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authorWilliam Miller <william-millennium@hotmail.com>2024-06-28 15:10:45 -0300
committerGitHub <noreply@github.com>2024-06-28 20:10:45 +0200
commit6581c4e800e5cec0e4d6f5b3f87b80bd6989233c (patch)
treeee4b1825304312ac4ce24f1d1ee1ab077483159e /Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
parent83e97763b3421e59d13e9a40bf20c0d987da9129 (diff)
downloadNorthstarMods-6581c4e800e5cec0e4d6f5b3f87b80bd6989233c.tar.gz
NorthstarMods-6581c4e800e5cec0e4d6f5b3f87b80bd6989233c.zip
Implement Match Goals menu and XP tracking (#756)v1.26.0-rc4v1.26.0
for vanilla parity when it comes to the progression system. See PR description for full details
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut41
1 files changed, 40 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
index c5765300f..d8b0c9bdd 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
@@ -29,6 +29,8 @@ struct {
array<HardpointStruct> hardpoints
array<CP_PlayerStruct> players
+ table<entity,int> playerAssaultPoints
+ table<entity,int> playerDefensePoints
} file
void function GamemodeCP_Init()
@@ -112,11 +114,13 @@ void function GamemodeCP_OnPlayerKilled(entity victim, entity attacker, var dama
{
AddPlayerScore( attacker , "HardpointDefense", victim )
attacker.AddToPlayerGameStat(PGS_DEFENSE_SCORE,POINTVALUE_HARDPOINT_DEFENSE)
+ UpdatePlayerScoreForChallenge(attacker,0,POINTVALUE_HARDPOINT_DEFENSE)
}
else if((victimCP.hardpoint.GetTeam()==victim.GetTeam())||(GetHardpointCappingTeam(victimCP)==victim.GetTeam()))
{
AddPlayerScore( attacker, "HardpointAssault", victim )
attacker.AddToPlayerGameStat(PGS_ASSAULT_SCORE,POINTVALUE_HARDPOINT_ASSAULT)
+ UpdatePlayerScoreForChallenge(attacker,POINTVALUE_HARDPOINT_ASSAULT,0)
}
}
}
@@ -127,10 +131,12 @@ void function GamemodeCP_OnPlayerKilled(entity victim, entity attacker, var dama
{
AddPlayerScore( attacker , "HardpointSnipe", victim )
attacker.AddToPlayerGameStat(PGS_ASSAULT_SCORE,POINTVALUE_HARDPOINT_SNIPE)
+ UpdatePlayerScoreForChallenge(attacker,POINTVALUE_HARDPOINT_SNIPE,0)
}
else{
AddPlayerScore( attacker , "HardpointSiege", victim )
attacker.AddToPlayerGameStat(PGS_ASSAULT_SCORE,POINTVALUE_HARDPOINT_SIEGE)
+ UpdatePlayerScoreForChallenge(attacker,POINTVALUE_HARDPOINT_SIEGE,0)
}
}
else if(attackerCP.hardpoint!=null)//Perimeter Defense
@@ -138,6 +144,7 @@ void function GamemodeCP_OnPlayerKilled(entity victim, entity attacker, var dama
if(attackerCP.hardpoint.GetTeam()==attacker.GetTeam())
AddPlayerScore( attacker , "HardpointPerimeterDefense", victim)
attacker.AddToPlayerGameStat(PGS_DEFENSE_SCORE,POINTVALUE_HARDPOINT_PERIMETER_DEFENSE)
+ UpdatePlayerScoreForChallenge(attacker,0,POINTVALUE_HARDPOINT_PERIMETER_DEFENSE)
}
foreach(CP_PlayerStruct player in file.players) //Reset Victim Holdtime Counter
@@ -308,6 +315,7 @@ void function CapturePointForTeam(HardpointStruct hardpoint, int Team)
if(player.IsPlayer()){
AddPlayerScore(player,"ControlPointCapture")
player.AddToPlayerGameStat(PGS_ASSAULT_SCORE,POINTVALUE_HARDPOINT_CAPTURE)
+ UpdatePlayerScoreForChallenge(player,POINTVALUE_HARDPOINT_CAPTURE,0)
}
}
}
@@ -319,12 +327,17 @@ void function GamemodeCP_InitPlayer(entity player)
playerStruct.timeOnPoints = [0.0,0.0,0.0]
playerStruct.isOnHardpoint = false
file.players.append(playerStruct)
+ file.playerAssaultPoints[player] <- 0
+ file.playerDefensePoints[player] <- 0
thread PlayerThink(playerStruct)
}
void function GamemodeCP_RemovePlayer(entity player)
{
-
+ if(player in file.playerAssaultPoints)
+ delete file.playerAssaultPoints[player]
+ if(player in file.playerDefensePoints)
+ delete file.playerDefensePoints[player]
foreach(index,CP_PlayerStruct playerStruct in file.players)
{
if(playerStruct.player==player)
@@ -376,11 +389,13 @@ void function PlayerThink(CP_PlayerStruct player)
{
AddPlayerScore(player.player,"ControlPointAmpedHold")
player.player.AddToPlayerGameStat( PGS_DEFENSE_SCORE, POINTVALUE_HARDPOINT_AMPED_HOLD )
+ UpdatePlayerScoreForChallenge(player.player,0,POINTVALUE_HARDPOINT_AMPED_HOLD)
}
else
{
AddPlayerScore(player.player,"ControlPointHold")
player.player.AddToPlayerGameStat( PGS_DEFENSE_SCORE, POINTVALUE_HARDPOINT_HOLD )
+ UpdatePlayerScoreForChallenge(player.player,0,POINTVALUE_HARDPOINT_HOLD)
}
}
break
@@ -574,6 +589,7 @@ void function HardpointThink( HardpointStruct hardpoint )
{
AddPlayerScore(player,"ControlPointAmped")
player.AddToPlayerGameStat(PGS_DEFENSE_SCORE,POINTVALUE_HARDPOINT_AMPED)
+ UpdatePlayerScoreForChallenge(player,0,POINTVALUE_HARDPOINT_AMPED)
}
}
}
@@ -714,3 +730,26 @@ string function GetHardpointGroup(entity hardpoint) //Hardpoint Entity B on Home
return string(hardpoint.kv.hardpointGroup)
}
+
+void function UpdatePlayerScoreForChallenge(entity player,int assaultpoints = 0,int defensepoints = 0)
+{
+ if(player in file.playerAssaultPoints)
+ {
+ file.playerAssaultPoints[player] += assaultpoints
+ if( file.playerAssaultPoints[player] >= 1000 && !HasPlayerCompletedMeritScore(player) )
+ {
+ AddPlayerScore(player,"ChallengeCPAssault")
+ SetPlayerChallengeMeritScore(player)
+ }
+ }
+
+ if(player in file.playerDefensePoints)
+ {
+ file.playerDefensePoints[player] += defensepoints
+ if( file.playerDefensePoints[player] >= 500 && !HasPlayerCompletedMeritScore(player) )
+ {
+ AddPlayerScore(player,"ChallengeCPDefense")
+ SetPlayerChallengeMeritScore(player)
+ }
+ }
+}