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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-11-07 03:53:07 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-11-07 03:53:07 +0000 |
commit | 35dfd937798d105238db23ea86f90f21be46694b (patch) | |
tree | d0e1ee639bc6177649dbcbde054f1e6094fc054c /Northstar.CustomServers/mod/scripts/vscripts/item_inventory | |
parent | e79a58640e1ef1ea1c3c954aefccd36c3cb55286 (diff) | |
download | NorthstarMods-35dfd937798d105238db23ea86f90f21be46694b.tar.gz NorthstarMods-35dfd937798d105238db23ea86f90f21be46694b.zip |
code cleanup, xp, postgame and some small changes
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/item_inventory')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut | 38 |
1 files changed, 7 insertions, 31 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut index ff2a4c7cf..6d8cf55cb 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut @@ -1,60 +1,36 @@ global function Sv_ItemInventory_Init -global function PIN_Init global function SvPlayerInventory_ItemCount -global function PlayerInventory_StartCriticalSection -global function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame global function PlayerInventory_CountTurrets -global function PIN_PlayerAbility -global function PIN_PlayerAbilityReady -global function PIN_DamageDone global function PlayerInventory_RefreshEquippedState +global function PlayerInventory_StartCriticalSection +global function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame void function Sv_ItemInventory_Init() { } -void function PIN_Init() -{ - -} - -int function SvPlayerInventory_ItemCount(entity player) +int function SvPlayerInventory_ItemCount( entity player ) { return 0 } -void function PlayerInventory_StartCriticalSection(entity player) -{ - -} - -void function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame(entity player) -{ - -} - -int function PlayerInventory_CountTurrets(entity owner) +int function PlayerInventory_CountTurrets( entity player ) { return 0 } -void function PIN_PlayerAbility(entity player, string name, string action, /*no idea what this type is supposed to be*/ var _0, float duration = 0) -{ - -} - -void function PIN_PlayerAbilityReady(entity player, string action) +void function PlayerInventory_RefreshEquippedState( entity player ) { } -void function PIN_DamageDone(entity player, entity victim, var damageInfo) +void function PlayerInventory_StartCriticalSection( entity player ) { } -void function PlayerInventory_RefreshEquippedState( entity player ) +void function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame( entity player ) { }
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