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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-05 16:03:50 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-05 16:03:50 +0000
commit51e16034230f4dd759900c7922b8db43941e0a70 (patch)
tree6492337f6855e2403db0376b8d1021196df80879 /Northstar.CustomServers/mod/scripts/vscripts/ai
parentb48fd143624f2b887699acd98d9a4c55b792ab0e (diff)
downloadNorthstarMods-51e16034230f4dd759900c7922b8db43941e0a70.tar.gz
NorthstarMods-51e16034230f4dd759900c7922b8db43941e0a70.zip
big commit for playtesting
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/ai')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_boss_titan.gnut794
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_mortar_spectres.gnut2
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_soldiers_sp.gnut17
3 files changed, 1 insertions, 812 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_boss_titan.gnut b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_boss_titan.gnut
deleted file mode 100644
index da3058d7..00000000
--- a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_boss_titan.gnut
+++ /dev/null
@@ -1,794 +0,0 @@
-global function PlayerParentTest
-
-global function AIBossTitan_Init
-global function OnBossTitanPrimaryFire
-global function IsVDUTitan
-global function IsBossTitan
-global function GetBossTitanCharacterModel
-
-global function BossTitanRetreat
-global function BossTitanAdvance
-global function IsMercTitan
-global function GetMercCharacterID
-global function BossTitanIntro
-global function BossTitanVDUEnabled
-global function BossTitanPlayerView
-
-global function MakeMidHealthTitan
-
-global const float SLAMZOOM_TIME = 1.0
-global const float BOSS_TITAN_CORE_DAMAGE_SCALER_LOW = 0.6
-global const float BOSS_TITAN_CORE_DAMAGE_SCALER = 0.5
-
-void function AIBossTitan_Init()
-{
- if ( IsMultiplayer() )
- return
-
- FlagInit( "BossTitanViewFollow" )
-
- AddSpawnCallback( "npc_titan", NPCTitanSpawned )
- AddDeathCallback( "npc_titan", OnBossTitanDeath )
- AddCallback_OnTitanDoomed( OnBossTitanDoomed )
- AddCallback_OnTitanHealthSegmentLost( OnTitanLostSegment )
-
- AddSyncedMeleeServerCallback( GetSyncedMeleeChooser( "titan", "titan" ), OnBossTitanExecuted )
-
- PrecacheParticleSystem( $"P_VDU_mflash" )
-
- RegisterSignal( "BossTitanStartAnim" )
- RegisterSignal( "BossTitanIntroEnded" )
-}
-
-void function OnBossTitanExecuted( SyncedMeleeChooser actions, SyncedMelee action, entity attacker, entity victim )
-{
- if ( victim.IsNPC() && IsVDUTitan( victim ) && BossTitanVDUEnabled( victim ) )
- {
- string name = victim.ai.bossCharacterName == "" ? "Generic1" : victim.ai.bossCharacterName
- int bossID = GetBossTitanID( name )
- foreach ( player in GetPlayerArray() )
- {
- if ( player == attacker || IsMercTitan( victim ) )
- {
- Remote_CallFunction_NonReplay( player, "ServerCallback_BossTitanDeath", victim.GetEncodedEHandle(), bossID )
- }
- }
- }
-}
-
-void function OnBossTitanDeath( entity titan, var damageInfo )
-{
- int damageSourceId = DamageInfo_GetDamageSourceIdentifier( damageInfo )
- if ( damageSourceId == eDamageSourceId.titan_execution )
- return
-
- entity soul = titan.GetTitanSoul()
- if ( soul.IsEjecting() )
- return
-
- entity attacker = DamageInfo_GetAttacker( damageInfo )
-
- if ( IsVDUTitan( titan ) && BossTitanVDUEnabled( titan ) )
- {
- foreach ( player in GetPlayerArray() )
- {
- if ( player == attacker || IsMercTitan( titan ) )
- {
- string name = titan.ai.bossCharacterName == "" ? "Generic1" : titan.ai.bossCharacterName
- Remote_CallFunction_NonReplay( player, "ServerCallback_BossTitanDeath", titan.GetEncodedEHandle(), GetBossTitanID( name ) )
- }
- }
- }
-}
-
-void function OnBossTitanDoomed( entity titan, var damageInfo )
-{
- entity attacker = DamageInfo_GetAttacker( damageInfo )
-
- if ( IsVDUTitan( titan ) && BossTitanVDUEnabled( titan ) )
- {
- foreach ( player in GetPlayerArray() )
- {
- if ( player == attacker || IsMercTitan( titan ) )
- Remote_CallFunction_NonReplay( player, "ServerCallback_BossTitanDoomed", titan.GetEncodedEHandle() )
- }
- }
-}
-
-void function OnBossTitanCoreMitigation( entity titan, var damageInfo )
-{
- int damageSourceID = DamageInfo_GetDamageSourceIdentifier( damageInfo )
- switch ( damageSourceID )
- {
- case eDamageSourceId.mp_titancore_salvo_core:
- DamageInfo_ScaleDamage( damageInfo, BOSS_TITAN_CORE_DAMAGE_SCALER_LOW )
- return
-
- // case eDamageSourceId.mp_titancore_laser_cannon: laser core handles this in mp_titanweapon_lasercannon.nut
- case eDamageSourceId.mp_titancore_flame_wave:
- case eDamageSourceId.mp_titancore_flame_wave_secondary:
- case eDamageSourceId.mp_titancore_shift_core:
- case eDamageSourceId.mp_titanweapon_flightcore_rockets:
- case eDamageSourceId.mp_titancore_amp_core:
- case damagedef_nuclear_core:
- DamageInfo_ScaleDamage( damageInfo, BOSS_TITAN_CORE_DAMAGE_SCALER )
- return
- }
-
- // SMART CORE
- array<string> weaponMods = GetWeaponModsFromDamageInfo( damageInfo )
- if ( weaponMods.contains( "Smart_Core" ) )
- {
- DamageInfo_ScaleDamage( damageInfo, BOSS_TITAN_CORE_DAMAGE_SCALER )
- // DamageInfo_ScaleDamage( damageInfo, BOSS_TITAN_CORE_DAMAGE_SCALER_LOW )
- return
- }
-}
-
-void function NPCTitanSpawned( entity titan )
-{
- Assert( !IsMultiplayer() )
-
- if ( titan.GetTeam() == TEAM_IMC )
- {
- switch ( titan.ai.bossTitanType )
- {
- case TITAN_WEAK:
- case TITAN_HENCH:
- MakeMidHealthTitan( titan )
-
- case TITAN_BOSS:
- RegisterBossTitan( titan )
- ApplyTitanDamageState( titan )
-
- if ( titan.ai.bossTitanType == TITAN_BOSS )
- AddEntityCallback_OnDamaged( titan, OnBossTitanCoreMitigation )
-
- if ( titan.HasKey( "skip_boss_intro" ) && titan.GetValueForKey( "skip_boss_intro" ) == "1" )
- return
- thread BossTitanNoIntro( titan )
- break;
-
-
- case TITAN_MERC:
- // TODO: This SetSkin() call should move to RegisterBossTitan() when the above TITAN_BOSS stuff is cleaned up/removed.
- titan.SetSkin( 1 ) // all titan models have a boss titan version of the skin at index 1
- RegisterBossTitan( titan )
- ApplyTitanDamageState( titan )
-
- AddEntityCallback_OnDamaged( titan, OnBossTitanCoreMitigation )
-
- if ( titan.HasKey( "skip_boss_intro" ) && titan.GetValueForKey( "skip_boss_intro" ) == "1" )
- return
-
- if ( !titan.ai.bossTitanPlayIntro )
- return
-
- foreach ( player in GetPlayerArray() )
- {
- thread BossTitanIntro( player, titan )
- }
- break
-
- // case TITAN_WEAK:
- // MakeLowHealthTitan( titan )
- // break
-
- case TITAN_AUTO:
- if ( !IsMultiplayer() && GetMapName() == "sp_hub_timeshift" || GetMapName() == "sp_timeshift_spoke02" )
- MakeLowHealthTitan( titan )
- break
- default:
- return
- }
- }
-}
-
-void function BossTitanNoIntro( entity titan )
-{
- FlagWait( "PlayerDidSpawn" )
-
- entity player = GetPlayerArray()[0]
-
- player.EndSignal( "OnDeath" )
- titan.EndSignal( "OnDeath" )
-
- // Wait until player sees the boss titan
- waitthread WaitForHotdropToEnd( titan )
-
- while ( 1 )
- {
- waitthread WaitTillLookingAt( player, titan, true, 60, 5100 )
- if ( titan.GetEnemy() == null )
- titan.WaitSignal( "OnSeeEnemy" )
- else
- break
- }
-
- if ( BossTitanVDUEnabled( titan ) )
- Remote_CallFunction_NonReplay( player, "ServerCallback_BossTitanNoIntro", titan.GetEncodedEHandle() )
- AddEntityCallback_OnDamaged( titan, OnBossTitanDamaged )
- AddTitanCallback_OnHealthSegmentLost( titan, OnBossTitanLostSegment )
-}
-
-void function BossTitanIntro( entity player, entity titan, BossTitanIntroData ornull introdata = null )
-{
- Assert( titan.IsNPC() )
- Assert( titan.ai.bossCharacterName != "" )
-
- if ( introdata == null )
- {
- BossTitanIntroData defaultData = GetBossTitanIntroData( titan.ai.bossCharacterName )
- introdata = defaultData
- }
-
- expect BossTitanIntroData( introdata )
-
- player.EndSignal( "OnDeath" )
- titan.EndSignal( "OnDeath" )
-
- HideCrit( titan )
- titan.SetValidHealthBarTarget( false )
- titan.SetInvulnerable()
-
- // Wait until player sees the boss titan
-
- while ( titan.e.isHotDropping )
- {
- WaitFrame()
- }
-
- HideName( titan )
- titan.kv.allowshoot = 0
-
- if ( introdata.waitToStartFlag != "" )
- FlagWait( introdata.waitToStartFlag )
-
- if ( introdata.waitForLookat )
- waitthread WaitTillLookingAt( player, titan, introdata.lookatDoTrace, introdata.lookatDegrees, introdata.lookatMinDist )
-
- while ( IsPlayerDisembarking( player ) || IsPlayerEmbarking( player ) )
- {
- WaitFrame()
- }
-
- BossTitanData bossTitanData = GetBossTitanData( titan.ai.bossCharacterName )
-
- // Create a ref node to animate on
- vector refPos
- vector refAngles
-
- if ( bossTitanData.introAnimTitanRef != "" )
- {
- entity titanAnimRef = GetEntByScriptName( bossTitanData.introAnimTitanRef )
- refPos = titanAnimRef.GetOrigin()
- refAngles = titanAnimRef.GetAngles()
- }
- else
- {
- refPos = titan.GetOrigin()
-
- vector vecToPlayer = Normalize( player.GetOrigin() - titan.GetOrigin() )
- refAngles = VectorToAngles( vecToPlayer )
- refAngles = FlattenAngles( refAngles )
- }
-
- entity ref
- if ( introdata.parentRef != null )
- {
- ref = introdata.parentRef
- }
- else
- ref = CreateScriptRef( refPos, refAngles )
-
- entity soul = titan.GetTitanSoul()
- if ( IsValid( soul.soul.bubbleShield ) )
- {
- soul.soul.bubbleShield.Destroy()
- }
-
- // Freeze player and clear up the screen
- StartBossIntro( player, titan, introdata )
- player.Hide()
- player.SetVelocity( <0,0,0> )
- player.FreezeControlsOnServer()
- player.SetNoTarget( true )
- player.SetInvulnerable()
-
- // Do special player view movement
- FlagSet( "BossTitanViewFollow" )
-
- // Animate the boss titan
- entity pilot = CreatePropDynamic( GetBossTitanCharacterModel( titan ) )
- if ( introdata.parentRef != null )
- {
- if ( introdata.parentAttach != "" )
- {
- pilot.SetParent( introdata.parentRef, introdata.parentAttach )
- }
- else
- {
- pilot.SetParent( introdata.parentRef )
- }
- }
- SetTeam( pilot, TEAM_IMC )
-
- string pilotAnimName = bossTitanData.introAnimPilot
- string titanAnimName = bossTitanData.introAnimTitan
-
- float introDuration = 6.0
-
- Assert( titan.Anim_HasSequence( titanAnimName ), "Your boss titan does not have an intro animation set, or it is missing." )
-
- introDuration = titan.GetSequenceDuration( titanAnimName )
-
- svGlobal.levelEnt.Signal( "BossTitanStartAnim" )
-
- if ( introdata.parentAttach != "" )
- {
- thread PlayAnim( pilot, pilotAnimName, ref, introdata.parentAttach, 0.0 )
- thread PlayAnim( titan, titanAnimName, ref, introdata.parentAttach, 0.0 )
- }
- else
- {
- thread PlayAnim( pilot, pilotAnimName, ref, 0.0 )
- thread PlayAnim( titan, titanAnimName, ref, 0.0 )
- }
-
- Objective_Hide( player )
-
- thread BossTitanPlayerView( player, titan, ref, bossTitanData.titanCameraAttachment )
-
- wait introDuration - SLAMZOOM_TIME
-
- // Player view returns to normal
- FlagClear( "BossTitanViewFollow" )
- EndBossIntro( player, titan )
-
- wait SLAMZOOM_TIME
-
- // Return the player screen and movement back to normal
- player.UnfreezeControlsOnServer()
- player.SetNoTarget( false )
- player.ClearInvulnerable()
- player.Show()
- pilot.Destroy()
-
- if ( IsValid( titan ) )
- {
- titan.ClearInvulnerable()
- titan.Solid()
- AddEntityCallback_OnDamaged( titan, OnBossTitanDamaged )
- AddTitanCallback_OnHealthSegmentLost( titan, OnBossTitanLostSegment )
- ShowName( titan )
- titan.SetValidHealthBarTarget( true )
- ShowCrit( titan )
- Signal( titan, "BossTitanIntroEnded" )
- }
-
- wait 0.5
-
- if ( Flag( "AutomaticCheckpointsEnabled" ) )
- {
- if ( introdata.checkpointOnlyIfPlayerTitan )
- {
- if ( player.IsTitan() )
- CheckPoint_Forced()
- }
- else
- CheckPoint_Forced()
- }
-
- wait 1.0
-
- titan.kv.allowshoot = 1
- Remote_CallFunction_NonReplay( player, "ServerCallback_BossTitanPostIntro", titan.GetEncodedEHandle(), BossTitanVDUEnabled( titan ) )
-}
-
-void function PlayerParentTest()
-{
- entity player = GetPlayerArray()[0]
-
- vector moverStartPos = player.EyePosition()
- vector moverStartAng = FlattenAngles( player.GetAngles() )
- entity mover = CreateScriptMover( moverStartPos, moverStartAng )
-
- player.SnapEyeAngles( moverStartAng )
- player.SetParent( mover, "", true )
-}
-
-void function BossTitanPlayerView( entity player, entity titan, entity ref, string titanCameraAttachment )
-{
- bool hasTitanCameraAttachment = titanCameraAttachment != ""
-
- EndSignal( player, "OnDeath" )
- EndSignal( titan, "OnDeath" )
-
- vector moverStartPos = player.CameraPosition()
-
- vector camFeetDiff = < 0,0,-185 >//player.GetOrigin() - player.CameraPosition()
-
- vector moverStartAng = player.CameraAngles()
- entity mover = CreateScriptMover( moverStartPos, moverStartAng )
-
- // player.SnapEyeAngles( moverStartAng )
- // player.SetParent( mover, "", true )
- // ViewConeZero( player )
-
- entity camera = CreateEntity( "point_viewcontrol" )
- camera.kv.spawnflags = 56 // infinite hold time, snap to goal angles, make player non-solid
-
- camera.SetOrigin( player.CameraPosition() )
- camera.SetAngles( player.CameraAngles() )
- DispatchSpawn( camera )
-
- camera.SetParent( mover, "", false )
-
- OnThreadEnd(
- function() : ( player, titan, mover, camera )
- {
- if ( IsValid( camera ) )
- {
- camera.Destroy()
- }
-
- mover.Destroy()
-
- if ( IsValid( player ) )
- {
- player.ClearParent()
- player.ClearViewEntity()
- RemoveCinematicFlag( player, CE_FLAG_HIDE_MAIN_HUD )
- RemoveCinematicFlag( player, CE_FLAG_TITAN_3P_CAM )
- }
-
- if ( IsAlive( titan ) && titan.IsNPC() )
- {
- titan.SetNoTarget( false )
- titan.DisableNPCFlag( NPC_IGNORE_ALL )
- }
- }
- )
-
- // Slam Zoom In
- float slamZoomTime = SLAMZOOM_TIME
- float slamZoomTimeAccel = 0.3
- float slamZoomTimeDecel = 0.3
- vector viewOffset = < 200, 100, 160 >
-
- vector viewPos = ref.GetOrigin() + ( AnglesToForward( ref.GetAngles() ) * viewOffset.x ) + ( AnglesToRight( ref.GetAngles() ) * viewOffset.y ) + ( AnglesToUp( ref.GetAngles() ) * viewOffset.z )
- vector viewAngles = ref.GetAngles() + <0,180,0>
- if ( hasTitanCameraAttachment )
- {
- WaitFrame()
- int titanCameraAttachmentID = titan.LookupAttachment( titanCameraAttachment )
- viewPos = titan.GetAttachmentOrigin( titanCameraAttachmentID )
- viewAngles = titan.GetAttachmentAngles( titanCameraAttachmentID )
- }
-
- float blendTime = 0.5
- float waittime = 0.3
- float moveTime = slamZoomTime - blendTime - waittime
-
- float startTime = Time()
-
- player.SetVelocity( < 0,0,0 > )
- player.MakeInvisible()
- HolsterAndDisableWeapons( player )
-
- wait waittime // wait for the AI to blend into the anim
-
- if ( titan.IsNPC() )
- {
- titan.SetNoTarget( true )
- titan.EnableNPCFlag( NPC_IGNORE_ALL )
- }
-
- AddCinematicFlag( player, CE_FLAG_HIDE_MAIN_HUD )
- AddCinematicFlag( player, CE_FLAG_TITAN_3P_CAM )
-
- mover.SetOrigin( player.CameraPosition() )
- mover.SetAngles( player.CameraAngles() )
- player.SetViewEntity( camera, true )
-
- player.SetPredictionEnabled( false )
- OnThreadEnd(
- function() : ( player )
- {
- if ( IsValid( player ) )
- player.SetPredictionEnabled( true )
- }
- )
-
- while ( Time() - startTime < moveTime )
- {
- if ( hasTitanCameraAttachment )
- {
- int titanCameraAttachmentID = titan.LookupAttachment( titanCameraAttachment )
- viewPos = titan.GetAttachmentOrigin( titanCameraAttachmentID )
- viewAngles = titan.GetAttachmentAngles( titanCameraAttachmentID )
- }
- mover.NonPhysicsMoveTo( viewPos, moveTime - (Time() - startTime), 0, 0 )
- mover.NonPhysicsRotateTo( viewAngles, moveTime - (Time() - startTime), 0, 0 )
- wait 0.1
- }
-
- if ( hasTitanCameraAttachment )
- {
- mover.SetParent( titan, titanCameraAttachment, false, blendTime )
- }
-
- wait 0.5
-
- int tagID = titan.LookupAttachment( "CHESTFOCUS" )
- while ( Flag( "BossTitanViewFollow" ) )
- {
- vector lookVec = Normalize( titan.GetAttachmentOrigin( tagID ) - mover.GetOrigin() )
- vector angles = VectorToAngles( lookVec )
- if ( !hasTitanCameraAttachment )
- mover.NonPhysicsRotateTo( angles, 0.2, 0.0, 0.0 )
- WaitFrame()
- }
-
- // Slam Zoom Out
-
- mover.ClearParent()
-
- startTime = Time()
- while ( Time() - startTime < slamZoomTime )
- {
- moverStartPos = player.GetOrigin() - camFeetDiff
- moverStartAng = FlattenAngles( player.GetAngles() )
- mover.NonPhysicsMoveTo( moverStartPos, slamZoomTime - (Time() - startTime), 0, 0 )
- mover.NonPhysicsRotateTo( moverStartAng, slamZoomTime - (Time() - startTime), 0, 0 )
- wait 0.1
- }
-
- // mover.NonPhysicsMoveTo( moverStartPos, slamZoomTime, slamZoomTimeDecel, slamZoomTimeAccel )
- // mover.NonPhysicsRotateTo( moverStartAng, slamZoomTime, slamZoomTimeDecel, slamZoomTimeAccel )
- // wait slamZoomTime
-
- ClearPlayerAnimViewEntity( player )
- player.SnapEyeAngles( moverStartAng )
- DeployAndEnableWeapons( player )
- player.MakeVisible()
-
- EmitSoundOnEntity( player, "UI_Lobby_RankChip_Disable" )
-}
-
-void function OnBossTitanDamaged( entity titan, var damageInfo )
-{
-}
-
-void function OnBossTitanLostSegment( entity titan, entity attacker )
-{
- if ( !titan.IsNPC() || !BossTitanVDUEnabled( titan ) )
- return
-
- foreach ( player in GetPlayerArray() )
- {
- if ( player == attacker || IsMercTitan( titan ) )
- Remote_CallFunction_NonReplay( player, "ServerCallback_BossTitanLostSegment", titan.GetEncodedEHandle(), GetTitanCurrentRegenTab( titan ) )
- }
-}
-
-void function OnBossTitanPrimaryFire( entity titan )
-{
-}
-
-bool function IsVDUTitan( entity titan )
-{
- Assert( IsSingleplayer() )
-
- if ( titan.GetTeam() != TEAM_IMC )
- return false
-
- switch ( titan.ai.bossTitanType )
- {
- case TITAN_AUTO:
- case TITAN_WEAK:
- return false
-
- case TITAN_HENCH:
- case TITAN_MERC:
- case TITAN_BOSS:
- return true
- }
-
- Assert( 0, "Unknown boss titan type " + titan.ai.bossTitanType )
- unreachable
-}
-
-bool function IsBossTitan( entity titan )
-{
- Assert( IsSingleplayer() )
-
- if ( titan.GetTeam() != TEAM_IMC )
- return false
-
- switch ( titan.ai.bossTitanType )
- {
- case TITAN_MERC:
- case TITAN_BOSS:
- return true
- }
-
- return false
-}
-
-int function GetMercCharacterID( entity titan )
-{
- return titan.ai.mercCharacterID
-}
-
-asset function GetBossTitanCharacterModel( entity titan )
-{
- int mercCharacterID = GetMercCharacterID( titan )
- return GetMercCharacterModel( mercCharacterID )
-}
-
-void function OnTitanLostSegment( entity titan, entity attacker )
-{
- entity player
-
- if ( !titan.IsPlayer() )
- player = titan.GetBossPlayer()
- else
- player = titan
-
- if ( !IsValid( player ) )
- return
-
- if ( !IsValid( attacker ) )
- return
-
- if ( !attacker.IsNPC() || !IsVDUTitan( attacker ) || !BossTitanVDUEnabled( attacker ) )
- return
-
- Remote_CallFunction_NonReplay( player, "BossTitanPlayerLostHealthSegment", GetSegmentHealthForTitan( titan ) )
-}
-
-void function BossTitanRetreat( entity titan )
-{
- if ( !IsVDUTitan( titan ) || !BossTitanVDUEnabled( titan ) )
- return
-
- foreach ( player in GetPlayerArray() )
- {
- Remote_CallFunction_NonReplay( player, "ServerCallback_BossTitanRetreat", titan.GetEncodedEHandle() )
- }
-}
-
-void function BossTitanAdvance( entity titan )
-{
- if ( !IsVDUTitan( titan ) || !BossTitanVDUEnabled( titan ) )
- return
-
- foreach ( player in GetPlayerArray() )
- {
- Remote_CallFunction_NonReplay( player, "ServerCallback_BossTitanAdvance", titan.GetEncodedEHandle() )
- }
-}
-
-/*
-------------------------------------------------------------
-Low Health Titans
-------------------------------------------------------------
-*/
-
-void function MakeLowHealthTitan( entity ent )
-{
- entity soul = ent.GetTitanSoul()
- soul.soul.regensHealth = false
- thread SetHealthValuesForLowHealth( soul )
- //ent.SetValidHealthBarTarget( false )
-
- ent.TakeOffhandWeapon( OFFHAND_ORDNANCE )
- ent.TakeOffhandWeapon( OFFHAND_ANTIRODEO )
- ent.TakeOffhandWeapon( OFFHAND_EQUIPMENT )
- ent.TakeOffhandWeapon( OFFHAND_SPECIAL )
-}
-
-void function MakeMidHealthTitan( entity ent )
-{
- entity soul = ent.GetTitanSoul()
- soul.soul.regensHealth = false
- thread SetHealthValuesForMidHealth( soul )
-}
-
-void function SetHealthValuesForMidHealth( entity soul )
-{
- soul.EndSignal( "OnDestroy" )
- WaitEndFrame() // wait for a bunch of variables to start up
- soul.Signal( SIGNAL_TITAN_HEALTH_REGEN )
- soul.Signal( "StopShieldRegen" )
- soul.SetShieldHealth( 0 )
-
- entity titan = soul.GetTitan()
- int numSegments = ( titan.GetMaxHealth() / GetSegmentHealthForTitan( titan ) ) - 2
- Assert( numSegments > 0 )
- SetSoulBatteryCount( soul, numSegments )
- if ( IsAlive( titan ) )
- {
- soul.soul.skipDoomState = true
- int segmentHealth = GetSegmentHealthForTitan( titan ) * numSegments
- titan.SetMaxHealth( segmentHealth )
- titan.SetHealth( segmentHealth )
- titan.kv.healthEvalMultiplier = 2
- }
-
- titan.Signal( "WeakTitanHealthInitialized" )
-
- ApplyTitanDamageState( titan )
-}
-
-void function SetHealthValuesForLowHealth( entity soul )
-{
- soul.EndSignal( "OnDestroy" )
- WaitEndFrame() // wait for a bunch of variables to start up
- soul.Signal( SIGNAL_TITAN_HEALTH_REGEN )
- soul.Signal( "StopShieldRegen" )
- soul.SetShieldHealth( 0 )
-
- int numSegments = 2
-
- SetSoulBatteryCount( soul, numSegments )
- entity titan = soul.GetTitan()
- if ( IsAlive( titan ) )
- {
- soul.soul.skipDoomState = true
- int segmentHealth = GetSegmentHealthForTitan( titan ) * numSegments
- titan.SetMaxHealth( segmentHealth )
- titan.SetHealth( segmentHealth )
- titan.kv.healthEvalMultiplier = 2
- }
-
- titan.Signal( "WeakTitanHealthInitialized" )
-
- ApplyTitanDamageState( titan )
-}
-
-void function ApplyTitanDamageState( entity titan )
-{
- array<float> healthScale = [
- 1.0,
- 0.6,
- 0.3,
- 0.1
- ]
-
- int state = 0
-
- if ( titan.HasKey( "DamageState" ) )
- {
- state = int( titan.GetValueForKey( "DamageState" ) )
- }
-
- titan.SetHealth( titan.GetMaxHealth() * healthScale[state] )
-
- if ( state >= 1 )
- {
- string part = [
- "left_arm",
- "right_arm"
- ].getrandom()
- GibBodyPart( titan, part )
- }
-
- if ( state >= 2 )
- GibBodyPart( titan, "torso" )
-}
-
-bool function IsMercTitan( entity titan )
-{
- if ( IsMultiplayer() )
- return false
- if ( titan.GetTeam() != TEAM_IMC )
- return false
- return titan.ai.bossTitanType == TITAN_MERC
-}
-
-bool function BossTitanVDUEnabled( entity titan )
-{
- return titan.ai.bossTitanVDUEnabled
-} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_mortar_spectres.gnut b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_mortar_spectres.gnut
index 4aa3ac30..080e2f68 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_mortar_spectres.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_mortar_spectres.gnut
@@ -1,6 +1,6 @@
global function MortarSpectreGetSquadFiringPositions
-array<vector> function MortarSpectreGetSquadFiringPositions(vector origin, vector testTarget)
+array<vector> function MortarSpectreGetSquadFiringPositions( vector origin, vector testTarget )
{
array< vector > ret
return ret
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_soldiers_sp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_soldiers_sp.gnut
deleted file mode 100644
index 6faf6649..00000000
--- a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_soldiers_sp.gnut
+++ /dev/null
@@ -1,17 +0,0 @@
-global function IsAutoPopulateEnabled
-
-bool function IsAutoPopulateEnabled( var team = null )
-{
- if ( IsNPCSpawningEnabled() == false )
- return false
-
- if ( Flag( "disable_npcs" ) )
- return false
-
- if ( team == TEAM_MILITIA && Flag( "Disable_MILITIA" ) )
- return false
- if ( team == TEAM_IMC && Flag( "Disable_IMC" ) )
- return false
-
- return true
-} \ No newline at end of file