrivateMatchMode( "ffa" )