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author | DBmaoha <56738369+DBmaoha@users.noreply.github.com> | 2023-02-28 05:58:48 +0800 |
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committer | GitHub <noreply@github.com> | 2023-02-27 22:58:48 +0100 |
commit | afea3530d872f6b50fe6be5a04bbe54c1551aa31 (patch) | |
tree | f9ae1ec3c2d5c22ab37392beb30fcec9cec0e781 /Northstar.Custom | |
parent | 554761ab629418048e367c7ba1504acd87b5b6e1 (diff) | |
download | NorthstarMods-afea3530d872f6b50fe6be5a04bbe54c1551aa31.tar.gz NorthstarMods-afea3530d872f6b50fe6be5a04bbe54c1551aa31.zip |
[FW] Enable Turrets By Default (#587)v1.12.5-rc2v1.12.5v1.12.4-rc1v1.12.4v1.12.3-rc2v1.12.3-rc1v1.12.3v1.12.2-rc1v1.12.2
* turrets are enabled by default, with some formatting
* update indentation
* add commentaries for turret highlight
Diffstat (limited to 'Northstar.Custom')
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut index 7a5b0ee5..b025ff0a 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut @@ -125,7 +125,7 @@ void function GamemodeFW_Init() AddCallback_GameStateEnter( eGameState.Playing, OnFWGamePlaying ) AddSpawnCallback( "item_powerup", FWAddPowerUpIcon ) - AddSpawnCallback( "npc_turret_mega", FWTurretHighlight ) + AddSpawnCallback( "npc_turret_mega", OnFWTurretSpawned ) AddCallback_OnClientConnected( OnFWPlayerConnected ) AddCallback_PlayerClassChanged( OnFWPlayerClassChanged ) @@ -582,9 +582,6 @@ void function LoadEntities() // create turret, spawn with no team and set it after game starts entity turret = CreateNPC( "npc_turret_mega", TEAM_UNASSIGNED, info_target.GetOrigin(), info_target.GetAngles() ) SetSpawnOption_AISettings( turret, "npc_turret_mega_fortwar" ) - SetDefaultMPEnemyHighlight( turret ) // for sonar highlights to work - Highlight_SetFriendlyHighlight( turret, "fw_friendly" ) - AddEntityCallback_OnDamaged( turret, OnMegaTurretDamaged ) DispatchSpawn( turret ) turretsite.turret = turret @@ -1384,19 +1381,23 @@ void function FWAreaThreatLevelThink_Threaded() ///// TURRET FUNCTIONS ///// //////////////////////////// -void function FWTurretHighlight( entity turret ) +void function OnFWTurretSpawned( entity turret ) { - thread FWTurretHighlightThink( turret ) + turret.EnableTurret() // always enabled + SetDefaultMPEnemyHighlight( turret ) // for sonar highlights to work + AddEntityCallback_OnDamaged( turret, OnMegaTurretDamaged ) + thread FWTurretHighlightThink( turret ) } // this will clear turret's highlight upon their death, for notifying players to fix them void function FWTurretHighlightThink( entity turret ) { - turret.EndSignal( "OnDestroy" ) - Highlight_SetFriendlyHighlight( turret, "fw_friendly" ) + turret.EndSignal( "OnDestroy" ) + WaitFrame() // wait a frame for other turret spawn options to set up + Highlight_SetFriendlyHighlight( turret, "fw_friendly" ) // initialize the highlight, they will show upon player's next respawn - turret.WaitSignal( "OnDeath" ) - Highlight_ClearFriendlyHighlight( turret ) + turret.WaitSignal( "OnDeath" ) + Highlight_ClearFriendlyHighlight( turret ) } // for battery_port, replace the turret with new one @@ -1407,8 +1408,6 @@ entity function FW_ReplaceMegaTurret( entity perviousTurret ) entity turret = CreateNPC( "npc_turret_mega", perviousTurret.GetTeam(), perviousTurret.GetOrigin(), perviousTurret.GetAngles() ) SetSpawnOption_AISettings( turret, "npc_turret_mega_fortwar" ) - SetDefaultMPEnemyHighlight( turret ) // for sonar highlights to work - AddEntityCallback_OnDamaged( turret, OnMegaTurretDamaged ) DispatchSpawn( turret ) // apply settings to new turret, must up on date |