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authorDBmaoha <56738369+DBmaoha@users.noreply.github.com>2023-04-29 01:55:50 +0800
committerGeckoEidechse <gecko.eidechse+git@pm.me>2023-04-29 18:27:27 +0200
commitf0b10e1d05a23562e0af7a76af520a3f40ef730c (patch)
tree60b314c0ede0a3ecba018a5428e650e29a6aa8be /Northstar.Custom
parentc89364cdef3b78c09723733e759d124c8dd76838 (diff)
downloadNorthstarMods-f0b10e1d05a23562e0af7a76af520a3f40ef730c.tar.gz
NorthstarMods-f0b10e1d05a23562e0af7a76af520a3f40ef730c.zip
Improve AI spawn functions (#626)v1.13.2-rc2v1.13.2-rc1v1.13.21.13.X
* initial commit * remove modded contents * Update _ai_gamemodes.gnut * restore HandleScoreEvent() checks * fix squad minimap icon * fix compile error * Update _gamemode_aitdm.nut * update formatting as requested changes * add missing reaper highlight * Formatting * Newline test * Did this work? --------- Co-authored-by: F1F7Y <64418963+F1F7Y@users.noreply.github.com> (cherry picked from commit 5fbd1edf7942a542605f6274604ed0e0ba9f20b7)
Diffstat (limited to 'Northstar.Custom')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut4
1 files changed, 2 insertions, 2 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut
index b025ff0a..8a26f8bf 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut
@@ -117,8 +117,8 @@ void function GamemodeFW_Init()
// _battery_port.gnut needs this
RegisterSignal( "BatteryActivate" )
- AiGameModes_SetGruntWeapons( [ "mp_weapon_rspn101", "mp_weapon_dmr", "mp_weapon_r97", "mp_weapon_lmg" ] )
- AiGameModes_SetSpectreWeapons( [ "mp_weapon_hemlok_smg", "mp_weapon_doubletake", "mp_weapon_mastiff" ] )
+ AiGameModes_SetNPCWeapons( "npc_soldier", [ "mp_weapon_rspn101", "mp_weapon_dmr", "mp_weapon_r97", "mp_weapon_lmg" ] )
+ AiGameModes_SetNPCWeapons( "npc_spectre", [ "mp_weapon_hemlok_smg", "mp_weapon_doubletake", "mp_weapon_mastiff" ] )
AddCallback_EntitiesDidLoad( LoadEntities )
AddCallback_GameStateEnter( eGameState.Prematch, OnFWGamePrematch )