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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/mod/scripts/aisettings/npc_marvin.txt
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/aisettings/npc_marvin.txt')
-rw-r--r--Northstar.CustomServers/mod/scripts/aisettings/npc_marvin.txt73
1 files changed, 73 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/aisettings/npc_marvin.txt b/Northstar.CustomServers/mod/scripts/aisettings/npc_marvin.txt
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+++ b/Northstar.CustomServers/mod/scripts/aisettings/npc_marvin.txt
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+npc_marvin
+{
+ AIClass marvin
+
+ title #NPC_MARVIN
+ ui_targetinfo "ui/targetinfo_npc_basic" [$mp]
+ ui_targetinfo "" [$sp]
+
+ HullType "HULL_HUMAN"
+ BodyType marvin
+ SmartAmmoLockType none
+ smartAmmoLockAttachmentName0 HEADFOCUS
+
+ marvin_type "marvin_type_walker"
+
+ BehaviorSelector "behavior_marvin"
+
+ mechanical 1
+ nonCombatAI 1
+
+ BaseClass "npc_marvin"
+
+ footstep_type "robot"
+
+ leechAnimSet marvin
+
+ DefaultModelName "models/robots/marvin/marvin.mdl"
+ DefaultWeapon ""
+
+ Health 10 [$sp]
+ Health 10 [$mp]
+
+ FOV_Vert_Offset -10
+ FOV_Near_Dist 150 // distance at which we transition between near and far FOV values
+ FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical
+
+ FOV_Idle_Near_Horz 180
+ FOV_Idle_Near_Vert 180
+ FOV_Idle_Far_Horz 180
+ FOV_Idle_Far_Vert 180
+
+ FOV_Alert_Near_Horz 180
+ FOV_Alert_Near_Vert 180
+ FOV_Alert_Far_Horz 180
+ FOV_Alert_Far_Vert 180
+
+ FOV_Combat_Near_Horz 180
+ FOV_Combat_Near_Vert 180
+ FOV_Combat_Far_Horz 180
+ FOV_Combat_Far_Vert 180
+
+ YawSpeed 30
+ MoveYawSpeed 12
+ AimAngularSpeed 7
+
+ MeleeDamageMin 10
+ MeleeDamageMax 20
+ MeleeDamageRadius 64
+
+ fallDeathHeight 300
+
+ PainOnHeavyDamageThreshold 0
+ PainOnRepeatDamageThreshold 0
+
+ MinStartMoveDist 100
+ MaxArrivalDist 120
+ MinForceWalkDist 150
+
+ magneticRange 60
+
+ moveDeflectionLookAheadTime 1.5
+ reactChanceDefault 100
+}