diff options
author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-15 17:58:33 +0000 |
---|---|---|
committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-15 17:58:33 +0000 |
commit | 06924c215dcf8d4dd425cbbf178509bc222c2f7d (patch) | |
tree | 36db62761142f7a3430a5be26a335168d2da8d65 /Northstar.CustomServers/mod/scripts/vscripts/gamemodes | |
parent | 1b6e5af70bf442c684b891003e516329b190c130 (diff) | |
download | NorthstarMods-06924c215dcf8d4dd425cbbf178509bc222c2f7d.tar.gz NorthstarMods-06924c215dcf8d4dd425cbbf178509bc222c2f7d.zip |
more playtest fixes
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/gamemodes')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut index 4a756c02..3213827d 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut @@ -116,8 +116,8 @@ void function RateSpawnpoints_CTF( int checkClass, array<entity> spawnpoints, in vector zonePos = averageFriendlySpawns + Normalize( averageEnemySpawns - averageFriendlySpawns ) * ( i * averageFriendlySpawnDist ) float zonePower - foreach ( entity player in enemyPlayers ) - if ( Distance2D( player.GetOrigin(), zonePos ) < averageFriendlySpawnDist ) + foreach ( entity otherPlayer in enemyPlayers ) + if ( Distance2D( otherPlayer.GetOrigin(), zonePos ) < averageFriendlySpawnDist ) zonePower += 1.0 / enemyPlayers.len() zonePower = min( zonePower, remainingZonePower ) @@ -134,7 +134,7 @@ bool function VerifyCTFSpawnpoint( entity spawnpoint, int team ) { // ensure spawnpoints aren't too close to enemy base - if ( HasSwitchedSides() && spawnpoint.GetTeam() >= 2 ) + if ( HasSwitchedSides() && spawnpoint.GetTeam() >= TEAM_IMC ) team = GetOtherTeam( team ) array<entity> startSpawns = SpawnPoints_GetPilotStart( team ) |