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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
commit | 9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch) | |
tree | 4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/mod/scripts/vscripts/conversation/_faction_dialogue.gnut | |
parent | 27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff) | |
download | NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip |
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/conversation/_faction_dialogue.gnut')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/conversation/_faction_dialogue.gnut | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/conversation/_faction_dialogue.gnut b/Northstar.CustomServers/mod/scripts/vscripts/conversation/_faction_dialogue.gnut new file mode 100644 index 000000000..ccb5cd6eb --- /dev/null +++ b/Northstar.CustomServers/mod/scripts/vscripts/conversation/_faction_dialogue.gnut @@ -0,0 +1,46 @@ +global function FactionDialogue_Init +global function InitFactionDialoguePersistence +global function PlayFactionDialogueToPlayer +global function PlayFactionDialogueToTeam +global function PlayFactionDialogueToTeamExceptPlayer + +void function FactionDialogue_Init() +{ + AddCallback_OnClientConnected( AssignEnemyFactionToPlayer ) +} + +void function InitFactionDialoguePersistence( entity player ) +{ + // doesn't seem to be used? required to compile tho +} + +void function PlayFactionDialogueToPlayer( string conversationType, entity player ) +{ + #if !FACTION_DIALOGUE_ENABLED + return + #endif + + if ( !ShouldPlayFactionDialogue( conversationType, player ) ) + return + + int conversationIndex = GetConversationIndex( conversationType ) + Remote_CallFunction_NonReplay( player, "ServerCallback_PlayFactionDialogue", conversationIndex ) +} + +void function PlayFactionDialogueToTeam( string conversationType, int team ) +{ + foreach ( entity player in GetPlayerArrayOfTeam( team ) ) + PlayFactionDialogueToPlayer( conversationType, player ) +} + +void function PlayFactionDialogueToTeamExceptPlayer( string conversationType, int team, entity except ) +{ + foreach ( entity player in GetPlayerArrayOfTeam( team ) ) + if ( player != except ) + PlayFactionDialogueToPlayer( conversationType, player ) +} + +void function AssignEnemyFactionToPlayer( entity player ) +{ + AssignEnemyFaction( player, expect string( player.GetPersistentVar( "factionChoice" ) ) ) +}
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