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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-22 16:46:49 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-22 16:46:49 +0000 |
commit | fb32cb1b780c1169a834c951bc0c928199a2b59e (patch) | |
tree | e2435cc869fed0fa3f7c3d187335d2350b8b1e14 /Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg | |
parent | dade102a0d4d14ba5ee560022b8e2f1ddf960977 (diff) | |
download | NorthstarMods-fb32cb1b780c1169a834c951bc0c928199a2b59e.tar.gz NorthstarMods-fb32cb1b780c1169a834c951bc0c928199a2b59e.zip |
playtest fixes
Diffstat (limited to 'Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg')
-rw-r--r-- | Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg index 161999ca..a16fddbc 100644 --- a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg +++ b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg @@ -12,8 +12,12 @@ ns_masterserver_hostname "https://northstar.tf" // masterserver hostname everything_unlocked 1 // unlock everything // gameserver settings -net_chan_limit_mode 1 // kick clients that go over limits -net_chan_limit_msec_per_sec 20 // number of milliseconds of server netchan processing time clients can use per second before getting kicked +ns_should_return_to_lobby 1 // whether the server should return to private match lobby after completing a game, if 0, this will go to the next map/mode in the playlist + +net_chan_limit_mode 1 // kick clients that go over the limit +net_chan_limit_msec_per_sec 30 // number of milliseconds of server netchan processing time clients can use per second before getting kicked base_tickinterval_mp 0.016666667 // default tickrate: 60 tick sv_updaterate_mp 20 // default updaterate: 20 tick -sv_max_snapshots_multiplayer 300 // this needs to be updaterate * 15, or clients will dc in killreplay
\ No newline at end of file +sv_minupdaterate 20 // unsure if this actually works, but if it does, should set minimum client updaterate +sv_max_snapshots_multiplayer 300 // this needs to be updaterate * 15, or clients will dc in killreplay +net_data_block_enabled 0 // not really sure on this, have heard datablock could have security issues? doesn't seem to have any adverse effects being disabled |