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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-14 02:20:10 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-14 02:20:10 +0000
commit1b6e5af70bf442c684b891003e516329b190c130 (patch)
treeb8df2155f13ac612bfa45bfadf783b3789f117cb /Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut
parent4eaace462efe15328fcc171f2c7f85ff29a9e821 (diff)
downloadNorthstarMods-1b6e5af70bf442c684b891003e516329b190c130.tar.gz
NorthstarMods-1b6e5af70bf442c684b891003e516329b190c130.zip
various fixes
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut27
1 files changed, 12 insertions, 15 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut
index 150de8bb..0be171d1 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut
@@ -31,23 +31,20 @@ void function HandleXPGainForScoreEvent( entity player, ScoreEvent event )
// note: obviously all xp stuff can be cheated in if people want to on customs, this is mainly just here for fun for those who want it and feature completeness
// most score events don't have this, so we'll set this to the xp value of other categories later if needed
int xpValue = ScoreEvent_GetXPValue( event )
-
- entity activeWeapon = player.GetActiveWeapon()
int weaponXp = ScoreEvent_GetXPValueWeapon( event )
- if ( weaponXp != 0 && ShouldTrackXPForWeapon( activeWeapon.GetWeaponClassName() ) )
- {
- AddWeaponXP( player, ScoreEvent_GetXPValueWeapon( event ) )
- if ( xpValue < weaponXp )
- xpValue = weaponXp
- }
-
int titanXp = ScoreEvent_GetXPValueTitan( event )
- if ( titanXp != 0 && player.IsTitan() )
- {
- AddTitanXP( player, ScoreEvent_GetXPValueTitan( event ) )
- if ( xpValue < titanXp )
- xpValue = titanXp
- }
+
+ if ( xpValue < weaponXp )
+ xpValue = weaponXp
+ else if ( xpValue < titanXp )
+ xpValue = titanXp
+
+ if ( ShouldTrackXPForWeapon( player.GetActiveWeapon().GetWeaponClassName() ) )
+ AddWeaponXP( player, xpValue )
+
+ // if we specifically gain titan xp, then give titan xp no matter what, otherwise only give it when we're in a titan
+ if ( titanXp != 0 || player.IsTitan() )
+ AddTitanXP( player, xpValue )
// most events don't have faction xp but almost everything should give it
int factionXp = ScoreEvent_GetXPValueFaction( event )