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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-10-28 20:22:41 +0100 |
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committer | GitHub <noreply@github.com> | 2023-10-28 21:22:41 +0200 |
commit | 82f87121da416de0f6feab1fe2aa775c9c5b3088 (patch) | |
tree | 6143493a6d6806ee2f828085dd91e5ae73300250 /Northstar.Custom | |
parent | 640d3915c1a2c76ce4ff6d0c2cf7868c6d2e4f4f (diff) | |
download | NorthstarMods-82f87121da416de0f6feab1fe2aa775c9c5b3088.tar.gz NorthstarMods-82f87121da416de0f6feab1fe2aa775c9c5b3088.zip |
Change gun game score limit setting (#735)v1.19.11-rc6v1.19.11-rc5v1.19.11-rc4v1.19.11-rc3v1.19.11-rc2v1.19.11-rc1v1.19.10-rc1v1.19.10
Gun game was never set up to properly use the playlistvars for setting guns, and relied on playlistvaroverrides to set the score limit, this caused the change to persist to other modes
Diffstat (limited to 'Northstar.Custom')
-rw-r--r-- | Northstar.Custom/keyvalues/playlists_v2.txt | 2 | ||||
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut | 8 |
2 files changed, 0 insertions, 10 deletions
diff --git a/Northstar.Custom/keyvalues/playlists_v2.txt b/Northstar.Custom/keyvalues/playlists_v2.txt index 21934b31..c22e2174 100644 --- a/Northstar.Custom/keyvalues/playlists_v2.txt +++ b/Northstar.Custom/keyvalues/playlists_v2.txt @@ -47,8 +47,6 @@ playlists max_teams 12 classic_mp 1 - scorelimit 21 // temp until we have a way of dynamically setting non-default scorelimit in code - gamemode_score_hint #GAMEMODE_SCORE_HINT_FFA gamemode_bullet_001 #GAMEMODE_BULLET_FFA_001 gamemode_bullet_002 #GAMEMODE_BULLET_FFA_002 diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut index 8f34541b..ad46b42e 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut @@ -18,14 +18,6 @@ void function GamemodeGG_Init() AddCallback_GameStateEnter( eGameState.WinnerDetermined, OnWinnerDetermined ) AddCallback_GGEarnMeterFull( OnGGEarnMeterFilled ) - - // set scorelimit if it's wrong, sort of a jank way to do it but best i've got rn - try - { - if ( GetCurrentPlaylistVarInt( "scorelimit", GetGunGameWeapons().len() ) != GetGunGameWeapons().len() ) - SetPlaylistVarOverride( "scorelimit", GetGunGameWeapons().len().tostring() ) - } - catch ( ex ) {} } void function OnPlayerDisconnected(entity player) |