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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-11 17:12:25 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-11 17:12:25 +0000
commit8cd6924c1112213442b755866a5b6811efae236c (patch)
tree6c04cf94d86e5f7977105f4e8e5a1d64282a44b0 /Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut
parentb3f0e4598c5c573b0e79a8a9307966d2c07f5e4a (diff)
downloadNorthstarMods-8cd6924c1112213442b755866a5b6811efae236c.tar.gz
NorthstarMods-8cd6924c1112213442b755866a5b6811efae236c.zip
fixes from playtests
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut14
1 files changed, 6 insertions, 8 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut
index 03b9fcfc..60c4560f 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut
@@ -33,9 +33,13 @@ void function PowerupSpawnerThink( entity spawnpoint, PowerUp powerupDef )
svGlobal.levelEnt.EndSignal( "CleanUpEntitiesForRoundEnd" )
entity base = CreatePropDynamic( powerupDef.baseModel, spawnpoint.GetOrigin(), spawnpoint.GetAngles(), 2 )
- OnThreadEnd( function() : ( base )
+
+ entity powerup
+ OnThreadEnd( function() : ( base, powerup )
{
base.Destroy()
+ if ( IsValid( powerup ) )
+ powerup.Destroy()
})
while ( true )
@@ -43,7 +47,7 @@ void function PowerupSpawnerThink( entity spawnpoint, PowerUp powerupDef )
if ( !powerupDef.spawnFunc() )
return
- entity powerup = CreateEntity( "item_powerup" )
+ powerup = CreateEntity( "item_powerup" )
powerup.SetOrigin( base.GetOrigin() + powerupDef.modelOffset )
powerup.SetAngles( base.GetAngles() + powerupDef.modelAngles )
@@ -62,12 +66,6 @@ void function PowerupSpawnerThink( entity spawnpoint, PowerUp powerupDef )
PickupGlow glow = CreatePickupGlow( powerup, powerupDef.glowColor.x.tointeger(), powerupDef.glowColor.y.tointeger(), powerupDef.glowColor.z.tointeger() )
glow.glowFX.SetOrigin( spawnpoint.GetOrigin() ) // want the glow to be parented to the powerup, but have the position of the spawnpoint
- OnThreadEnd( function() : ( powerup )
- {
- if ( IsValid( powerup ) )
- powerup.Destroy()
- })
-
powerup.WaitSignal( "OnDestroy" )
wait powerupDef.respawnDelay
}