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authorConnie Price <contact@connieprice.co.uk>2022-01-04 19:13:56 +0000
committerConnie Price <contact@connieprice.co.uk>2022-01-04 19:13:56 +0000
commita352fbb877aabdaf9b124eee47fb78f2ac0007a6 (patch)
treea97dc0ed1c8673715e1fce1420560589aa312973 /Northstar.CustomServers/mod/scripts/vscripts/class/CHardPointEntity.nut
parente128e87bd23d5c7702e92c01e07684e3804f5a69 (diff)
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Big Boost/Earn Meter Fixes!
* Only set the boost from persistence once, allowing for the boost to be changed mid game by other scripts. * Added `PlayerEarnMeter_SetBoostByRef(string boostRef)` to simplify setting boosts. * Boosts now correctly disappear after being reward to the player. * Client-side reward icon will now update when the boost is changed. * Titan cores will now pull the HUD icon from the core, instead of the titan chassis. Allowing this to be handled better by other scripts. * Player boost inventory implemented! Now players will be able to store multiple boosts like vanilla. * Boost inventory limits, all vanilla boost limits are respected, and `BurnMeter_SetBoostLimit( string burnRef, int limit )` was added to accommodate this. * Fixed the unused nuke titan boost code so that if anyone decides to use it it's not horribly error prone.
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