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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
commit | 9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch) | |
tree | 4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut | |
parent | 27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff) | |
download | NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip |
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut new file mode 100644 index 000000000..ff2a4c7cf --- /dev/null +++ b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut @@ -0,0 +1,60 @@ +global function Sv_ItemInventory_Init +global function PIN_Init +global function SvPlayerInventory_ItemCount +global function PlayerInventory_StartCriticalSection +global function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame +global function PlayerInventory_CountTurrets +global function PIN_PlayerAbility +global function PIN_PlayerAbilityReady +global function PIN_DamageDone +global function PlayerInventory_RefreshEquippedState + +void function Sv_ItemInventory_Init() +{ + +} + +void function PIN_Init() +{ + +} + +int function SvPlayerInventory_ItemCount(entity player) +{ + return 0 +} + +void function PlayerInventory_StartCriticalSection(entity player) +{ + +} + +void function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame(entity player) +{ + +} + +int function PlayerInventory_CountTurrets(entity owner) +{ + return 0 +} + +void function PIN_PlayerAbility(entity player, string name, string action, /*no idea what this type is supposed to be*/ var _0, float duration = 0) +{ + +} + +void function PIN_PlayerAbilityReady(entity player, string action) +{ + +} + +void function PIN_DamageDone(entity player, entity victim, var damageInfo) +{ + +} + +void function PlayerInventory_RefreshEquippedState( entity player ) +{ + +}
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