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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/mod/scripts/aisettings/npc_titan_stryder_leadwall.txt
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/aisettings/npc_titan_stryder_leadwall.txt')
-rw-r--r--Northstar.CustomServers/mod/scripts/aisettings/npc_titan_stryder_leadwall.txt41
1 files changed, 41 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/aisettings/npc_titan_stryder_leadwall.txt b/Northstar.CustomServers/mod/scripts/aisettings/npc_titan_stryder_leadwall.txt
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+#base "npc_titan_stryder.txt"
+npc_titan_stryder_leadwall
+{
+ title #NPC_TITAN_STRYDER_LEADWALL
+ WeaponCapacity "FromLoadout"
+ npc_titan_player_settings "titan_stryder_leadwall"
+
+ BehaviorSelector "behavior_titan_shotgun"
+
+ MeleeDamageMinHeavyArmor 750
+ MeleeDamageMaxHeavyArmor 750
+
+ chaseStopDist 200
+ chaseStopDistHeavyArmor 750
+ chaseTryRunningDodgeWhenAimedAtMinDist 700
+
+ circleStrafeDist 700
+ circleStrafeAngleIncrement 35
+
+ dodgePeriod 12 [$sp] // Don't dodge more than maxDodgePerPeriod within this time
+ maxDodgePerPeriod 2 [$sp] // Don't dodge more than this many times in dodgePeriod
+
+ dodgePeriod 12 [$mp] // Don't dodge more than maxDodgePerPeriod within this time
+ maxDodgePerPeriod 2 [$mp] // Don't dodge more than this many times in dodgePeriod
+
+ evasiveCombatHealthChangeRateDiff -350
+ aggresiveCombatHealthChangeRateDiff 50
+
+ //evasiveCombatHealthSegmentPct 0.0 [$mp] // no segment health regen in mp
+ //evasiveCombatHealthSegmentPct 0.4 [$sp] // if my segment is down to 40% be evasive
+
+ //aggressiveCombatHealthSegmentPct 0.0 [$mp] // no segment health regen in mp
+ //aggressiveCombatHealthSegmentPct 0.5 [$sp] // if enemy segement is down to 50% be aggressive
+
+ DefaultModelName "models/titans/light/titan_light_locust.mdl" [$mp]
+ DefaultModelName "models/titans/light/sp_titan_light_locust.mdl" [$sp]
+
+ aggressiveCombatTotalHealthDiffPct 0.2 // if my health+shield - enemy heatlh+shield is > 40% of my max health+shield
+
+ footstep_type "ronin"
+}