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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2024-01-04 00:26:31 +0000
committerGitHub <noreply@github.com>2024-01-04 01:26:31 +0100
commit44505833b1fb686c614e75d8269f23f0bc3173c4 (patch)
tree816a82a4332f73c1c666dd5c7ff728c2456c08a7 /Northstar.Custom
parent0e153649396355f8d726bad233992725633edea6 (diff)
downloadNorthstarMods-44505833b1fb686c614e75d8269f23f0bc3173c4.tar.gz
NorthstarMods-44505833b1fb686c614e75d8269f23f0bc3173c4.zip
Prevent crash when selecting first infected (#731)
End match early if there are no players when trying to select infected
Diffstat (limited to 'Northstar.Custom')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut9
1 files changed, 9 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
index fef4c8b6..c7175e74 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
@@ -45,6 +45,15 @@ void function SelectFirstInfectedDelayed()
wait 10.0 + RandomFloat( 5.0 )
array<entity> players = GetPlayerArray()
+
+ // End game if server empty on selecting infected
+ if ( !players.len() )
+ {
+ printt( "Couldn't select first infected: player array was empty" )
+ SetWinner( INFECTION_TEAM_SURVIVOR )
+ return
+ }
+
entity infected = players[ RandomInt( players.len() ) ]
InfectPlayer( infected )