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authorZanieon <william-millennium@hotmail.com>2024-08-30 15:08:38 +0200
committerZanieon <william-millennium@hotmail.com>2024-08-30 15:08:38 +0200
commitdafc1d1e9729093b00fd27bc3083133f6af4d4b7 (patch)
tree612b91da2567c753dbe6e18adeb79ec6f8a1e7e8 /Northstar.CustomServers/mod/scripts/vscripts/gamemodes
parentc674e3c0583c5c8eca136a5ebeb5ed2ac6cae6c4 (diff)
downloadNorthstarMods-dafc1d1e9729093b00fd27bc3083133f6af4d4b7.tar.gz
NorthstarMods-dafc1d1e9729093b00fd27bc3083133f6af4d4b7.zip
Move `CaptureFlag` function
as part of the refactoring effort in #830
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/gamemodes')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut123
1 files changed, 62 insertions, 61 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
index 72f43e18..7375d199 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
@@ -287,6 +287,68 @@ void function GiveFlag( entity player, entity flag )
SetFlagStateForTeam( flag.GetTeam(), eFlagState.Away ) // used for held
}
+void function CaptureFlag( entity player, entity flag )
+{
+ // can only capture flags during normal play or sudden death
+ if (GetGameState() != eGameState.Playing && GetGameState() != eGameState.SuddenDeath)
+ {
+ printt( player + " tried to capture the flag, but the game state was " + GetGameState() + " not " + eGameState.Playing + " or " + eGameState.SuddenDeath)
+ return
+ }
+ // reset flag
+ ResetFlag( flag )
+
+ print( player + " captured the flag!" )
+
+ // score
+ int team = player.GetTeam()
+ AddTeamScore( team, 1 )
+ AddPlayerScore( player, "FlagCapture", player )
+ player.AddToPlayerGameStat( PGS_ASSAULT_SCORE, 1 ) // add 1 to captures on scoreboard
+ SetRoundWinningKillReplayAttacker( player ) // set attacker for last cap replay
+
+ array<entity> assistList
+ if ( player.GetTeam() == TEAM_IMC )
+ assistList = file.imcCaptureAssistList
+ else
+ assistList = file.militiaCaptureAssistList
+
+ foreach( entity assistPlayer in assistList )
+ {
+ if ( player != assistPlayer )
+ AddPlayerScore( assistPlayer, "FlagCaptureAssist", player )
+ if( !HasPlayerCompletedMeritScore( assistPlayer ) )
+ {
+ AddPlayerScore( assistPlayer, "ChallengeCTFCapAssist" )
+ SetPlayerChallengeMeritScore( assistPlayer )
+ }
+ }
+
+ assistList.clear()
+
+ // notifs
+ MessageToPlayer( player, eEventNotifications.YouCapturedTheEnemyFlag )
+ EmitSoundOnEntityOnlyToPlayer( player, player, "UI_CTF_1P_PlayerScore" )
+
+ if( !HasPlayerCompletedMeritScore( player ) )
+ {
+ AddPlayerScore( player, "ChallengeCTFRetAssist" )
+ SetPlayerChallengeMeritScore( player )
+ }
+
+ MessageToTeam( team, eEventNotifications.PlayerCapturedEnemyFlag, player, player )
+ EmitSoundOnEntityToTeamExceptPlayer( flag, "UI_CTF_3P_TeamScore", player.GetTeam(), player )
+
+ MessageToTeam( GetOtherTeam( team ), eEventNotifications.PlayerCapturedFriendlyFlag, player, player )
+ EmitSoundOnEntityToTeam( flag, "UI_CTF_3P_EnemyScores", flag.GetTeam() )
+
+ if ( GameRules_GetTeamScore( team ) == GameMode_GetRoundScoreLimit( GAMETYPE ) - 1 )
+ {
+ PlayFactionDialogueToTeam( "ctf_notifyWin1more", team )
+ PlayFactionDialogueToTeam( "ctf_notifyLose1more", GetOtherTeam( team ) )
+ }
+}
+
void function DropFlag( entity player, bool realDrop = true )
{
entity flag = GetFlagForTeam( GetOtherTeam( player.GetTeam() ) )
@@ -351,67 +413,6 @@ void function ResetFlag( entity flag )
flag.Signal( "ResetDropTimeout" )
}
-void function CaptureFlag( entity player, entity flag )
-{
- // can only capture flags during normal play or sudden death
- if (GetGameState() != eGameState.Playing && GetGameState() != eGameState.SuddenDeath)
- {
- printt( player + " tried to capture the flag, but the game state was " + GetGameState() + " not " + eGameState.Playing + " or " + eGameState.SuddenDeath)
- return
- }
- // reset flag
- ResetFlag( flag )
-
- print( player + " captured the flag!" )
-
- // score
- int team = player.GetTeam()
- AddTeamScore( team, 1 )
- AddPlayerScore( player, "FlagCapture", player )
- player.AddToPlayerGameStat( PGS_ASSAULT_SCORE, 1 ) // add 1 to captures on scoreboard
- SetRoundWinningKillReplayAttacker( player ) // set attacker for last cap replay
-
- array<entity> assistList
- if ( player.GetTeam() == TEAM_IMC )
- assistList = file.imcCaptureAssistList
- else
- assistList = file.militiaCaptureAssistList
-
- foreach( entity assistPlayer in assistList )
- {
- if ( player != assistPlayer )
- AddPlayerScore( assistPlayer, "FlagCaptureAssist", player )
- if( !HasPlayerCompletedMeritScore( assistPlayer ) )
- {
- AddPlayerScore( assistPlayer, "ChallengeCTFCapAssist" )
- SetPlayerChallengeMeritScore( assistPlayer )
- }
- }
-
- assistList.clear()
-
- // notifs
- MessageToPlayer( player, eEventNotifications.YouCapturedTheEnemyFlag )
- EmitSoundOnEntityOnlyToPlayer( player, player, "UI_CTF_1P_PlayerScore" )
-
- if( !HasPlayerCompletedMeritScore( player ) )
- {
- AddPlayerScore( player, "ChallengeCTFRetAssist" )
- SetPlayerChallengeMeritScore( player )
- }
-
- MessageToTeam( team, eEventNotifications.PlayerCapturedEnemyFlag, player, player )
- EmitSoundOnEntityToTeamExceptPlayer( flag, "UI_CTF_3P_TeamScore", player.GetTeam(), player )
-
- MessageToTeam( GetOtherTeam( team ), eEventNotifications.PlayerCapturedFriendlyFlag, player, player )
- EmitSoundOnEntityToTeam( flag, "UI_CTF_3P_EnemyScores", flag.GetTeam() )
-
- if ( GameRules_GetTeamScore( team ) == GameMode_GetRoundScoreLimit( GAMETYPE ) - 1 )
- {
- PlayFactionDialogueToTeam( "ctf_notifyWin1more", team )
- PlayFactionDialogueToTeam( "ctf_notifyLose1more", GetOtherTeam( team ) )
- }
-}
void function OnPlayerEntersFlagReturnTrigger( entity trigger, entity player )
{