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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-05 16:03:50 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-05 16:03:50 +0000 |
commit | 51e16034230f4dd759900c7922b8db43941e0a70 (patch) | |
tree | 6492337f6855e2403db0376b8d1021196df80879 /Northstar.CustomServers/mod/scripts/vscripts/ai | |
parent | b48fd143624f2b887699acd98d9a4c55b792ab0e (diff) | |
download | NorthstarMods-51e16034230f4dd759900c7922b8db43941e0a70.tar.gz NorthstarMods-51e16034230f4dd759900c7922b8db43941e0a70.zip |
big commit for playtesting
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/ai')
3 files changed, 1 insertions, 812 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_boss_titan.gnut b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_boss_titan.gnut deleted file mode 100644 index da3058d7..00000000 --- a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_boss_titan.gnut +++ /dev/null @@ -1,794 +0,0 @@ -global function PlayerParentTest - -global function AIBossTitan_Init -global function OnBossTitanPrimaryFire -global function IsVDUTitan -global function IsBossTitan -global function GetBossTitanCharacterModel - -global function BossTitanRetreat -global function BossTitanAdvance -global function IsMercTitan -global function GetMercCharacterID -global function BossTitanIntro -global function BossTitanVDUEnabled -global function BossTitanPlayerView - -global function MakeMidHealthTitan - -global const float SLAMZOOM_TIME = 1.0 -global const float BOSS_TITAN_CORE_DAMAGE_SCALER_LOW = 0.6 -global const float BOSS_TITAN_CORE_DAMAGE_SCALER = 0.5 - -void function AIBossTitan_Init() -{ - if ( IsMultiplayer() ) - return - - FlagInit( "BossTitanViewFollow" ) - - AddSpawnCallback( "npc_titan", NPCTitanSpawned ) - AddDeathCallback( "npc_titan", OnBossTitanDeath ) - AddCallback_OnTitanDoomed( OnBossTitanDoomed ) - AddCallback_OnTitanHealthSegmentLost( OnTitanLostSegment ) - - AddSyncedMeleeServerCallback( GetSyncedMeleeChooser( "titan", "titan" ), OnBossTitanExecuted ) - - PrecacheParticleSystem( $"P_VDU_mflash" ) - - RegisterSignal( "BossTitanStartAnim" ) - RegisterSignal( "BossTitanIntroEnded" ) -} - -void function OnBossTitanExecuted( SyncedMeleeChooser actions, SyncedMelee action, entity attacker, entity victim ) -{ - if ( victim.IsNPC() && IsVDUTitan( victim ) && BossTitanVDUEnabled( victim ) ) - { - string name = victim.ai.bossCharacterName == "" ? "Generic1" : victim.ai.bossCharacterName - int bossID = GetBossTitanID( name ) - foreach ( player in GetPlayerArray() ) - { - if ( player == attacker || IsMercTitan( victim ) ) - { - Remote_CallFunction_NonReplay( player, "ServerCallback_BossTitanDeath", victim.GetEncodedEHandle(), bossID ) - } - } - } -} - -void function OnBossTitanDeath( entity titan, var damageInfo ) -{ - int damageSourceId = DamageInfo_GetDamageSourceIdentifier( damageInfo ) - if ( damageSourceId == eDamageSourceId.titan_execution ) - return - - entity soul = titan.GetTitanSoul() - if ( soul.IsEjecting() ) - return - - entity attacker = DamageInfo_GetAttacker( damageInfo ) - - if ( IsVDUTitan( titan ) && BossTitanVDUEnabled( titan ) ) - { - foreach ( player in GetPlayerArray() ) - { - if ( player == attacker || IsMercTitan( titan ) ) - { - string name = titan.ai.bossCharacterName == "" ? "Generic1" : titan.ai.bossCharacterName - Remote_CallFunction_NonReplay( player, "ServerCallback_BossTitanDeath", titan.GetEncodedEHandle(), GetBossTitanID( name ) ) - } - } - } -} - -void function OnBossTitanDoomed( entity titan, var damageInfo ) -{ - entity attacker = DamageInfo_GetAttacker( damageInfo ) - - if ( IsVDUTitan( titan ) && BossTitanVDUEnabled( titan ) ) - { - foreach ( player in GetPlayerArray() ) - { - if ( player == attacker || IsMercTitan( titan ) ) - Remote_CallFunction_NonReplay( player, "ServerCallback_BossTitanDoomed", titan.GetEncodedEHandle() ) - } - } -} - -void function OnBossTitanCoreMitigation( entity titan, var damageInfo ) -{ - int damageSourceID = DamageInfo_GetDamageSourceIdentifier( damageInfo ) - switch ( damageSourceID ) - { - case eDamageSourceId.mp_titancore_salvo_core: - DamageInfo_ScaleDamage( damageInfo, BOSS_TITAN_CORE_DAMAGE_SCALER_LOW ) - return - - // case eDamageSourceId.mp_titancore_laser_cannon: laser core handles this in mp_titanweapon_lasercannon.nut - case eDamageSourceId.mp_titancore_flame_wave: - case eDamageSourceId.mp_titancore_flame_wave_secondary: - case eDamageSourceId.mp_titancore_shift_core: - case eDamageSourceId.mp_titanweapon_flightcore_rockets: - case eDamageSourceId.mp_titancore_amp_core: - case damagedef_nuclear_core: - DamageInfo_ScaleDamage( damageInfo, BOSS_TITAN_CORE_DAMAGE_SCALER ) - return - } - - // SMART CORE - array<string> weaponMods = GetWeaponModsFromDamageInfo( damageInfo ) - if ( weaponMods.contains( "Smart_Core" ) ) - { - DamageInfo_ScaleDamage( damageInfo, BOSS_TITAN_CORE_DAMAGE_SCALER ) - // DamageInfo_ScaleDamage( damageInfo, BOSS_TITAN_CORE_DAMAGE_SCALER_LOW ) - return - } -} - -void function NPCTitanSpawned( entity titan ) -{ - Assert( !IsMultiplayer() ) - - if ( titan.GetTeam() == TEAM_IMC ) - { - switch ( titan.ai.bossTitanType ) - { - case TITAN_WEAK: - case TITAN_HENCH: - MakeMidHealthTitan( titan ) - - case TITAN_BOSS: - RegisterBossTitan( titan ) - ApplyTitanDamageState( titan ) - - if ( titan.ai.bossTitanType == TITAN_BOSS ) - AddEntityCallback_OnDamaged( titan, OnBossTitanCoreMitigation ) - - if ( titan.HasKey( "skip_boss_intro" ) && titan.GetValueForKey( "skip_boss_intro" ) == "1" ) - return - thread BossTitanNoIntro( titan ) - break; - - - case TITAN_MERC: - // TODO: This SetSkin() call should move to RegisterBossTitan() when the above TITAN_BOSS stuff is cleaned up/removed. - titan.SetSkin( 1 ) // all titan models have a boss titan version of the skin at index 1 - RegisterBossTitan( titan ) - ApplyTitanDamageState( titan ) - - AddEntityCallback_OnDamaged( titan, OnBossTitanCoreMitigation ) - - if ( titan.HasKey( "skip_boss_intro" ) && titan.GetValueForKey( "skip_boss_intro" ) == "1" ) - return - - if ( !titan.ai.bossTitanPlayIntro ) - return - - foreach ( player in GetPlayerArray() ) - { - thread BossTitanIntro( player, titan ) - } - break - - // case TITAN_WEAK: - // MakeLowHealthTitan( titan ) - // break - - case TITAN_AUTO: - if ( !IsMultiplayer() && GetMapName() == "sp_hub_timeshift" || GetMapName() == "sp_timeshift_spoke02" ) - MakeLowHealthTitan( titan ) - break - default: - return - } - } -} - -void function BossTitanNoIntro( entity titan ) -{ - FlagWait( "PlayerDidSpawn" ) - - entity player = GetPlayerArray()[0] - - player.EndSignal( "OnDeath" ) - titan.EndSignal( "OnDeath" ) - - // Wait until player sees the boss titan - waitthread WaitForHotdropToEnd( titan ) - - while ( 1 ) - { - waitthread WaitTillLookingAt( player, titan, true, 60, 5100 ) - if ( titan.GetEnemy() == null ) - titan.WaitSignal( "OnSeeEnemy" ) - else - break - } - - if ( BossTitanVDUEnabled( titan ) ) - Remote_CallFunction_NonReplay( player, "ServerCallback_BossTitanNoIntro", titan.GetEncodedEHandle() ) - AddEntityCallback_OnDamaged( titan, OnBossTitanDamaged ) - AddTitanCallback_OnHealthSegmentLost( titan, OnBossTitanLostSegment ) -} - -void function BossTitanIntro( entity player, entity titan, BossTitanIntroData ornull introdata = null ) -{ - Assert( titan.IsNPC() ) - Assert( titan.ai.bossCharacterName != "" ) - - if ( introdata == null ) - { - BossTitanIntroData defaultData = GetBossTitanIntroData( titan.ai.bossCharacterName ) - introdata = defaultData - } - - expect BossTitanIntroData( introdata ) - - player.EndSignal( "OnDeath" ) - titan.EndSignal( "OnDeath" ) - - HideCrit( titan ) - titan.SetValidHealthBarTarget( false ) - titan.SetInvulnerable() - - // Wait until player sees the boss titan - - while ( titan.e.isHotDropping ) - { - WaitFrame() - } - - HideName( titan ) - titan.kv.allowshoot = 0 - - if ( introdata.waitToStartFlag != "" ) - FlagWait( introdata.waitToStartFlag ) - - if ( introdata.waitForLookat ) - waitthread WaitTillLookingAt( player, titan, introdata.lookatDoTrace, introdata.lookatDegrees, introdata.lookatMinDist ) - - while ( IsPlayerDisembarking( player ) || IsPlayerEmbarking( player ) ) - { - WaitFrame() - } - - BossTitanData bossTitanData = GetBossTitanData( titan.ai.bossCharacterName ) - - // Create a ref node to animate on - vector refPos - vector refAngles - - if ( bossTitanData.introAnimTitanRef != "" ) - { - entity titanAnimRef = GetEntByScriptName( bossTitanData.introAnimTitanRef ) - refPos = titanAnimRef.GetOrigin() - refAngles = titanAnimRef.GetAngles() - } - else - { - refPos = titan.GetOrigin() - - vector vecToPlayer = Normalize( player.GetOrigin() - titan.GetOrigin() ) - refAngles = VectorToAngles( vecToPlayer ) - refAngles = FlattenAngles( refAngles ) - } - - entity ref - if ( introdata.parentRef != null ) - { - ref = introdata.parentRef - } - else - ref = CreateScriptRef( refPos, refAngles ) - - entity soul = titan.GetTitanSoul() - if ( IsValid( soul.soul.bubbleShield ) ) - { - soul.soul.bubbleShield.Destroy() - } - - // Freeze player and clear up the screen - StartBossIntro( player, titan, introdata ) - player.Hide() - player.SetVelocity( <0,0,0> ) - player.FreezeControlsOnServer() - player.SetNoTarget( true ) - player.SetInvulnerable() - - // Do special player view movement - FlagSet( "BossTitanViewFollow" ) - - // Animate the boss titan - entity pilot = CreatePropDynamic( GetBossTitanCharacterModel( titan ) ) - if ( introdata.parentRef != null ) - { - if ( introdata.parentAttach != "" ) - { - pilot.SetParent( introdata.parentRef, introdata.parentAttach ) - } - else - { - pilot.SetParent( introdata.parentRef ) - } - } - SetTeam( pilot, TEAM_IMC ) - - string pilotAnimName = bossTitanData.introAnimPilot - string titanAnimName = bossTitanData.introAnimTitan - - float introDuration = 6.0 - - Assert( titan.Anim_HasSequence( titanAnimName ), "Your boss titan does not have an intro animation set, or it is missing." ) - - introDuration = titan.GetSequenceDuration( titanAnimName ) - - svGlobal.levelEnt.Signal( "BossTitanStartAnim" ) - - if ( introdata.parentAttach != "" ) - { - thread PlayAnim( pilot, pilotAnimName, ref, introdata.parentAttach, 0.0 ) - thread PlayAnim( titan, titanAnimName, ref, introdata.parentAttach, 0.0 ) - } - else - { - thread PlayAnim( pilot, pilotAnimName, ref, 0.0 ) - thread PlayAnim( titan, titanAnimName, ref, 0.0 ) - } - - Objective_Hide( player ) - - thread BossTitanPlayerView( player, titan, ref, bossTitanData.titanCameraAttachment ) - - wait introDuration - SLAMZOOM_TIME - - // Player view returns to normal - FlagClear( "BossTitanViewFollow" ) - EndBossIntro( player, titan ) - - wait SLAMZOOM_TIME - - // Return the player screen and movement back to normal - player.UnfreezeControlsOnServer() - player.SetNoTarget( false ) - player.ClearInvulnerable() - player.Show() - pilot.Destroy() - - if ( IsValid( titan ) ) - { - titan.ClearInvulnerable() - titan.Solid() - AddEntityCallback_OnDamaged( titan, OnBossTitanDamaged ) - AddTitanCallback_OnHealthSegmentLost( titan, OnBossTitanLostSegment ) - ShowName( titan ) - titan.SetValidHealthBarTarget( true ) - ShowCrit( titan ) - Signal( titan, "BossTitanIntroEnded" ) - } - - wait 0.5 - - if ( Flag( "AutomaticCheckpointsEnabled" ) ) - { - if ( introdata.checkpointOnlyIfPlayerTitan ) - { - if ( player.IsTitan() ) - CheckPoint_Forced() - } - else - CheckPoint_Forced() - } - - wait 1.0 - - titan.kv.allowshoot = 1 - Remote_CallFunction_NonReplay( player, "ServerCallback_BossTitanPostIntro", titan.GetEncodedEHandle(), BossTitanVDUEnabled( titan ) ) -} - -void function PlayerParentTest() -{ - entity player = GetPlayerArray()[0] - - vector moverStartPos = player.EyePosition() - vector moverStartAng = FlattenAngles( player.GetAngles() ) - entity mover = CreateScriptMover( moverStartPos, moverStartAng ) - - player.SnapEyeAngles( moverStartAng ) - player.SetParent( mover, "", true ) -} - -void function BossTitanPlayerView( entity player, entity titan, entity ref, string titanCameraAttachment ) -{ - bool hasTitanCameraAttachment = titanCameraAttachment != "" - - EndSignal( player, "OnDeath" ) - EndSignal( titan, "OnDeath" ) - - vector moverStartPos = player.CameraPosition() - - vector camFeetDiff = < 0,0,-185 >//player.GetOrigin() - player.CameraPosition() - - vector moverStartAng = player.CameraAngles() - entity mover = CreateScriptMover( moverStartPos, moverStartAng ) - - // player.SnapEyeAngles( moverStartAng ) - // player.SetParent( mover, "", true ) - // ViewConeZero( player ) - - entity camera = CreateEntity( "point_viewcontrol" ) - camera.kv.spawnflags = 56 // infinite hold time, snap to goal angles, make player non-solid - - camera.SetOrigin( player.CameraPosition() ) - camera.SetAngles( player.CameraAngles() ) - DispatchSpawn( camera ) - - camera.SetParent( mover, "", false ) - - OnThreadEnd( - function() : ( player, titan, mover, camera ) - { - if ( IsValid( camera ) ) - { - camera.Destroy() - } - - mover.Destroy() - - if ( IsValid( player ) ) - { - player.ClearParent() - player.ClearViewEntity() - RemoveCinematicFlag( player, CE_FLAG_HIDE_MAIN_HUD ) - RemoveCinematicFlag( player, CE_FLAG_TITAN_3P_CAM ) - } - - if ( IsAlive( titan ) && titan.IsNPC() ) - { - titan.SetNoTarget( false ) - titan.DisableNPCFlag( NPC_IGNORE_ALL ) - } - } - ) - - // Slam Zoom In - float slamZoomTime = SLAMZOOM_TIME - float slamZoomTimeAccel = 0.3 - float slamZoomTimeDecel = 0.3 - vector viewOffset = < 200, 100, 160 > - - vector viewPos = ref.GetOrigin() + ( AnglesToForward( ref.GetAngles() ) * viewOffset.x ) + ( AnglesToRight( ref.GetAngles() ) * viewOffset.y ) + ( AnglesToUp( ref.GetAngles() ) * viewOffset.z ) - vector viewAngles = ref.GetAngles() + <0,180,0> - if ( hasTitanCameraAttachment ) - { - WaitFrame() - int titanCameraAttachmentID = titan.LookupAttachment( titanCameraAttachment ) - viewPos = titan.GetAttachmentOrigin( titanCameraAttachmentID ) - viewAngles = titan.GetAttachmentAngles( titanCameraAttachmentID ) - } - - float blendTime = 0.5 - float waittime = 0.3 - float moveTime = slamZoomTime - blendTime - waittime - - float startTime = Time() - - player.SetVelocity( < 0,0,0 > ) - player.MakeInvisible() - HolsterAndDisableWeapons( player ) - - wait waittime // wait for the AI to blend into the anim - - if ( titan.IsNPC() ) - { - titan.SetNoTarget( true ) - titan.EnableNPCFlag( NPC_IGNORE_ALL ) - } - - AddCinematicFlag( player, CE_FLAG_HIDE_MAIN_HUD ) - AddCinematicFlag( player, CE_FLAG_TITAN_3P_CAM ) - - mover.SetOrigin( player.CameraPosition() ) - mover.SetAngles( player.CameraAngles() ) - player.SetViewEntity( camera, true ) - - player.SetPredictionEnabled( false ) - OnThreadEnd( - function() : ( player ) - { - if ( IsValid( player ) ) - player.SetPredictionEnabled( true ) - } - ) - - while ( Time() - startTime < moveTime ) - { - if ( hasTitanCameraAttachment ) - { - int titanCameraAttachmentID = titan.LookupAttachment( titanCameraAttachment ) - viewPos = titan.GetAttachmentOrigin( titanCameraAttachmentID ) - viewAngles = titan.GetAttachmentAngles( titanCameraAttachmentID ) - } - mover.NonPhysicsMoveTo( viewPos, moveTime - (Time() - startTime), 0, 0 ) - mover.NonPhysicsRotateTo( viewAngles, moveTime - (Time() - startTime), 0, 0 ) - wait 0.1 - } - - if ( hasTitanCameraAttachment ) - { - mover.SetParent( titan, titanCameraAttachment, false, blendTime ) - } - - wait 0.5 - - int tagID = titan.LookupAttachment( "CHESTFOCUS" ) - while ( Flag( "BossTitanViewFollow" ) ) - { - vector lookVec = Normalize( titan.GetAttachmentOrigin( tagID ) - mover.GetOrigin() ) - vector angles = VectorToAngles( lookVec ) - if ( !hasTitanCameraAttachment ) - mover.NonPhysicsRotateTo( angles, 0.2, 0.0, 0.0 ) - WaitFrame() - } - - // Slam Zoom Out - - mover.ClearParent() - - startTime = Time() - while ( Time() - startTime < slamZoomTime ) - { - moverStartPos = player.GetOrigin() - camFeetDiff - moverStartAng = FlattenAngles( player.GetAngles() ) - mover.NonPhysicsMoveTo( moverStartPos, slamZoomTime - (Time() - startTime), 0, 0 ) - mover.NonPhysicsRotateTo( moverStartAng, slamZoomTime - (Time() - startTime), 0, 0 ) - wait 0.1 - } - - // mover.NonPhysicsMoveTo( moverStartPos, slamZoomTime, slamZoomTimeDecel, slamZoomTimeAccel ) - // mover.NonPhysicsRotateTo( moverStartAng, slamZoomTime, slamZoomTimeDecel, slamZoomTimeAccel ) - // wait slamZoomTime - - ClearPlayerAnimViewEntity( player ) - player.SnapEyeAngles( moverStartAng ) - DeployAndEnableWeapons( player ) - player.MakeVisible() - - EmitSoundOnEntity( player, "UI_Lobby_RankChip_Disable" ) -} - -void function OnBossTitanDamaged( entity titan, var damageInfo ) -{ -} - -void function OnBossTitanLostSegment( entity titan, entity attacker ) -{ - if ( !titan.IsNPC() || !BossTitanVDUEnabled( titan ) ) - return - - foreach ( player in GetPlayerArray() ) - { - if ( player == attacker || IsMercTitan( titan ) ) - Remote_CallFunction_NonReplay( player, "ServerCallback_BossTitanLostSegment", titan.GetEncodedEHandle(), GetTitanCurrentRegenTab( titan ) ) - } -} - -void function OnBossTitanPrimaryFire( entity titan ) -{ -} - -bool function IsVDUTitan( entity titan ) -{ - Assert( IsSingleplayer() ) - - if ( titan.GetTeam() != TEAM_IMC ) - return false - - switch ( titan.ai.bossTitanType ) - { - case TITAN_AUTO: - case TITAN_WEAK: - return false - - case TITAN_HENCH: - case TITAN_MERC: - case TITAN_BOSS: - return true - } - - Assert( 0, "Unknown boss titan type " + titan.ai.bossTitanType ) - unreachable -} - -bool function IsBossTitan( entity titan ) -{ - Assert( IsSingleplayer() ) - - if ( titan.GetTeam() != TEAM_IMC ) - return false - - switch ( titan.ai.bossTitanType ) - { - case TITAN_MERC: - case TITAN_BOSS: - return true - } - - return false -} - -int function GetMercCharacterID( entity titan ) -{ - return titan.ai.mercCharacterID -} - -asset function GetBossTitanCharacterModel( entity titan ) -{ - int mercCharacterID = GetMercCharacterID( titan ) - return GetMercCharacterModel( mercCharacterID ) -} - -void function OnTitanLostSegment( entity titan, entity attacker ) -{ - entity player - - if ( !titan.IsPlayer() ) - player = titan.GetBossPlayer() - else - player = titan - - if ( !IsValid( player ) ) - return - - if ( !IsValid( attacker ) ) - return - - if ( !attacker.IsNPC() || !IsVDUTitan( attacker ) || !BossTitanVDUEnabled( attacker ) ) - return - - Remote_CallFunction_NonReplay( player, "BossTitanPlayerLostHealthSegment", GetSegmentHealthForTitan( titan ) ) -} - -void function BossTitanRetreat( entity titan ) -{ - if ( !IsVDUTitan( titan ) || !BossTitanVDUEnabled( titan ) ) - return - - foreach ( player in GetPlayerArray() ) - { - Remote_CallFunction_NonReplay( player, "ServerCallback_BossTitanRetreat", titan.GetEncodedEHandle() ) - } -} - -void function BossTitanAdvance( entity titan ) -{ - if ( !IsVDUTitan( titan ) || !BossTitanVDUEnabled( titan ) ) - return - - foreach ( player in GetPlayerArray() ) - { - Remote_CallFunction_NonReplay( player, "ServerCallback_BossTitanAdvance", titan.GetEncodedEHandle() ) - } -} - -/* ------------------------------------------------------------- -Low Health Titans ------------------------------------------------------------- -*/ - -void function MakeLowHealthTitan( entity ent ) -{ - entity soul = ent.GetTitanSoul() - soul.soul.regensHealth = false - thread SetHealthValuesForLowHealth( soul ) - //ent.SetValidHealthBarTarget( false ) - - ent.TakeOffhandWeapon( OFFHAND_ORDNANCE ) - ent.TakeOffhandWeapon( OFFHAND_ANTIRODEO ) - ent.TakeOffhandWeapon( OFFHAND_EQUIPMENT ) - ent.TakeOffhandWeapon( OFFHAND_SPECIAL ) -} - -void function MakeMidHealthTitan( entity ent ) -{ - entity soul = ent.GetTitanSoul() - soul.soul.regensHealth = false - thread SetHealthValuesForMidHealth( soul ) -} - -void function SetHealthValuesForMidHealth( entity soul ) -{ - soul.EndSignal( "OnDestroy" ) - WaitEndFrame() // wait for a bunch of variables to start up - soul.Signal( SIGNAL_TITAN_HEALTH_REGEN ) - soul.Signal( "StopShieldRegen" ) - soul.SetShieldHealth( 0 ) - - entity titan = soul.GetTitan() - int numSegments = ( titan.GetMaxHealth() / GetSegmentHealthForTitan( titan ) ) - 2 - Assert( numSegments > 0 ) - SetSoulBatteryCount( soul, numSegments ) - if ( IsAlive( titan ) ) - { - soul.soul.skipDoomState = true - int segmentHealth = GetSegmentHealthForTitan( titan ) * numSegments - titan.SetMaxHealth( segmentHealth ) - titan.SetHealth( segmentHealth ) - titan.kv.healthEvalMultiplier = 2 - } - - titan.Signal( "WeakTitanHealthInitialized" ) - - ApplyTitanDamageState( titan ) -} - -void function SetHealthValuesForLowHealth( entity soul ) -{ - soul.EndSignal( "OnDestroy" ) - WaitEndFrame() // wait for a bunch of variables to start up - soul.Signal( SIGNAL_TITAN_HEALTH_REGEN ) - soul.Signal( "StopShieldRegen" ) - soul.SetShieldHealth( 0 ) - - int numSegments = 2 - - SetSoulBatteryCount( soul, numSegments ) - entity titan = soul.GetTitan() - if ( IsAlive( titan ) ) - { - soul.soul.skipDoomState = true - int segmentHealth = GetSegmentHealthForTitan( titan ) * numSegments - titan.SetMaxHealth( segmentHealth ) - titan.SetHealth( segmentHealth ) - titan.kv.healthEvalMultiplier = 2 - } - - titan.Signal( "WeakTitanHealthInitialized" ) - - ApplyTitanDamageState( titan ) -} - -void function ApplyTitanDamageState( entity titan ) -{ - array<float> healthScale = [ - 1.0, - 0.6, - 0.3, - 0.1 - ] - - int state = 0 - - if ( titan.HasKey( "DamageState" ) ) - { - state = int( titan.GetValueForKey( "DamageState" ) ) - } - - titan.SetHealth( titan.GetMaxHealth() * healthScale[state] ) - - if ( state >= 1 ) - { - string part = [ - "left_arm", - "right_arm" - ].getrandom() - GibBodyPart( titan, part ) - } - - if ( state >= 2 ) - GibBodyPart( titan, "torso" ) -} - -bool function IsMercTitan( entity titan ) -{ - if ( IsMultiplayer() ) - return false - if ( titan.GetTeam() != TEAM_IMC ) - return false - return titan.ai.bossTitanType == TITAN_MERC -} - -bool function BossTitanVDUEnabled( entity titan ) -{ - return titan.ai.bossTitanVDUEnabled -}
\ No newline at end of file diff --git a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_mortar_spectres.gnut b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_mortar_spectres.gnut index 4aa3ac30..080e2f68 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_mortar_spectres.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_mortar_spectres.gnut @@ -1,6 +1,6 @@ global function MortarSpectreGetSquadFiringPositions -array<vector> function MortarSpectreGetSquadFiringPositions(vector origin, vector testTarget) +array<vector> function MortarSpectreGetSquadFiringPositions( vector origin, vector testTarget ) { array< vector > ret return ret diff --git a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_soldiers_sp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_soldiers_sp.gnut deleted file mode 100644 index 6faf6649..00000000 --- a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_soldiers_sp.gnut +++ /dev/null @@ -1,17 +0,0 @@ -global function IsAutoPopulateEnabled - -bool function IsAutoPopulateEnabled( var team = null ) -{ - if ( IsNPCSpawningEnabled() == false ) - return false - - if ( Flag( "disable_npcs" ) ) - return false - - if ( team == TEAM_MILITIA && Flag( "Disable_MILITIA" ) ) - return false - if ( team == TEAM_IMC && Flag( "Disable_IMC" ) ) - return false - - return true -}
\ No newline at end of file |