aboutsummaryrefslogtreecommitdiff
path: root/Northstar.CustomServers/mod/scripts/vscripts/evac
diff options
context:
space:
mode:
authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-05 23:28:38 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-05 23:28:38 +0000
commitf1a07e1b01923b45f7a82c063d25b8dea5b13d53 (patch)
tree265a20be313fbdc054887c5be3d78797cbd6e707 /Northstar.CustomServers/mod/scripts/vscripts/evac
parent51e16034230f4dd759900c7922b8db43941e0a70 (diff)
downloadNorthstarMods-f1a07e1b01923b45f7a82c063d25b8dea5b13d53.tar.gz
NorthstarMods-f1a07e1b01923b45f7a82c063d25b8dea5b13d53.zip
fixes from playtest
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/evac')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut8
1 files changed, 5 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
index d84ab8735..9a7e89e22 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
@@ -94,9 +94,11 @@ void function EvacEpilogueSetup()
void function EvacEpilogue()
{
- // make sure we don't run this on ffa modes if no epilogue was specified, since evac is default epilogue
- if ( GetCurrentPlaylistVarInt( "max_teams", 2 ) == 2 )
- thread Evac( GetOtherTeam( GetWinningTeam() ), EVAC_INITIAL_WAIT, EVAC_ARRIVAL_TIME, EVAC_WAIT_TIME, EvacEpiloguePlayerCanBoard, EvacEpilogueShouldLeaveEarly, EvacEpilogueCompleted )
+ int winner = GetWinningTeam()
+
+ // make sure we don't run this on ffa modes if no epilogue was specified or it won't work for current gamestate, since evac is default epilogue
+ if ( GetCurrentPlaylistVarInt( "max_teams", 2 ) == 2 && ( winner == TEAM_MILITIA || winner == TEAM_IMC ) )
+ thread Evac( GetOtherTeam( winner ), EVAC_INITIAL_WAIT, EVAC_ARRIVAL_TIME, EVAC_WAIT_TIME, EvacEpiloguePlayerCanBoard, EvacEpilogueShouldLeaveEarly, EvacEpilogueCompleted )
else
thread EvacEpilogueCompleted( null ) // this is hacky but like, this also shouldn't really be hit in normal gameplay
}