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author | RoyalBlue1 <malte.hoermeyer@web.de> | 2022-01-16 17:18:15 +0100 |
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committer | Barichello <artur@barichello.me> | 2022-01-16 16:00:13 -0300 |
commit | 2e986a7b80f291627c1fe672c3146ed930876e6b (patch) | |
tree | 7a4ea9756924b36a9137d84f772bf9eab471c687 /Northstar.CustomServers/mod/scripts/vscripts/gamemodes | |
parent | 3ad00986e2e72ecba5844f384718d108b6129c18 (diff) | |
download | NorthstarMods-2e986a7b80f291627c1fe672c3146ed930876e6b.tar.gz NorthstarMods-2e986a7b80f291627c1fe672c3146ed930876e6b.zip |
Fix Red Blinking not showing Correctly
The Hardpoint Icons now blink red only when enemy is on Hardpoint
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/gamemodes')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut index a6e72ff9..067fc4e9 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut @@ -250,6 +250,7 @@ void function HardpointThink( HardpointStruct hardpoint ) if(hardpointBlocked) { SetHardpointState(hardpoint,CAPTURE_POINT_STATE_HALTED) + SetHardpointCappingTeam(hardpoint,GetOtherTeam(hardpointEnt.GetTeam())) } else if(cappingTeam==TEAM_UNASSIGNED)//nobody on point { @@ -260,12 +261,15 @@ void function HardpointThink( HardpointStruct hardpoint ) SetHardpointCaptureProgress(hardpoint,max(0.0,GetHardpointCaptureProgress(hardpoint)-(deltaTime/CAPTURE_DURATION_CAPTURE))) if(GetHardpointCaptureProgress(hardpoint)==0.0) SetHardpointState(hardpoint,CAPTURE_POINT_STATE_UNASSIGNED) + SetHardpointCappingTeam(hardpoint,TEAM_UNASSIGNED) break case CAPTURE_POINT_STATE_CAPTURED: + SetHardpointCappingTeam(hardpoint,hardpointEnt.GetTeam()) SetHardpointCaptureProgress(hardpoint,min(1.0,GetHardpointCaptureProgress(hardpoint)+(deltaTime/CAPTURE_DURATION_CAPTURE))) break case CAPTURE_POINT_STATE_AMPED: case CAPTURE_POINT_STATE_AMPING: + SetHardpointCappingTeam(hardpoint,hardpointEnt.GetTeam()) SetHardpointCaptureProgress(hardpoint,max(1.0,GetHardpointCaptureProgress(hardpoint)-(deltaTime/HARDPOINT_AMPED_DELAY))) if(GetHardpointCaptureProgress(hardpoint)<=1.001)//Float inaccuacy SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED) @@ -319,6 +323,7 @@ void function HardpointThink( HardpointStruct hardpoint ) } else if(hardpointEnt.GetTeam()!=cappingTeam) { + SetHardpointCappingTeam(hardpoint,cappingTeam) SetHardpointCaptureProgress( hardpoint,max(0.0, GetHardpointCaptureProgress( hardpoint ) - ( deltaTime / CAPTURE_DURATION_CAPTURE * capperAmount) ) ) if(GetHardpointCaptureProgress(hardpoint)<=1.0) { @@ -336,6 +341,7 @@ void function HardpointThink( HardpointStruct hardpoint ) } else if(hardpointEnt.GetTeam()==cappingTeam) { + SetHardpointCappingTeam(hardpoint,cappingTeam) if(GetHardpointCaptureProgress(hardpoint)<1.0) { SetHardpointCaptureProgress(hardpoint,GetHardpointCaptureProgress(hardpoint)+(deltaTime/CAPTURE_DURATION_CAPTURE*capperAmount)) |