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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-17 21:53:06 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-17 21:53:06 +0000 |
commit | 7cac56cb9bcaabed9562a7b46718f5c5de3400b8 (patch) | |
tree | 5602ee1282509d028d8e4a76bd035cc2996b9f33 /Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut | |
parent | 06924c215dcf8d4dd425cbbf178509bc222c2f7d (diff) | |
download | NorthstarMods-7cac56cb9bcaabed9562a7b46718f5c5de3400b8.tar.gz NorthstarMods-7cac56cb9bcaabed9562a7b46718f5c5de3400b8.zip |
wargames intro and many fixes
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut index 5fb0778c..5756bb53 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut @@ -48,7 +48,8 @@ void function PowerupSpawnerThink( entity spawnpoint, PowerUp powerupDef ) powerup.SetOrigin( base.GetOrigin() + powerupDef.modelOffset ) powerup.SetAngles( base.GetAngles() + powerupDef.modelAngles ) powerup.SetValueForModelKey( powerupDef.model ) - + powerup.s.powerupRef <- powerupDef.itemRef // this needs to be done before dispatchspawn since OnPowerupCollected will run as soon as we call dispatchspawn if there's a player on battery as it spawns + DispatchSpawn( powerup ) // unless i'm doing something really dumb, this all has to be done after dispatchspawn to get the powerup to not have gravity @@ -57,7 +58,6 @@ void function PowerupSpawnerThink( entity spawnpoint, PowerUp powerupDef ) powerup.SetAngles( base.GetAngles() + powerupDef.modelAngles ) powerup.SetModel( powerupDef.model ) - powerup.s.powerupRef <- powerupDef.itemRef PickupGlow glow = CreatePickupGlow( powerup, powerupDef.glowColor.x.tointeger(), powerupDef.glowColor.y.tointeger(), powerupDef.glowColor.z.tointeger() ) glow.glowFX.SetOrigin( spawnpoint.GetOrigin() ) // want the glow to be parented to the powerup, but have the position of the spawnpoint |