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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-05 23:28:38 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-05 23:28:38 +0000
commitf1a07e1b01923b45f7a82c063d25b8dea5b13d53 (patch)
tree265a20be313fbdc054887c5be3d78797cbd6e707 /Northstar.CustomServers/mod/scripts/vscripts/gamemodes
parent51e16034230f4dd759900c7922b8db43941e0a70 (diff)
downloadNorthstarMods-f1a07e1b01923b45f7a82c063d25b8dea5b13d53.tar.gz
NorthstarMods-f1a07e1b01923b45f7a82c063d25b8dea5b13d53.zip
fixes from playtest
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/gamemodes')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_featured_mode_settings.gnut122
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_hardpoints.gnut2
2 files changed, 1 insertions, 123 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_featured_mode_settings.gnut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_featured_mode_settings.gnut
deleted file mode 100644
index 62fd52c9..00000000
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_featured_mode_settings.gnut
+++ /dev/null
@@ -1,122 +0,0 @@
-untyped
-global function FeaturedModeSettings_Init
-
-void function FeaturedModeSettings_Init()
-{
- // if it's not super obvious at a glance this script is used for playlist vars with the prefix "featured_mode_"
- // these often set loadouts and shit so they need a script
- // note: for turbo_titans, the core multiplier is set in playlist
-
- AddCallback_OnPlayerRespawned( FeaturedModeSettingsSetupPilotLoadouts )
- AddCallback_OnPilotBecomesTitan( FeaturedModeSettingsSetupTitanLoadouts )
-}
-
-bool function IsFeaturedMode( string modeName )
-{
- return GetCurrentPlaylistVar( "featured_mode_" + modeName ) == "1"
-}
-
-void function FeaturedModeSettingsSetupPilotLoadouts( entity player )
-{
- bool shouldChangeLoadout = false
-
- // create loadout struct
- PilotLoadoutDef modifiedLoadout = clone GetActivePilotLoadout( player )
-
- if ( IsFeaturedMode( "all_holopilot" ) )
- {
- shouldChangeLoadout = true
-
- modifiedLoadout.special = "mp_ability_holopilot"
- }
-
- if ( IsFeaturedMode( "all_grapple" ) )
- {
- shouldChangeLoadout = true
-
- modifiedLoadout.special = "mp_ability_grapple"
- modifiedLoadout.specialMods = [ "all_grapple" ]
- }
-
- if ( IsFeaturedMode( "all_phase" ) )
- {
- shouldChangeLoadout = true
-
- modifiedLoadout.special = "mp_ability_shifter"
- modifiedLoadout.specialMods = [ "all_phase" ]
- }
-
- if ( IsFeaturedMode( "all_ticks" ) )
- {
- shouldChangeLoadout = true
-
- modifiedLoadout.ordnance = "mp_weapon_frag_drone"
- modifiedLoadout.ordnanceMods = [ "all_ticks" ]
- }
-
- if ( IsFeaturedMode( "rocket_arena" ) )
- {
- // this crashes sometimes for some reason
-
- shouldChangeLoadout = true
-
- modifiedLoadout.primary = "mp_weapon_epg"
- modifiedLoadout.primaryMods = [ "rocket_arena" ]
-
- // set secondary to whatever one is pistol
- if ( GetWeaponInfoFileKeyField_Global( player.GetMainWeapons()[ 1 ].GetWeaponClassName(), "menu_category" ) == "at" )
- {
- modifiedLoadout.weapon3 = "mp_weapon_autopistol"
- modifiedLoadout.weapon3Mods = [ "rocket_arena" ]
- }
- else
- {
- modifiedLoadout.secondary = "mp_weapon_autopistol"
- modifiedLoadout.secondaryMods = [ "rocket_arena" ]
- }
-
- player.GiveExtraWeaponMod( "rocket_arena" )
- }
-
- if ( IsFeaturedMode( "shotguns_snipers" ) )
- {
-
- shouldChangeLoadout = true
-
- // this one was never released, assuming it just gives you a mastiff and a kraber with quick swap
- modifiedLoadout.primary = "mp_weapon_sniper"
- modifiedLoadout.primaryMods = [ "pas_fast_swap", "pas_fast_ads" ]
-
- // set secondary to whatever one is pistol
- if ( GetWeaponInfoFileKeyField_Global( player.GetMainWeapons()[ 1 ].GetWeaponClassName(), "menu_category" ) == "at" )
- {
- modifiedLoadout.weapon3 = "mp_weapon_mastiff"
- modifiedLoadout.weapon3Mods = [ "pas_fast_swap", "pas_run_and_gun" ]
- }
- else
- {
- modifiedLoadout.secondary = "mp_weapon_mastiff"
- modifiedLoadout.secondaryMods = [ "pas_fast_swap", "pas_run_and_gun" ]
- }
- }
-
- // dont wanna give a new loadout if it's not necessary, could break other callbacks
- if ( shouldChangeLoadout )
- GivePilotLoadout( player, modifiedLoadout )
-
- if ( IsFeaturedMode( "tactikill" ) )
- player.GiveExtraWeaponMod( "tactical_cdr_on_kill" )
-
- if ( IsFeaturedMode( "amped_tacticals" ) )
- player.GiveExtraWeaponMod( "amped_tacticals" )
-}
-
-void function FeaturedModeSettingsSetupTitanLoadouts( entity player, entity titan )
-{
- if ( IsFeaturedMode( "turbo_titans" ) )
- {
- array<string> settingsMods = player.GetPlayerSettingsMods()
- settingsMods.append( "turbo_titan" )
- player.SetPlayerSettingsWithMods( player.GetPlayerSettings(), settingsMods )
- }
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_hardpoints.gnut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_hardpoints.gnut
index 0a32f133..8331a81a 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_hardpoints.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_hardpoints.gnut
@@ -11,7 +11,7 @@ global function CapturePoint_GetGoalProgress
void function Hardpoints_Init()
{
-
+ RegisterSignal( "StopHardpointBehavior" )
}
float function CapturePoint_GetStartProgress( entity hardpoint )