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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/mod/scripts/aibehavior/behavior_soldier.txt
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/aibehavior/behavior_soldier.txt')
-rw-r--r--Northstar.CustomServers/mod/scripts/aibehavior/behavior_soldier.txt53
1 files changed, 53 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/aibehavior/behavior_soldier.txt b/Northstar.CustomServers/mod/scripts/aibehavior/behavior_soldier.txt
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+Selector Common
+
+ SelectSchedule_FallToGround
+ SelectSchedule_Flinch
+ SelectSchedule_DisplaceFromDangerousArea
+ SelectSchedule_ReactJumpedOver
+ SelectSchedule_ReactCloak
+ SelectSchedule_ReactSurprised
+ SelectSchedule_ReactBullet
+ SelectSchedule_ReactFriendlyPlayer
+ SelectSchedule_FearEnemy
+ SelectSchedule_ChangeToDesiredStance
+ SelectSchedule_SyncedMeleeAttack
+ SelectSchedule_PressToInitiateSyncedMeleeAttack
+ SelectSchedule_LayeredBehavior
+Selector_End
+
+
+Selector Idle
+
+ SelectSchedule_Idle
+Selector_End
+
+
+Selector Alert
+
+ CAI_Combatant::SelectSchedule_ShootingCover
+ SelectSchedule_Alert
+Selector_End
+
+
+Selector Combat
+
+ SelectSchedule_AntiMassiveEnemy
+
+ SelectSchedule_MeleeAttack
+ CAI_Combatant::SelectSchedule_ShootingCover
+ SelectSchedule_ChaseEnemy
+
+ CAI_Combatant::SelectSchedule_CombatNewEnemy
+ SelectSchedule_EvasiveLowAmmo
+
+ CAI_Combatant::SelectSchedule_MoveToSquadAssignedNode
+ //SelectSchedule_ThrowGrenade
+ SelectSchedule_RangeAttackEvasive
+ SelectSchedule_RangeAttackTwitch
+ SelectSchedule_RangeAttack
+
+ CAI_Combatant::SelectSchedule_CombatOccludedEnemy
+ CAI_Combatant::SelectSchedule_EnemyNotAttackable
+
+ SelectSchedule_CombatFace
+Selector_End \ No newline at end of file